Hey, we're aware of some issues (mainly to do with Conjure abilities and not having the command variant unlocked), and looking to address for Monday's game update.
Hey, we're aware of some issues (mainly to do with Conjure abilities and not having the command variant unlocked), and looking to address for Monday's game update.
I'll investigate this as your generic abilities that simply consume adrenaline should work here ( Finger of Death, Bloat, etc).
Thanks for the bug report.
We'll look into a fix for this.
Thanks for the bug report.
We're aware of this issue and looking into a fix.
Thanks for the bug report.
We're aware of this issue and looking into a fix.
Hey, thanks for the feedback.
Soooo, this does actually work but only if it's not the default selection when you open the interface. Mod Luma is looking into a fix to improve this though.
We had a look at the code and it looks like it's possible that if you click out when you're prompted with a 'Kili gives you a Equipment upgrade task list.' then you'll need to talk to Kili again.
We'll look into a fix (likely won't be live until a future game update).
Thanks for letting us know, I believe I know why and will investigate a fix.
If Necro is a success (which I expect it will be) will auto attacks and revolution for the other combat styles be re-worked to function like necromancy, or is there no plans to touch those?
We are trying a lot of new/different things with Necromancy, and will be keeping an eye on how they perform and are perceived.
Using the basic attack as an example. Yes, if it's a success we will investigate implementing that system into the other styles.
Sweetness.
When you saw Godwars that’s kind of a broad spectrum. On a scale of Graador effortless to Zuk hard where are you thinking Hermod falls?
Hermod is more of a GWD1/GWD2 boss (not boss 5 - Nex/Telos).
Do they have logs and pets? Like are these full on bosses or more like big game hunter?
Yep they'll have collection logs (including a pet).
These bosses have what you would expect from existing bosses, while being designed for everyone on their Necromancy journey.
Might be reading into the phrasing here too much, but Rasial is mentioned as a repeatable boss -- is Hermod a one time only fight?
Nope!
Both Hermod and Rasial are repeatable boss encounters designed for everyone on their Necromancy journeys.
Someone's been watching me during the final phase of hard mode Kerapac...
Read moreThat's sad, to be honest. I imagine the development schedule must be always tight and your teams should be busy implementing different content into the game, but I really hope Archaeology won't be treated as a dead skill (max it, forget it) but rather as a questline (always releasing new content). Overlapping content, such as releasing digsites with levels too close to one another, isn't a bad thing in this situation - to be honest, I for one believe players would love having different options of where to level without necessarily having to worry about efficiency.
Say, if you released a Fremennik digsite, based on scandinavian culture, at the same level bracket as Warforge!, giving about the same xp/artefact, people would likely alternate between digsites for a change of atmosphere, or to complete different collections.
If we had a Serenist digsite, tolkien-ish elven or even celtic to an extent, at around the same level as deep Kharid-et, you could even make a link ...
To clarify, when I say that 'We don't have any current plans', I mean a new dig site isn't on the immediate roadmap which is what we're focused on. We definitely have plans to add more in the future.
Thanks for sharing your ideas too!
We don't have any current plans to add new dig sites, but we would love to add more in the future.
Archaeology is one of those skills where I feel we could add infinite content to because of the vast unknown regarding Gielinor's history. We can however still utilise the skill to uncover that history without the need for an entirely new dig site, but I do understand the appeal of a whole site!
I took a look and if I'm reading their post correctly then this isn't the same issue for us. As mentioned in the comments, we've had a number of updates to Pyramid Plunder over the years.
I can only look so far back but it's been the same drop rate since at least 2012 where it's simply a 1/1000 chance when rolling for a sceptre (which isn't the same code as OSRS).
In regards to where you get the sceptre from though...
Both of these 'fail' actions do however have a higher chance in higher level rooms though, so I guess you could say that your chance of getting a sceptre does decrease the deeper you go.
EDIT - I spoke with Mod Kieren for clarity and their post is in relation to the fail chance on these actions, so we do have a similar issue here. I'll poke someone fro...
Read moreHey there, we're going to need as much information as you have to try and track this issue down (whether it's a content or server issue).
If possible, could you explain the clips you've linked in more detail?
I'll ping Mod Timbo, as he can potentially push a manual update based on the new trade prices/volumes.
No need to thank me, I'm just happy to help!
It's buried a little in this thread, but I tweeted post-stream saying that I will investigate.
Tweet: https://twitter.com/JagexRyan/status/1663971295900434432?s=20
I'm investigating 3~ additional action bars (15 -> 18) and 20-50 bank spaces. No promises, but I want to be as transparent as possible!