JagexRyan

JagexRyan



20 Oct

Comment

Originally posted by FlippehD

Only thing I'm not sure of, whats the point of life transfer now if summons are 0 adrenaline, and if they can all just be summoned at once anyways?

Skeleton Warrior rage stacks is the stand out right now.

However, it's always worth thinking about the future. New conjures, or equipment/effects that modify how existing spirits work could change the value of it.

Comment

Originally posted by XBattousaiX

It would resummon only the ghost, since the others are still up I'd say.

This is correct.

The cost is also accounted for.

E.g. It only conjures the Ghost, costing 2 ectoplasm.

Comment

Originally posted by HideUrPixels

Any news on zombie not in range to attack targets while the skeleton has no issues attacking?

Is this still an issue? As far as I'm aware a fix for this went live a few weeks ago.

Comment

Originally posted by the01li3

Kinda curious to see how this goes tbh, and if it bring the other combat styles kinda back. Really hope the bug causing the command ability to not return to summon is fixed when this comes out too.

Yes! This will go out next week too. It isn't listed in this post as it's a separate bug fix from the 'Necromancy balancing feedback' job.

I'll see if we can get it added to the news post. If not, you'll see it in the patch notes on Monday.


15 Sep

Comment

Originally posted by justcjnow

Can you chance the icon if this goes live? No need to copy the skeleton one

Yep! The 'Conjure Skeleton Warrior' icon is purely placeholder as these are WIP (work in progress) screenshots.

Comment

Originally posted by bigEcool

I'd rather just conjure `Mod Ryan` as a ghost to wipe out the monsters. This is the way.

Am I dead?!


11 Sep

Comment

Originally posted by Nyxie_RS

Now that death skulls has been changed to deprioritise immune targets, would it be possible to modify Zamorak's P7 such that the runes are immune when the last rune has been killed? Not being able to use death skulls on Zamorak during P7 out of fear that it will hit a rune instead, is such a big damage loss.

I have a note to look at Death Skulls for Zamorak specifically but it's not at the top of my list yet.


23 Aug


21 Aug

Comment

Originally posted by I_O_RS

This isnt a bug, it works like that because the weapon special ability doesn't have a cooldown since you can swap to another weapon for a different spec and use the same ability, the cooldown is only spec based, which is why it only shows on your buff bar

I would like to address this at some point and make it so that the 'Weapon Special Ability' and 'Essence of Finality Ability' show the cooldown based on what weapon/amulet you have equipped.

No priority on this though as we have a long list of things at the moment.

Comment

Originally posted by VadimH

Thank you for confirming :)

I'll look to get the news post/patch notes updated.

Comment

This is intentional!

On release, the 120 Necromancy achievement had a grace period but this wasn't being accounted for in the 'Completionist Cape' achievement, but was being accounted for in the 'Master Max Cape' achievement.

In the latest update this was fixed.


16 Aug

Comment

Originally posted by Dead_Dutch

Please make it so the player can choose which ones to put together to "summon". Not everybody would want all conjures at the same time since the zombie is giving less xp due to poison.

The thoughts we had in the past were exactly this.

You could choose a set number of spirits to bind to the ability. It's a great comment, because you're thinking ahead to the future! We will have more spirit types, etc

Comment

Thanks, this has been fixed for next game update.

Comment

Congratulations, love to see it!

Comment

Originally posted by Atlach_Nacha

There's seems to be bug with augmented Necromancy gear not using charges, as shown by this post:
https://www.reddit.com/r/runescape/comments/15p6c6w/augmented_necro_gear_not_using_divine_charges/

Also known and should hopefully be fixed with next game update!

Comment

It's great that you're all suggesting ideas like this. It's exactly what we wanted to see with the release.

We've already discussed the idea of 'Mass Conjure' in the past!

Comment

He's taking his time by the look of it, as he hasn't hit >99 yet.


14 Aug

Comment

We're looking into this.


11 Aug

Comment

Originally posted by tehdankbox

I'd like to report another one here: Spectral Scythe recasts do not work properly with ability queuing. In the 5.4s window between recasts, you can use two other abilities. If you do, and then queue Spectral Scythe, it will not be recast. If you manually press Scythe as soon as it's ready (after casting the two abilities), it will work as usual.

Thanks, will investigate next week.

Comment

Hey, we're aware of this issue and a fix will be live with the game update on Monday.