Is this out now?
It will be once the downtime of 30 minutes it done (roughly around 12pm BST).
Is this out now?
It will be once the downtime of 30 minutes it done (roughly around 12pm BST).
Just wanted to say your sae bae cast episode was very enjoyable
That's very kind of you to say fam!
when does the magic rework and elder maul changes come?
Soon (TM) - joking aside, it shouldn't be too far away, but I can't confirm any ETAs just yet.
Amazing changes. Any ETA on when the monkey room in TOA gets it's update?
Can't give you an ETA but I can tell you it's coming alongside the Combat updates for Project Rebalance. Shouldn't be too long.
The Coal Sack now has an upper cap of 108 Pay Dirt
Hopper?
Correct and changed!
Just wanted to share something I'll be adding into the blog for more transparency:
Let's give you any example of how this would work:
For unaggressive enemies like Dust Devils the secondary effect of the potion will attract any NPCs within that range towards you.
We expect this potion to be effective against most attackable NPCs, but will be exploring any areas (such as inside Raids, or against certain Bosses), where the effect should be negated.
When listening to the SaeBae cast I was wondering where the aggro pot went! good change!
Hope you enjoyed it fam :)
Aggro pots seems interesting. Can they for example work on Jad healers? but looking forward to them either way
The thoughts atm are just standard enemies, so unsure where Healers fall on that, but one to raise with the team!
Just want to mention that I really like the approach y'all have taken this year with the more frequent communication. In years past, players would get frustrated by lack of updates and questioning what was happening. That's definitely not the case now - thank you and team!
Appreciate the feedback fam! It's definately something we've been trying to do more so, especially in the CM team.
- "The Reagents Pouch will now function like the Herb Sack and be able to hold up to 30 of each secondary. We will be limiting where you can use this item."
Can we get more info on this? I'd rather have a worse but intuitive item than one that feels arbitrarily limited. Unless this is just another one of those things were someone finds a way to use this in the inferno for more supplies.
Edit: I kept reading and got my answer.
Yeah, we're looking at the biggest offenders I believe and will go that approach by limiting your use of that there, but if that changes, we'll let you know in the follow-up blog.
Will the balancing stages/blog be before or after the poll? Can see that having a major impact on how I'd vote on the content
The Herblore Activity has already passed the poll in our original Winter Summit poll. This will be polling the rewards so you'll get a more transparent view after we've polled the rewards and had time to test and the showcase them to you all.
Live, Laugh, Love
Laugh, Love, Live
Love, Love, Laugh
Same Vibe
Wasn’t this supposed to be a group boss? Or am I mixing that up with something else in Varlamore part 2
There's two headline pieces of content with Part Two, this and the Group Boss.
Will all of these uniques be purchasable with points? Really not interested in another RNG grind for skilling stuff right now...
As far as I'm aware, yes.
This is amazing. Please continue to add this feature to every blog!!
Edit: u/JagexSarnie, if you continue to be the one to read these blogs, I’d love to see how quickly you can read all the Jmod names at the end lol
You should check out some of the older ones, defo have done it faster :P
Essentially, after unlocking this item, the Potions in your Bank will be automatically placed into Potion Storage, which will have a separate interface for you to withdraw them from.
Would this mean we would no longer be able to keep potions in our bank tab layouts for quickly gearing for PvM? If this gets added, it should still be possible to keep potions in your bank conventionally so regearing/potting doesn't slow down. I don't want to have to go to a separate menu to grab my potions.
I think we would probably look to still have Potions stored in the bank if you want them, regardles of the route we take.
are the base elements stackable? like we can mill our stuff down then spend the rest of our time making potions or do we have to resupply and re-mill throughout the order list?
I'm pretty sure that the paste itself won't be stackable but the elements will more than likely be an stored bit of data on how many you have.
Could we get chance to save potion ingrident should be skill cape perk (without it stacking with outfit). Most skill cape Perks are out dated.
I think the whole Skill Cape system needs updating across the board, to make them all feel worthwhile.
Looks good!
The reagents pouch, would it be possible to make potions by using items in it? Its not mentioned but was the main functionality i know alot of people were looking for with this - if this is the case i imagine it would need a rewrite of how potions are made, similar to how (dont shoot me) on rs3 you can left click "make" potions? Alternatively, is it like the herb pouch where you can store multiple types of items? the blog isnt too clear on it
The potion barrel:
this could just be a new button on the Bank interface, instead of a whole new object.
yes please!
Yeah, we're looking to make it so you can use your secondaries from the pouch.