JagexRyan

JagexRyan



12 Nov

Comment

Originally posted by JagexRyan

Perfect thank you.

I can see what the issue is now. Thanks.

I have just sent a fix for this to QA. I'll see if we can get them both rolled out together.

Comment

Originally posted by Alsang

I have a ton of footage of AG, so here's some of the overlaps I have got. The third one is the most annoying, because I think its only showing 1 tick of the attack animation before replacing it with the summon animation.

https://youtu.be/lRzktbycI-s

Perfect thank you.

I can see what the issue is now. Thanks.

Comment

Originally posted by RSN___Brite_Fyre

What about when his summon minion animation overrides the animation for his next attack? Normally it’s nbd as you’ll be praying correctly anyway, but if it comes off the back of a flurry you have a 2/3 chance to just get one shot with no warning.

Do you have a video of this? I can take a look.

Comment

This may be caused by one of two issues.

  • Issue 1: Arch-Glacor is attempting to use the same animation back-to-back (e.g. right-hand ranged)
    • I've implemented a fix and it's now with QA
  • Issue 2: Desync issues (as seen with telegraphing in the 'Sanctum of Rebirth')
    • It is known and being investigated by our engine/client team.

18 Oct

Comment

Hey, this is a known issue that occurred in the most recent game update (ability override support for Necromancy was added).

I've submitted a fix for it and it's 'Awaiting QA'. Hoping to have it live with the next game update.


07 Aug

Comment

Awesome stuff. Congratulations! I look forward to hearing about your subsequent kills and drops!


05 Aug

Comment

The improvement made to the live game is suffering from some unintended issues.

See my tweet for what it's supposed to look like: https://x.com/jagexryan/status/1820468393730052343?s=46&t=TLgElra5QJouaMzFoPsgJA


31 Jul

Comment

Originally posted by NexexUmbraRs

You're going with the wrong friends then. Once you start an hour, you stay until the end.

I guess this is why I don't have any friends?

Post

Hey all,

Firstly, we hope you've been enjoying the Sanctum of Rebirth!

The main incentive behind group scaling has always been to allow you to enjoy the content with your friends and receive loot. It is never our intention with scaling to make the content feel harder, and deter you from grouping.

With this said, we've been thinking about the Sanctum in particular and want to gather your thoughts on potential ideas of ours, as well as sharing your own with us.

The main change:

  • Consider having most* mechanics adapt for the number of players in the arena as opposed to the group size to avoid severely punishing the group when a player dies
    • Example: In a 4 player group, only one person is left alive. 2 scarabs will spawn for the player instead of 8.
    • Example: In a 4 player group, 2 Nefthys spawn for each player, and then player 1 dies. The Neftyhs remain, and must be cleared up by the other 3 players.
... Read more External link →
Comment

No, you are incorrect. It means a lot!

Congratulations! Awesome work.


29 Jul

Comment

Originally posted by MrS0L0M0N

Any word on the Scripture of Amascut Bleed being locked to Magic Damage only regardless of style used?

Mod Pigeon is addressing this. Hopefully fixed for next week.

Comment

Originally posted by 123zane321

So my Necromancy accuracy tanked by about 20% post-update, thanks Jagex

Also GE broke and F2P got megacucked on DXP, nice update

With the release of the Sanctum of Rebirth, the code work required to make the T95 -> T100 upgrade item caused an issue that meant players were being given a bonus amount of accuracy by default.

In this weeks updated we fixed that issue. This means your accuracy is no different to than what it was in the week prior to the Sanctum of Rebirth.

The only additional change that we've made is that the defence of Sanctum creatures has been decreased so that the hit chance against those is somewhat similar to what was being experienced last week. Overall though, it's a slight buff to hit chance for the creatures due to how the hit chance calculations work.

Comment

Originally posted by 5-x

Free Deaths event itself has been extended until 4th August

Thanks!

Enjoy!

Comment

Originally posted by Lithuanian_

Fixed an issue that caused the rare drop spotanim in the Sanctum of Rebirth to disappear if a player used Surge at the same time as the spotanim triggers.

What does this mean?

There is a visual effect on your player character when the boss dies and the chest contains a rare drop.

Previously, if you used the Surge ability the visual effect would disappear. This has now been fixed.

Comment

The Combat team have pitched the idea of a small cleanup for Vorkath.

This would be focused on fixing the core player issues, and cleaning up the experience as a whole.

If/when this is approved, we can bring the discussion to you (the players) and get your thoughts on the proposed changes.


27 Jul

Comment

This is due to how the dungeon system (dev naming convention) was created for what you know as 'Elite Dungeons'.

Both the 'Zamorakian Undercity' and 'Sanctum of Rebirth' make use of this system, but with additional features such as enrage, unique reward chests, different group sizes, etc.

The dungeon system will continue to be used going forward for content of this type, and while working on the Sanctum we definitely discussed decoupling the save state data so that you can progress the dungeons independently however it was out of scope for the project in the end.

We have a task in the backlog to look at doing this at some point in the future.

TL;DR - Yes, we agree that they shouldn't share saved progress, and would like to resolve it at some point.

Comment

This is usually done for the immersion on that opening experience, however after the first run I understand that it can be a little frustrating.

I can look to change this and possibly make a rule that say going forward we should only force the camera for boss encounters when you have 0 kills. Just a thought!

Comment

Originally posted by Krish_FD

AH thats good to hear then. Its just the wording in the weekly post mentioned " You will only find these shards in Hard Mode and only after completing the entire run"

A little vague. If it just meant killing 3rd boss, they could have said that.

Yeah, that's our bad. It's because when in design you talk about a lot of 'what ifs', and early on we weren't yet decided on how many boss encounters there would be, so saying 'after completing the entire run' kind of stuck, when we were mentioning it to other teams.

You are right, we probably could have just stated that the final boss has additional rewards.

Comment

Originally posted by [deleted]

[removed]

There were never any plans to encourage a run without teleporting. The design for the Sanctum is very focused on making it more approachable.

If you're interested, the only time the idea came up was early in design where we discussed 'What would a Challenge mode look like?', at which point the idea of completing it in a single run made a lot more sense!

Comment

There's some really solid feedback here in the post and comments.

It's definitely something we will discuss and look to iterate on going forward.

Thanks!