JagexRamen

JagexRamen



27 Mar

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No it is not true, massing still has the same drop rarity modifiers as before.

If anything had changed in relation to this, it would have been in the patch notes.


15 Feb

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I use a Naga epic but hear a lot of great things about the g600.


14 Feb

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This is bloody awesome! How long did it take to make?

I want one! Do you do commissions?


12 Feb

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Originally posted by x2o55ironman

Sometimes I forget you have an Ironman, did you have any opinions about the t92 crossbow from ed3 before Orion decided to change how it drops?

Nah no opinions, I trust the right decision has been made :)

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Gz! :D

Just hit 102 Slayer on my ironman so 2 more levels and then hoping I won't go as dry as you my own pair.

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Originally posted by Hirykell

Thanks for giving him credit, obviously I had no idea. Seemed to me that you are the Solak guy and Pi was the scrimshaw guy so figured you must be behind it.

I'd be really interested how the P4 manifestation spawns actually work exactly. I would love it if you could give us some numbers.

Mod Iago is basically the number dude for anything Solak! If there is an issue he'll bring it to me and between us get it fixed and tested.


11 Feb

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Originally posted by Hirykell

Thanks /u/jagexramen and /u/jagexpi for fixing manifestation spawns!

Also /u/JagexIago who was the one pushing for a fix :P


08 Feb

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Originally posted by LastGrove

Sometimes she just gives me a mage hit. Other times it looks like she splashes (shield icon on me) and then in the same attack still deals damage with mage. I've seen this with up to 4 shield icons on me and still getting mage damage as the 5th hit. Seemed like she would roll for dealing damage until she actually hits all in 1 attack.

Also I noticed splash icons are missing while not the main target when she misses a mage hit on you. (Makes it frustrating to soul split flick)

And I personally would have liked to see the base only get melee damage. Or would it be feasable to let us reduce the stacks from her without switching tank?

Fixed.

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Originally posted by sherwien14

I've noticed this also when i was basing. So basically she still does mage and melee hits on the base like its currently with the normal AoD. But when she does mage hits to the rest of the team, the base gets also the hit splats of those mage hits and show as splashes on the base. On the third phase after minions died, i saw my self getting 1 mage hit and 6 splashes. This same thing happened at the last phase when the last pillar died.

Fixed.


07 Feb

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Originally posted by Shaunyowns

Wow! Gz on your Glowing piece.

Wow! Gz on your Shard twig.

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Wow! Gz on your Imbued twig.


06 Feb

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Brilliant post and brilliant content creator! Love his streams to bits :D


04 Feb

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Originally posted by Wiseoldm6n

Hi Mod Ramen! I'm going to take a small break first. Have just gotten a new house irl. So my faince and I will have to focus on that first. After that I want to work for Trim cape. I'm 50/65 now. It's the one cape I've always said I wont be able to get. But I will do my best to prove myself wrong!. (Besides getting Trim I want to learn duo Solak) so hopefully I will master the boss you've created!

Sounds like fun! If you're working in trim, make sure you start doing your Statue of Dhamaroc now otherwise you'll have a big timegate provided you've done castle wars/champ scrolls already.

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Congrats! What's next?


02 Feb

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Originally posted by Concordia_chaos

We have that Goblin near Draynor Village no?

/u/JagexRamen any plans to make a short miniquest for Victor and Wendy? Like, it could be a small fetch quest to make some Goblin armour for victor or something funny :p

:)


31 Jan

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Originally posted by GeeeScape

@JagexRamen, This definitely is not fixed yet. Just did a kill that would have been my PR and it did not set it. FYI it would have been an 11:46 in case you feel like changing it (joking about this part btw).

I didn't say it was hotfixed, it's fixed in our WIP environment and needs to be tested


30 Jan

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Originally posted by sherwien14

Today we went again with a team to test it out, psycho and jaro were there again with me. Kinda found it interesting how the phases go tbh. With the current AoD whenever your dps is low, you get shadow bombs and after that elements again. But if you phase in time so the shadow bombs dont show up, nex does elements again if you fail to dps down 1.8m hp. We had an issue with her sort of brokenly repeating mechanics. Few times she did after shadow bombs that we got on 2.4m and then we failed to phase 2.1m, as result we got shadow boms again. When we struggled around with the reavers, we forgot to dps nex and she did elements after it. When she did elements, we took rapidly 300 demage from all the shadow bombs that were active in the instance. I dont know if that is supposed to be like that or not.

It is supposed to be like that, the damage was massively lowered and they do damage based on an area of 1 around the ball.

The reason you took them rapid is because they all spawned on one square which wasn't a possibility before.

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Originally posted by Just_Lagging

Hello Mod Ramen,

Going out on a limb here and giving my two cents on AOD because you seem to be combing over these posts and there is a good chance you will see this one.

I was there for the release, I got my first kill during a "mass" (roughly 10 people), and I later learned the mechanics for somewhat consistent kills within the first week of release.

I enjoyed learning how to tank the most. (This was the first time I was officially the "Main Tank" of the group, having little PVM experience in groups)

I am very proud to be talking with the creator of the boss, and I hope your beta goes great to make AOD as good as possible... so now onto my two cents.

Cons:

Defensive ability resets (or whatever you call them):

This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. ...

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This is a huge issue for me. Why did we spend a half a decade introducing EoC with defensive abilities just to have them ripped away at any point in the fight? If I Resonance, I am expecting the next hit to heal me. If I use Immortality, I am expecting that I will be revived. If i Barricade... you get the point. There needs to be another way to deal damage to tanks other than "OH HEY JUST ERASE THEIR CURRENT ABILITY". I cannot stress this enough because it feels like a very sloppy way to make the fight "challenging". The whole removing current defensive abilities just needs to be done with entirely.

I understand your feelings here. It's something we're totally aware of and avoid with bosses nowadays.

As for your other points, I'll have a look at adding a lock on the person who can start.

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Originally posted by LastGrove

When basing I noticed that she gives me 0-4 shield icons on me and on top of that a mage hit, she never splashed once in all phases. It might be simply that she never splashes now but I feel like she also gave me higher melee hits..

I like that she forces melee distance in last phase.

I don't see the point in giving her more hitpoints when while phasing we don't attack her anyway as we are busy with reavers/amalgs/minions etc PLUS we do 1% damage during that time. Also it is annoying that she also attacks while phasing..

New ice mechanic seems nice.

Found the issue and fixed it for the splashes on the tank