JagexRyan

JagexRyan



26 Jul

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Originally posted by 5-x

Is the Sanctum chest getting bank options?

Could you tell us how many items you can store in the chest? i.e. does it get a scroll bar?

No plans to add bank options at the moment.

The reward chest can contain up to 40 items.

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It's been mentioned by others, but I just want to confirm that what they're saying is correct!

The 'Death Mark' notes that it deals 'Fatal damage', which is actually 100,000 as noted by others.

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From next week you will need to enter a bank pin to loot from the reward chest.


25 Jul


24 Jul

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Daammmmn! This is awesome, congratulations!

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Awesome to hear you're enjoying yourself. Good luck with your kills!

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Love to hear it! Good luck with the rest of your kills.

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Yep - looking to fix this as we speak (just returned from my lunch break!).

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This is a known issue and will be fixed.

Apologies! I broke it when fixing something related as part of the Sanctum of Rebirth update.

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Yep - we have a note to address the visibility issues for the rare drop effect.


23 Jul

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This is INSANE!

In regards to some comments regarding the drop rates. As with all releases, it's always worth noting that A LOT of people are taking part in the content, and those numbers will decrease as the days/weeks go by and people engage in other content.

There's a level of bias that gets applied when you see those around you getting drops, or others posting about their big wins (like this one!). There are equally a number of the opposite, where they have a large amount of kills but no drops at all, however you don't see these talked about as often; and there's no 'Player didn't get a drop this kill' broadcasts which makes it harder to perceive the sheer amount of kills that are happening.

As a bonus note, we do of course have the data for total kills and total items in-game, which we are closely monitoring.

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Originally posted by TrimmingMasterwork

Maaaaybe a tweak so we can't misclick on conjures or familiars? :)

Yep - something I've been looking into.

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Thanks for the feedback. We're glad you're enjoying it!

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I experienced this myself when playing last night too.

I've noted it as something to have our animators look into.

Thanks for the feedback.

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Thanks for the feedback, I will pass on the applause to the team.


22 May

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Good question! Let me share with you how we see it.

Firstly, a couple of thoughts and backstory...

  • 'Raids' as we know it in RuneScape are '10 player encounters with a reward lock out'
  • 'Elite Dungeons' when in development were known as '3 player dungeons' with the idea that they're the new, more modern style of 'Raid' in RuneScape as '10 player encounters' aren't the most appealing or popular in the current era

Currently, player facing we are calling this new concept a 'Boss Dungeon' as it's a spin on the 'Elite Dungeon' concept and uses the same systems.

However, long term we would like to clean up various terms in RuneScape and make things simpler and clearer to understand (the game has gotten quite complex after 20+ years!).

Maybe there's an opportunity to rename/recategorise these terms into something like 'Dungeons and Raids', where the definition of a 'Dungeon' is something with trash mobs and the definition of a 'R...

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The short answer is, yes.

The longer answer is, yes but it's not something we have the time or the capacity to look at right now. As a combat team we are focused on the 'Sanctum of Rebirth' and have a number of projects lined up after. We have discussed how we would like to address smaller QoL combat changes and/or small updates to areas of concern, while fitting it around our active project work. However we are not quite there yet.

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It's been mentioned in numerous places, but I'll say it again! Everything we've said and what you've seen is subject to change.

You think 'Concentrated Blast', 'Sonic Wave' and/or 'Magma Tempest' should be weapon agnostic instead of locked to a specific weapon type? Tell us that, it's a possibility!

Keep the feedback coming.

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It's been mentioned in numerous places, but I'll say it again! Everything we've said and what you've seen is subject to change.

We want your feedback on the Death mechanics, T95 rewards and the possible ability changes (+ anything else you have in mind).

Maybe you don't like charging? Let us know, that's something we can look to change.

You think 'Concentrated Blast', 'Sonic Wave' and/or 'Magma Tempest' should be weapon agnostic instead of locked to a specific weapon type? Tell us that, it's a possibility!

Keep the feedback coming.

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The plan is to get something out with the Sanctum of Rebirth that is a step in the right direction. Then gather your feedback about how you want to see it evolve in the future, allowing us to refine it before finding an opportunity to go back and apply it to previously released encounters.

There are some comments in this thread regarding harder modes and whether they should have this additional telegraphing. It's definitely something we have discussed, but are open to feedback there!