JagexSponge

JagexSponge



21 Aug

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Uhoh the call out

For real it's on the list, don't worry.

The reason its labour intensive is due to how the HP bonus is 'applied' to gear in that currently it's manually on any config you want HP boosts on. (There's no spaghet, its literally just not had a system made to handle it)

We have two options essentially - go through every tank armor config and apply the HP bonus specific to that piece (plz no - i still have nightmares about shogun making me test mining and smithing originally)

Or we make a new system that just 'handles' it that takes into account special cases (like torva / if we want a tank set thats more hp etc)

The list is long and ever growing for us combat folk but we've spoken about it and everyones okay us 'just' doing it / chipping away at it.


29 Jul

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Originally posted by RedDesires22

any word of fixing fps/lag issues in rebirth? I know a lot of people with good computers who are still struggling there

The update includes some temporary changes to boss VFX which should help with performance.
(temporary until an upcoming engine update that will enable the original VFX with the improved performance)

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Originally posted by Disheartend

can you fix ge please? can't buy/sell items.

3) can't abort ofers too, throws me and others error. no need for RSN just try & buy a beer or something, it won't work.

should be back up now. The GE clerks were on lunchbreak

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Originally posted by 5-x

Was the hit chance glitch fixed for this week? fixed

How about Nakatra's 3d preview blinking in Beasts interface? not fixed

the flickering interface issue when viewing models using new VFX is an engine issue and will be fixed in an upcoming engine release.

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Originally posted by 101perry

"Fixed an issue that caused skeleton archer NPCs inside the Shadow Reef to not attack the player while standing on the bridge."

Damn, the most dangerous area in all 3 dungeons finally got fixed. I enjoyed not sweating there. Actually more dangerous than any other section or boss in the trilogy. Wonder what caused it though.

Wonder what caused it though.

Dungeon NPC's can have various 'behaviours' (Like mobs in ED4 high alching, them talking to eachother) setup when you make a new instance.
One of these behaviours is 'custom' which only the skeletons use and is the last behaviour type to get added to the dungeon NPC's.
Some time earlier this year (maybe last year?) the system was given a little bit of a face lift, and a line was removed that caused the custom behaviours to not get added to their NPC's accidentally. So instead they just chill.

TLDR: it's 100% an inside job and someone in Jagex doesn't like the skelebob archers.

probabaly /s but is it really /s ?

Comment

Originally posted by HeyImCodyRS

Are you planning to lower the bosses defense to be in line with how it feels this week or are the bosses just going to feel way worse to kill next week

Yes, Sanctum Bosses have been adjusted so you shouldn't notice a difference.


02 Jul

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Originally posted by EoFinality

Why are the in game polls not utilized for deciding things like this? I personally didn't see ANY discussion leaning towards the bleed passive on discord/reddit/youtube/twitter - it was clearly the opposite, favoring the wild magic cooldown reduction from what I could gather.

I just can't wrap my brain around why the hell something like this isn't slapped on a poll to get a CLEAR community opinion. I mean for goodness sake, even the newspost said that the community would get to weigh in on this.

What better way to do that than an in game poll?

It's not really my call on whether we do polls, and I think they are useful for select stuff, but they definitely have issues (a lot of which can be mitigated, but that takes extra time to get us to that place) e.g. you get a lot of fake votes or first glance votes (players that haven't played with anything you're trying out before making their decision and/or there's no limits for polls on players with ALTs getting X amount extra votes - which isn't really ideal)

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Originally posted by rsn_akritia

I've not done the math

roar ezk (without zerk) almost beats out icy precision death swift 100% split soul max hit sgb. of course sgb has half the cooldown.

can always rely on akritia to do the math - TY!


01 Jul

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Originally posted by RegiSilver

I want to discuss something if you don't mind Sponge :D

I'll be quick I promise.

Can we know a little about those upgrades for T95 Weapons? Are they still on the menu or they have been moved to somewhere else?

Can we expect something like, an Item that requires other T92 Weapons as ingredients and then provide T95's with additional effects?

Like an EZK Upgrade requiring that "Unreleased Item" + Masterwork Spear of Annihilation + a third ingredient, and the output is an Upgrade Item that makes the EZK Untradeable, gives a small stat boost and the ability to extend Bleeds like the MWSoA does, reducing Switchscape and giving players one reason not to chuck their EZK into an Essence of Finality.

Other Upgrade could be Lengswords gaining back the ability to use Hurricane by using the same "Unreleased Item" + Khopeshes (MH for MH and OH for OH) + a Third Ingredient.

So on and so forth with items that make sense. Or perhaps the upgrades are...

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Can we know a little about those upgrades for T95 Weapons? Are they still on the menu or they have been moved to somewhere else?
Can we expect something like, an Item that requires other T92 Weapons as ingredients and then provide T95's with additional effects?

Still planned, yeah. We'll get out specifics closer to the time.

Like an EZK Upgrade requiring that "Unreleased Item" + Masterwork Spear of Annihilation + a third ingredient, and the output is an Upgrade Item that makes the EZK Untradeable, gives a small stat boost and the ability to extend Bleeds like the MWSoA does, reducing Switchscape and giving players one reason not to chuck their EZK into an Essence of Finality.

Other Upgrade could be Lengswords gaining back the ability to use Hurricane by using the same "Unreleased Item" + Khopeshes (MH for MH and OH for OH) + a Third Ingredient.

They're less likely to be both stat boost & ex...

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Comment

Originally posted by Adept_RS

(IS EZK+Roar+Zerk fair?)

Have you guys considered elite dracolich > rapid fire > sgb to be unfair? if not, then ezk roar zerk is fair. let bleeds be buffed and not overrode by other players' bleeds.

Give us the option to play as we want, without losing dps due to "metas". let everything be equally strong. Magic is bottom tier right now. help it.

also, as magic cant even come close to the 30k hit cap, consider increasing spell damage?

Have you guys considered elite dracolich > rapid fire > sgb to be unfair? if not, then ezk roar zerk is fair. let bleeds be buffed and not overrode by other players' bleeds.

Give us the option to play as we want, without losing dps due to "metas". let everything be equally strong. Magic is bottom tier right now. help it.

also, as magic cant even come close to the 30k hit cap, consider increasing spell damage?

I've not done the math on it to compare but I think EZK would outdo the ranged combo mentioned (it's not the exact point but interesting) - the general point is just we need to be aware of 'just' unleashing damage buffs etc

The 30k Hitcap I think is not necessarily a good reflection of somethings power -> when mage was top dog during EGWD it would still hit 'lower' than the other styles, but would out damage through pure numbers. (Zuk omnipower vs Zuk overpower is a good example, where omni isn't hitting 30k's but gets...

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Originally posted by Not_That_Dangerous

Sponge,

I think that most people would like for DoTs to both work with damage boosting ultimates/damage-boosting prayers/etc. and have their functionality fixed for group bosses. It is more intuitive to have both of these be addressed as nothing in game explains to you the way they function. However, I agree with you that the having DoT priority go down during Sunshine/Death's Swiftness/Berserk is an interesting design choice.

You are right that the primary issue is that DoTs don't work well in group pvm. If any issue should be addressed, I believe that it should be this one. I am honestly fine with DoTs not working the same as other abilities when it comes to damage boosts. I feel like this should be explained better in game, but that is a conversation for another day.

On the topic of DoTs, are you considering changing Magma Tempest to a DoT since it already has the same functionality? Is the new weapon special attack going to be a DoT? Have you considered ...

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On the topic of DoTs, are you considering changing Magma Tempest to a DoT since it already has the same functionality? Is the new weapon special attack going to be a DoT? Have you considered changing Sonic Wave/Greater Sonic Wave to have synergy with DoTs since Concentrated Blast/Greater Concentrated Blast have synergy with the critical strike focus of the Fractured Staff of Armadyl?

Magma has always been a bit of an odd child, I'm not sure exactly how it being a DOT would work : e.g. does anything inside the zone just get set on fire, so the dot sticks on them if they leave (and it reapplies as long as their in the zone -> could be pretty cool)

Sonic is interesting, now that we've moved over to it and gconc being 'open' we have more room to work with it I feel
e.g we could make sonic longer cooldown and more impactful if we wanted (like fury got) in which case we could unlink sonic and conc.
OR alternatively we could just blast ...

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Originally posted by esunei

Any thoughts on having to walk your target a ridiculous amount to get the most out of these? I don't think I'm the only one that doesn't relish the idea, or getting a second lunging weapon.

In general I'm not keen on walking; but I appreciate some players like having extra actions to perform in combat: ideally we'd replace it with something that has similar gameplay -> I combust, I have a sigil or spell that buffs it i can press outside of GCD


30 Jun

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Originally posted by chesshacks

It just feels pointless when you have to fill rune pouch every few hours (when using incite fear and running out of water runes)

blessed flask also is an item with 80 limit which you have to fill frequently but i believe it wouldnt be overpowered if that 80 was changed to 16k doses for example, you never realistically need more than 80 doses

alternative is could loading preset fill rune pouch/blessed flask same way it fills essence pouches?

i think preset loading or a 'always fill containers' toggle or something is the answer yeah

Comment

Late to the show unfortunately.

Its actually a bit of a complex issue. The reason its 16k is to do with how much data we can store on an object: when accounting for all the rune types, and up to 16k of each slots, that 'almost' maxes us out.

Now we could just swap that over to player data and have rune pouches read from that (this is what necropouch etc do, and why they 'share' inventories; because theyre just pulling that data from the player and showing you it)
and if we added a new thing today that is probably what we'd do unless we had a specific design reason.

However, the issue is a little deeper/more complex than 'just do it' because there's issues to consider like:
Do rune pouches still only have 4 slots? (then if they pull the same data your locked into 4 runes and need to manually swap each time you want a different 4)
If we do unlock it to above 4, then suddenly we have a huge surge of rune pouches people don't need as you no longe...

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Originally posted by 5-x

Any comment on what's happening with Kerapac's wristwraps effect in relation to the magic t95 duals?

I was considering doing something with them pre-launch if i get time, if not asking the community what they want; they seem perfect to tie in in someway. (e.g. the overcharge counts for the reset, or change the effect maybe so it 'auto' walks combust ,something like that)

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Hey, happy to chat around this.

Im still trying to understand the devs decision to pick the bleed/DOT effect.

  • It wasn't really our decision; we reached out to CM to gather / relay to us overall sentiments towards the 3 offered: essentially they just told us which the favored was
    • (obviously the initial design was our doing*) and the initial design was an exploration of can magic be something that isn't just crit / how can we offer different play patterns within styles. I can chat on the reaosns why this can be a good thing if needed.

Obviously bleeds/dots have alot of issues like youve stated, the primary being group pvm (IMO).
Stuff like sunshine etc are alot easier to fix (if we think they're 'issues') We could for arguments sake have every ability apply all buffs the same since the combat rebalance project -> but this leads into some balancing questions (IS EZK+Roar+Zerk fair?) and playsty...

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05 Jun

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I like to think when you disassemble salamanders you're just like pulling off the tail, he'll grow it back right? RIGHT?That seems reasonable!?


03 Jun

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Damn, these are some London pint prices.


31 May

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This is professional level referencing.


30 May

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Originally posted by RsBugsAndGlitches

Really like the addition of an npc that supplies necessary items in the beta, however, I've noticed that the supplier is missing the Magma Tempest ability codex in his shop. Would be good if it was in there so that players can test the feel of it not being 2h locked anymore.

Out of relevancy, any chance that the potion bug be fixed with melee? https://www.youtube.com/watch?v=2Faa68WK8BY This bug happened years ago and was fixed by updating the code to check "current level" instead of base level by Mod Pi. https://imgur.com/a/9eZEfwa It also currently bugs out a player who uses revo if they have boosted stats as shown in a second video. https://www.youtube.com/watch?v=RXf32ZdrVno

Really love when Jagex does betas so hopefully they do these more often. Kinda surprised that this one is so short with only a week.

...

Yeah I fudged that, the magma tempest shop item exists (i just overwrote it) MB! not sure it'll be hotfixable, but I can distribute out tempests when im on.

The melee potion bug has a job in, hoping one of us combat devs will be able to take a look when we get a chance.