Ahh ok makes sense!
Other question, any thoughts on making ‘tier’ in tooltips (also has relevance to programmatic assignments of new gear attributes), more accurate? Unless monday changed it, primal is listed as T99 armor when it is actually T90 mathematically.
Its pretty misleading to noobs, and potentially interferes with your dev stuff if you did a auto-pass of a values table where say, ‘T90 helm = X HP bonus’
Yeah this has bothered me for a bit - 'tier' in general is pretty confusing because it means a lot of different unconnected things (damage/accuracy/armor/wear requirement)