JagexSponge

JagexSponge



05 Dec

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Yo - no real update it was more an exploration than anything solid, and no way near finished additionally it's not really completable in gamejam due to the amount of art needed to fill out a new set of clue scroll rewards (if we wanna do the update 'properly').

General idea was seasonal clues you have a chance to get depending on the season that are less farmable and more 'wow moments' - so if you get one you wanna do it; you can find my rough design notes in the images on this page https://runescape.wiki/w/Game_Jam_(December_2023))

Would be nice to see it explored in the future


04 Dec

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'So then I convinced thousands of them to work for me, for nothing more than the chance at a black paper hat'


25 Nov

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Yeah - there's a combat backlog job for it; one of the guys will jump on it when time allows


15 Nov

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At a quick glance it doesn't appear to be on their drop table'; The adrenaline urn and the armor is, but the commendations look like theyre from proper kalgs only

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Originally posted by [deleted]

[removed]

I don't actually. I think Rasial is over stacked in terms of progression rewards

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Originally posted by Dry-Classroom-4737

tbf sponge has devved alot of mistakes in his time so far

I'll be the first to admit that


11 Nov

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Originally posted by Geoffk123

Are we still on schedule for the tectonic passive in 2033?

Winter 2047

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Originally posted by RunicLordofMelons

Man you guys will never let Nex lose relevance.

Not complaining to be honest this is actually going to be super cool to have DPS sets with a huge HP bonus. Might make Nex sets the go to power sets for a lot of mid level players

I didn't particularly add it to keep relevance, more so that the system is easier to understand rather than arbitrary HP values existing.

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Originally posted by 5-x

Did anything happen to the gloves from Deathmatch? They have a custom lifepoint bonus also.

Also how does this update interact with bonfires? Same as before?

items with unique LP bonus on power gear typically got their bonuses upped to match similar tier gear - Essentially a buff to those, torva and co

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Originally posted by 5-x

So the patches announced today go live on 25th? Are you going to include them in the post in 2 weeks again, or how does that work?

Could you explain what the "tank armour reworked" patch note means?

u/tugas_king is correct; it'll be applying the necro style lifepoint bonus to other armors (I think it was 500LP? per tier for a full set so e.g. elder rune will give around 4500 LP if wearing the full set)


08 Nov

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Originally posted by Saadieman

Can you share the droprate for the hexcrest and focus sight off-task? We know it for the other slayer components now but not those (pretty please!)

they are both 1/512 off task 1/256 on task


07 Nov

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Hey guys i've scanned through and think i've got most of them; alot of questions are repeats (TECT/EZK/FSOA) which I answered on stream.

If there's any you feel aren't answered between here and stream or you want clarification on; drop a reply to this message and i'll do my best to reply

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Originally posted by ProBro_1337

One of the things I completely LOVED about the combat beta update was how the Mods updated and modernize abilities to have very very clean numbers.

Example:

Old ability numbers were always these Weird Goofy numbers like 37.6-188% damage on dragon breath. Now it's 110-130%. The latter/2nd number is waaaaaay cleaner and easier to read/understand. A person back then always had to have a calculator at hand on the old values to get the average. Now, players can easily know the average without a calculator at hand and do it in their head quickly. This is very intuitive and helps players who are getting into combat to know which are the strong abilities and which ones are the weak ones easier. It helps them learn and understand combat smoothly.

With that being said, can weapons be modernized as well? Instead of some weird number of 9.6 per tier or 14.4 if 2h/dw, can it be 10 per tier or 15 if 2h/dw? This makes it much cleaner and intuitive just like how abilities w...

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Would love to modernise weapons / stat calculations for combat, hopefully we get a combat beta/modernisation 2 project at some point as it'd be a pretty big project that'd need a lot of community consultation.

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Originally posted by piron44

Are there any plans yet on giving relics a permanent unlock version, even if we have to pay an excessive amount of chronotes to unlock them? I and many of my friends hate changing relics, so there are times we just don't play certain content because we want to finish content with other relics before changing back (like shadows grace for gate of elidinis).

edit: I was more so expecting a way to unlock a free way to swap relics, rather than having a passive unlocked version of it.

Whilst I would love it personally there is need for chronotes to drain out of the economy so they don't become worthless; I think there is improvements/work arounds to achieve both (like some relics becoming perm with upgrades - 'Staring at you luck') or skilling slots and pvm slots etc, but there's no strict plans no.

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Originally posted by RitualKnif3

What are you thoughts on turning switches into abilities to reduce switchscape? Things like Jaws of the Abyss, Masterwork Spear and Gloves of Passage could be turned into abilities like the Demon/Dragon/Undead Slayer abilities, able to activated off GCD.

I'm not SUPER keen on it, i think most of it is just piling on power a little meaninglessly, and i think the abilities we have need improving before adding many more.

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Originally posted by RsBugsAndGlitches

Some more questions that popped into my head.

  1. Can Attuned Crystal Chakrams be finally made augmentable? They were planned to be made augmentable 9 years ago. https://x.com/JagexRowley/status/692308651772624896 I always support being patient and trusting the Jmods, but goddamn 9 years is crazy.

  2. Attuned crystal bows were suppose to have their attack range be 9 when seren godbow got updated from 7 to 9 attack range, can this finally be implemented?

  3. A lot of invention related items were made tradable from invention's batch 2 update. Book switchers were one of the items that was missed. Can these be made tradable as changing the prayer book is a hassle? https://runescape.wiki/w/Book_switcher

  4. What do you think about eclipse soul? Currently the healing is so bad that a player can't really sustain solely on ...

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Can Attuned Crystal Chakrams be finally made augmentable? They were planned to be made augmentable 9 years ago. https://x.com/JagexRowley/status/692308651772624896 I always support being patient and trusting the Jmods, but goddamn 9 years is crazy.

Attuned crystal bows were suppose to have their attack range be 9 when seren godbow got updated from 7 to 9 attack range, can this finally be implemented?

Answered on stream - there's jobs in, i'm happy to do these as a quick job

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Originally posted by Proper_Shiny

  1. Can we please see how much dev time it would take to reorganise abilities? Or have a reason as to why they aren't organised from basic to ultimate? It'll look cleaner in terms of interface, and much easier to find abilities when they aren't on a bar.

  2. Could we also look at adding an ability to the bar without juggling everything? Similar to how the bank works where I can move an item and it shifts everything to the right.

Thank you and really enjoying AMA's as of recent.

Can we please see how much dev time it would take to reorganise abilities? Or have a reason as to why they aren't organised from basic to ultimate? It'll look cleaner in terms of interface, and much easier to find abilities when they aren't on a bar.

It's not a big project by any means and something we'd like to do ( especially for organising basic->ultimate) this sort of thing is just often priorities of what has the most impact for time (this example being pretty low impact i think)

Could we also look at adding an ability to the bar without juggling everything? Similar to how the bank works where I can move an item and it shifts everything to the right.

Same thing as above, we'd like to do this as a team, (albeit this one is a longer project) and actionbar improvements in general i think is how we'd word it; but it's a time vs impact scenario (where most players would likely prefer we rework bleeds / ot...

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Originally posted by RunicLordofMelons

Obviously there’s a mile long list of combat fixes and improvements you and the community want. What would you consider as your priority list of combat fixes/improvements?

Is there any potential avenue on having the community vote on what issue they want worked on/fixed next for combat?

(there's often combat team discussion where we move things around/voice opinions, priorities etc )

BUT my personal top list:

T95/Vanilla gear effects (tect/ezk etc)
DoT rework
Magic/Ranged/Melee core rework (abilties/giving them proper style identities, modernise anims etc)
Core combat balancing (realistically this breaks down into sub issues like, XP / Mob stats / simplifying some combat calculations & stats / tutorialisation etc)

Is there any potential avenue on having the community vote on what issue they want worked on/fixed next for combat?

u/jagexyuey ?

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Originally posted by boredguy12

Will slayer ever be a 150 skill?

maybe in like 2040

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Originally posted by Shadiochao

People have been asking for old bosses to get tweaks or QOL changes for years. With the combat achievements coming out, and being designed for how bosses are now, it makes me worry that these changes will be even less likely to happen because it'll involve redesigning a whole set of achievements people have been earning ingame.

Is there any chance existing bosses could get some attention before combat achievements come out?

Given the current schedule/team working on CA's right now it's not likely bosses would get changed prior to release.

However internally we don't see adding CA's as a blocker to changing/updating bosses, as we can 'just' change the cheevo/treat it like we would a new boss.