JagexRyan

JagexRyan



29 Jul

Comment

The Combat team have pitched the idea of a small cleanup for Vorkath.

This would be focused on fixing the core player issues, and cleaning up the experience as a whole.

If/when this is approved, we can bring the discussion to you (the players) and get your thoughts on the proposed changes.


27 Jul

Comment

This is due to how the dungeon system (dev naming convention) was created for what you know as 'Elite Dungeons'.

Both the 'Zamorakian Undercity' and 'Sanctum of Rebirth' make use of this system, but with additional features such as enrage, unique reward chests, different group sizes, etc.

The dungeon system will continue to be used going forward for content of this type, and while working on the Sanctum we definitely discussed decoupling the save state data so that you can progress the dungeons independently however it was out of scope for the project in the end.

We have a task in the backlog to look at doing this at some point in the future.

TL;DR - Yes, we agree that they shouldn't share saved progress, and would like to resolve it at some point.

Comment

This is usually done for the immersion on that opening experience, however after the first run I understand that it can be a little frustrating.

I can look to change this and possibly make a rule that say going forward we should only force the camera for boss encounters when you have 0 kills. Just a thought!

Comment

Originally posted by Krish_FD

AH thats good to hear then. Its just the wording in the weekly post mentioned " You will only find these shards in Hard Mode and only after completing the entire run"

A little vague. If it just meant killing 3rd boss, they could have said that.

Yeah, that's our bad. It's because when in design you talk about a lot of 'what ifs', and early on we weren't yet decided on how many boss encounters there would be, so saying 'after completing the entire run' kind of stuck, when we were mentioning it to other teams.

You are right, we probably could have just stated that the final boss has additional rewards.

Comment

Originally posted by [deleted]

[removed]

There were never any plans to encourage a run without teleporting. The design for the Sanctum is very focused on making it more approachable.

If you're interested, the only time the idea came up was early in design where we discussed 'What would a Challenge mode look like?', at which point the idea of completing it in a single run made a lot more sense!

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There's some really solid feedback here in the post and comments.

It's definitely something we will discuss and look to iterate on going forward.

Thanks!


26 Jul

Comment

Originally posted by 5-x

Is the Sanctum chest getting bank options?

Could you tell us how many items you can store in the chest? i.e. does it get a scroll bar?

No plans to add bank options at the moment.

The reward chest can contain up to 40 items.

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It's been mentioned by others, but I just want to confirm that what they're saying is correct!

The 'Death Mark' notes that it deals 'Fatal damage', which is actually 100,000 as noted by others.

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From next week you will need to enter a bank pin to loot from the reward chest.


25 Jul


24 Jul

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Daammmmn! This is awesome, congratulations!

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Awesome to hear you're enjoying yourself. Good luck with your kills!

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Love to hear it! Good luck with the rest of your kills.

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Yep - looking to fix this as we speak (just returned from my lunch break!).

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This is a known issue and will be fixed.

Apologies! I broke it when fixing something related as part of the Sanctum of Rebirth update.

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Yep - we have a note to address the visibility issues for the rare drop effect.


23 Jul

Comment

This is INSANE!

In regards to some comments regarding the drop rates. As with all releases, it's always worth noting that A LOT of people are taking part in the content, and those numbers will decrease as the days/weeks go by and people engage in other content.

There's a level of bias that gets applied when you see those around you getting drops, or others posting about their big wins (like this one!). There are equally a number of the opposite, where they have a large amount of kills but no drops at all, however you don't see these talked about as often; and there's no 'Player didn't get a drop this kill' broadcasts which makes it harder to perceive the sheer amount of kills that are happening.

As a bonus note, we do of course have the data for total kills and total items in-game, which we are closely monitoring.

Comment

Originally posted by TrimmingMasterwork

Maaaaybe a tweak so we can't misclick on conjures or familiars? :)

Yep - something I've been looking into.

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Thanks for the feedback. We're glad you're enjoying it!

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I experienced this myself when playing last night too.

I've noted it as something to have our animators look into.

Thanks for the feedback.