JagexSponge

JagexSponge



06 Jan

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Originally posted by Relative_Mind_8281

That's a fascinating bit of Dev insight! I had always assumed that the dyed items operated this way, with the base item followed by a color config change. But I had no idea the OG items operated that way too!

As graphics have advanced in the game we've moved away from block colors (to an extent as a player you can see the difference turning on/off textures in game (if it stays the same it's probably using the older base colour system)
Stuff like dyed items tend to be retextures not recolours and therefore unfortunately take a lot more time to make

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Hey this is a engine bug we've got a job in to fix.
Essentially, we have a command to make player clones (being used here/kerapac & a few other places) however for some reason the command doesn't pick up recolor data currently. (A lot of items; like partyhats (especially older items), use the same base model and are recolored in the item config and as a result the player clone will show the default color for the model.


10 Dec

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Yo I changed this a little while back albeit it might not be the 'perfect' fix (the jobs currently awaiting QA)

I've moved the bracelets ops around - op1 will now 'rub' so the left click will no longer equip the item

Also when worn the op1 is Rub rather than a specific option so players don't have to right click if they have it equipped. 

I _can_ change it over to just be haunt primary - my concern would be if for some reason one of the other options became 'primary' (a clue step or content at gardens etc) then we'd get arguments over which one is first

either way lmk thoughts.


05 Dec

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Yo - no real update it was more an exploration than anything solid, and no way near finished additionally it's not really completable in gamejam due to the amount of art needed to fill out a new set of clue scroll rewards (if we wanna do the update 'properly').

General idea was seasonal clues you have a chance to get depending on the season that are less farmable and more 'wow moments' - so if you get one you wanna do it; you can find my rough design notes in the images on this page https://runescape.wiki/w/Game_Jam_(December_2023))

Would be nice to see it explored in the future


04 Dec

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'So then I convinced thousands of them to work for me, for nothing more than the chance at a black paper hat'


25 Nov

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Yeah - there's a combat backlog job for it; one of the guys will jump on it when time allows


15 Nov

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At a quick glance it doesn't appear to be on their drop table'; The adrenaline urn and the armor is, but the commendations look like theyre from proper kalgs only

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Originally posted by [deleted]

[removed]

I don't actually. I think Rasial is over stacked in terms of progression rewards

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Originally posted by Dry-Classroom-4737

tbf sponge has devved alot of mistakes in his time so far

I'll be the first to admit that


11 Nov

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Originally posted by Geoffk123

Are we still on schedule for the tectonic passive in 2033?

Winter 2047

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Originally posted by RunicLordofMelons

Man you guys will never let Nex lose relevance.

Not complaining to be honest this is actually going to be super cool to have DPS sets with a huge HP bonus. Might make Nex sets the go to power sets for a lot of mid level players

I didn't particularly add it to keep relevance, more so that the system is easier to understand rather than arbitrary HP values existing.

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Originally posted by 5-x

Did anything happen to the gloves from Deathmatch? They have a custom lifepoint bonus also.

Also how does this update interact with bonfires? Same as before?

items with unique LP bonus on power gear typically got their bonuses upped to match similar tier gear - Essentially a buff to those, torva and co

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Originally posted by 5-x

So the patches announced today go live on 25th? Are you going to include them in the post in 2 weeks again, or how does that work?

Could you explain what the "tank armour reworked" patch note means?

u/tugas_king is correct; it'll be applying the necro style lifepoint bonus to other armors (I think it was 500LP? per tier for a full set so e.g. elder rune will give around 4500 LP if wearing the full set)


08 Nov

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Originally posted by Saadieman

Can you share the droprate for the hexcrest and focus sight off-task? We know it for the other slayer components now but not those (pretty please!)

they are both 1/512 off task 1/256 on task


07 Nov

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Hey guys i've scanned through and think i've got most of them; alot of questions are repeats (TECT/EZK/FSOA) which I answered on stream.

If there's any you feel aren't answered between here and stream or you want clarification on; drop a reply to this message and i'll do my best to reply

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Originally posted by ProBro_1337

One of the things I completely LOVED about the combat beta update was how the Mods updated and modernize abilities to have very very clean numbers.

Example:

Old ability numbers were always these Weird Goofy numbers like 37.6-188% damage on dragon breath. Now it's 110-130%. The latter/2nd number is waaaaaay cleaner and easier to read/understand. A person back then always had to have a calculator at hand on the old values to get the average. Now, players can easily know the average without a calculator at hand and do it in their head quickly. This is very intuitive and helps players who are getting into combat to know which are the strong abilities and which ones are the weak ones easier. It helps them learn and understand combat smoothly.

With that being said, can weapons be modernized as well? Instead of some weird number of 9.6 per tier or 14.4 if 2h/dw, can it be 10 per tier or 15 if 2h/dw? This makes it much cleaner and intuitive just like how abilities w...

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Would love to modernise weapons / stat calculations for combat, hopefully we get a combat beta/modernisation 2 project at some point as it'd be a pretty big project that'd need a lot of community consultation.

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Originally posted by piron44

Are there any plans yet on giving relics a permanent unlock version, even if we have to pay an excessive amount of chronotes to unlock them? I and many of my friends hate changing relics, so there are times we just don't play certain content because we want to finish content with other relics before changing back (like shadows grace for gate of elidinis).

edit: I was more so expecting a way to unlock a free way to swap relics, rather than having a passive unlocked version of it.

Whilst I would love it personally there is need for chronotes to drain out of the economy so they don't become worthless; I think there is improvements/work arounds to achieve both (like some relics becoming perm with upgrades - 'Staring at you luck') or skilling slots and pvm slots etc, but there's no strict plans no.