JagexRamen

JagexRamen



18 Aug

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Luma highlighted this issue to me so I've managed to get a fix sorted. Will be out over the never couple of weeks or so, sorry for the inconvience


16 Aug

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Originally posted by Tnoc87

No it didn't.

Oooooooooooh yes it did!

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Originally posted by Yubel124

I put it as a bug cuz it wasnt in the patch notes and mod ramen said that functionality was intended.

Did I??? Where??

EDIT: Just tested it in live. Workling as expected. You likely used it without potion boosts/prayer

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Got complacent on an automatons task and got messed up by their special


13 Aug


11 Aug

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Originally posted by KBMonay

u/JagexRamen, I apologize for unceremoniously attempting to summon you via this comment, but is this anything you or another mod could weigh in on? At the least it would be great to know if the Trading Sequences had been scrapped.

Mine can't go much further until we create more Mazcab content as it's very much attached to the lore there.

However... I do have something new in the works which will have you as a community trekking back through everything I've ever worked on... More to come when I do another release :D


10 Aug

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Originally posted by GamerSylv

I believe they're all wrong to an extent, you should double check.

Yeah all three were reading wrong items. I've updated all three to read their proper item names.

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I just had a look code side and it appears to be the item Volcanic Fragments.

We'll get a quick job in to correct this :)


09 Aug

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Originally posted by solakfc

Can we make the pages last 1 hour now?

no?

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Originally posted by anyfriend1

please ignore these kinds of comments, they will never be pleased

All feedback is valid

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Originally posted by osrslmao

dumb change imo, i liked that it was best to Trio, now ppl go back to solo everything. this game needs more group content

(It also needs a working group/queue system pls, like WoW or any other big MMO)

dumb change imo, i liked that it was best to Trio, now ppl go back to solo everything. this game needs more group content

It still is best to trio? This change just makes solo slightly less difficult

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Originally posted by GamerSylv

Dumb.

There are positives to both the fix and leaving it as a method of dealing with it in this way. In the end, we've leant this way to prevent disruption.

Can't please everyone sadly, though I wish we could!

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Originally posted by PudnRS

Are you able to get an official drop with the cluster of pages such as Erethdors Grimoire and The Page Cluster? Such as Mushroom and Grim etc etc.

Yes

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Originally posted by NoShotThatWorks

Mod Ramen is a fool.

Thanks?

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Originally posted by Drakath1000

It seems like the meta for range and magic for this mechanic would be to trap the tear in between Kerapac and the wall so it remains close by and then just AoE it so you don't have to waste any extra time killing it. If instead the tear just travelled to where the player is this would make it viable for all styles to manage it's placement.

I don't mind the meta that has surfaced for Ranged/Mage to just stack on top of each other.

But, as with every boss I get the pleasure of working on, I take big learnings from each and you best believe you'll get punished for stacking up in the future ;)

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Originally posted by Legal_Evil

Finally. Lets hope this is enough to bring the prices of pages down. Is the cluster of pages a drop from Solak, the Grove Creatures, or both?

Just Solak

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Originally posted by thugzbunnie

Do you think you look at how the "i will tear right through you." mechanic works?

By fixing the it you have essentially made melee unviable to use at the boss because you arnt able to attack kerapac from the edge of the arena because you cant lure him close enough to the edge and attack him at the same time.

The jump mechanic makes you need to surge arround making it very hard to position kerapac near an edge on the final jump while also dodging it.

This also discourages moving during the lightning phase incase you move kerapac away from theedge leaving the only option to use a turteling cade.

My suggestion isnt to put the rift all the way to the edge which disproportionately effects melee players but a set distance behind the character with it being capped out at the edge.

This would still reward edge placrment but also wouldn't be the end of the world if you were melee either.

No offence but i doubt i will be going back to this...

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I could do something similar to pads at Solak, where catching the pad resets your bladed dive/barge so you can get back to the fight quicker? How would a change like that sound for melee?

Melee is difficult one due to the nature of melee distance limitations.

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Originally posted by RS3Seann

I liked the walk under at kerapac. Save 15k dps and don’t take damage by dealing with a mechanic in a way that isn’t just dps. Should be more mechanics that are like that!

I agree that it is definitely a mechanic of sorts we can use for future bosses so there are learnings from this, but deep down I knew that it was an unintended way of dealing with the mechanic so made the move to fix it.

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Originally posted by Greenie_In_A_Bottle

Are there any changes to SoA? I only saw the hotfix listed.

Not this week. The changes are made and I'm hopeful they'll past testing quick enough to make the build of the 16th