JagexRamen

JagexRamen



09 Aug

Comment

Originally posted by osrslmao

dumb change imo, i liked that it was best to Trio, now ppl go back to solo everything. this game needs more group content

(It also needs a working group/queue system pls, like WoW or any other big MMO)

dumb change imo, i liked that it was best to Trio, now ppl go back to solo everything. this game needs more group content

It still is best to trio? This change just makes solo slightly less difficult

Comment

Originally posted by GamerSylv

Dumb.

There are positives to both the fix and leaving it as a method of dealing with it in this way. In the end, we've leant this way to prevent disruption.

Can't please everyone sadly, though I wish we could!

Comment

Originally posted by PudnRS

Are you able to get an official drop with the cluster of pages such as Erethdors Grimoire and The Page Cluster? Such as Mushroom and Grim etc etc.

Yes

Comment

Originally posted by NoShotThatWorks

Mod Ramen is a fool.

Thanks?

Comment

Originally posted by Drakath1000

It seems like the meta for range and magic for this mechanic would be to trap the tear in between Kerapac and the wall so it remains close by and then just AoE it so you don't have to waste any extra time killing it. If instead the tear just travelled to where the player is this would make it viable for all styles to manage it's placement.

I don't mind the meta that has surfaced for Ranged/Mage to just stack on top of each other.

But, as with every boss I get the pleasure of working on, I take big learnings from each and you best believe you'll get punished for stacking up in the future ;)

Comment

Originally posted by Legal_Evil

Finally. Lets hope this is enough to bring the prices of pages down. Is the cluster of pages a drop from Solak, the Grove Creatures, or both?

Just Solak

Comment

Originally posted by thugzbunnie

Do you think you look at how the "i will tear right through you." mechanic works?

By fixing the it you have essentially made melee unviable to use at the boss because you arnt able to attack kerapac from the edge of the arena because you cant lure him close enough to the edge and attack him at the same time.

The jump mechanic makes you need to surge arround making it very hard to position kerapac near an edge on the final jump while also dodging it.

This also discourages moving during the lightning phase incase you move kerapac away from theedge leaving the only option to use a turteling cade.

My suggestion isnt to put the rift all the way to the edge which disproportionately effects melee players but a set distance behind the character with it being capped out at the edge.

This would still reward edge placrment but also wouldn't be the end of the world if you were melee either.

No offence but i doubt i will be going back to this...

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I could do something similar to pads at Solak, where catching the pad resets your bladed dive/barge so you can get back to the fight quicker? How would a change like that sound for melee?

Melee is difficult one due to the nature of melee distance limitations.

Comment

Originally posted by RS3Seann

I liked the walk under at kerapac. Save 15k dps and don’t take damage by dealing with a mechanic in a way that isn’t just dps. Should be more mechanics that are like that!

I agree that it is definitely a mechanic of sorts we can use for future bosses so there are learnings from this, but deep down I knew that it was an unintended way of dealing with the mechanic so made the move to fix it.

Comment

Originally posted by Greenie_In_A_Bottle

Are there any changes to SoA? I only saw the hotfix listed.

Not this week. The changes are made and I'm hopeful they'll past testing quick enough to make the build of the 16th


07 Aug

Comment

The being who stored things within the troves liked getting sloshed?

But for real, there isn't really any lore reason.


05 Aug

Comment

Originally posted by AnExoticLlama

For reference, the Luma's comment on this is from the day of release: https://www.reddit.com/r/runescape/comments/orvf6o/this_week_in_runescape_elder_god_wars_dungeon_the/h6konj7/

Frustrating that the implementation (and messaging) was not in-line, even after releasing the content.

It happens. I'm sorry that you're frustrated about it, but the decision was made after Luma's comment.

I did the implementation and likely said they worked, so not her fault.


04 Aug

Comment

Originally posted by jpec342

Mod Luma said the opposite in a response on the main post last week. So mod luma was incorrect, and kerapac will not be a dragon cluster task?

We likely discussed it together after her response. We're both in agreement that it shouldn't be part of the cluster task

Comment

Originally posted by leftofzen

Why is this constantly a problem? Why do you make the same mistakes on every new boss/item/content release? Do you not have unit tests in place to check GE prices are sane? Do you not have QA testers who double check these things? Do you not listen to players for a week until the issues in the game become total memes that you finally decide to fix them? And then, even then, you don't learn from your mistakes? When will the madness end?

You a cop?


03 Aug

Comment

Originally posted by sbongepop

Hey Ramen i read earlier that dragon cluster tasks will work on Kerapac aswell, is that true and would you know when that will work? I have a dragon slayer task ready to try hardmode but wonder if maybe i should try to get the dragonkin task instead

Untrue. We won't be adding Kerapac to the dragon cluster task set

Comment

Originally posted by Fren-LoE

wen staff crit fix pls dad?

Unfortunately not on the 9th, but made some solid progress today. Hopefully the following week.

Comment

Originally posted by The_Five-O

Being fixed per Mod Ramen (maybe the 9th?). Walls going from 3x3 to 2x2 with improved visuals. Wasn't something that could be done with a hotfix.

Walls sadly won't be fixed on the 9th and instead the following week along with a set of other fixes that didn't quite make the Release build for the 9th.

That being said, there are a lot of nice QoL changes and fixes for the entire update from myself and /u/JagexLuma

Comment

Yeah, as /u/The_Five-O mentioned in his post on this thread, we can't forget my developer partner in crime u/JagexLuma. As a new developer to the team and her first project being the Nodon Front, she's not as out there as a name as much as I am in the community but she's been the beating heart of things behind the scenes and has been on top of the bugfixing as much as me...

Please, please send love and thanks her way. You can find her through the reddit user /u/Ja...

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Comment

Originally posted by auridas330

Hello Mr Ramen, quick question. Does the elder trove has a 12 minute cooldown between drops?

5 minutes (depending on tier, i'll post further info tomorrow)