JagexZuko

JagexZuko



23 Dec

Comment

Originally posted by TheMcCannic

What was you favourite and least favourite "charge" item?

Favourite - The rod of ivandis. Purely because it turns into 'rod dust'.

Least favourite - The xeric's talisman. There is literally no reason for it to not be stackable.

Comment

Originally posted by OSRSgamerkid

I like this idea and I think it would be a neat implementation, a solid QOL update.

However, not to hand hand compliment something, should most resources be spent solving 5he issues of bots in the game, such as LMS in particular?

Yeah, I get this. We've kinda had a lot of different priorities at Jagex, all of which deserve focus. It's why I'm glad we have a PvP focused team now.

In my case, I dedicate myself to the game client as part of the game client team, but I do like to think about QoL/usability as a result of client re-works. For me, this question came to mind because a few months ago I categorized every single 'charge' item in the game for client work. (There are a lot.)

I'm always happy to lend a hand with game integrity, whether it's botting or otherwise, but it's just not my personal focus when it comes to content. If client re-work helps with it, though, then I'm probably the person to talk to!

Comment

Originally posted by c0cktimus-prim3

The one issue I see with turning every teleport item into option C is if another item is created like the master scroll book. Currently if you’re doing master clues and have the scroll book in your inv then open the casket and get another one both books will act as being filled with the same amount of scrolls. This makes it annoying to sell 1 of them because you have to remove all the scrolls to make it an empty scroll book, then re add them to the original book. I believe you can just break down one of the books too and this solves the issue, but if one of the versions is more expensive (book > scrolls) then some players may still want to sell it in book form over scroll form.

Gotcha, gotcha! Yeah that is one of the drawbacks. When designing Tempoross' rewards, I kind of ran into the issue of how odd it felt that two fish barrels would contain the exact same inventory of fish. So I just made it impossible to receive more than one.

It might be worth coming up with a solution to situations like this, in the future. Such as letting you have an 'active' master scroll book, but only one, and then an 'uncharged' version which can be sold. This is pretty commonly the solution used with weapons that use charges.

Comment

Originally posted by Studquo

Sounds like it could be annoying in certain circumstances.

For example, sometimes you want to withdraw a fully charged glory instead of a partially charged glory. If I'm doing clues I'd be forced to withdraw two glories more often or buy an eternal glory. And if I wanted to make eternal glories, I would have to go through 6 charges on every glory.

There's a few more metas that take advantage of partially charged jewelry and updating them to option C would disrupt them and make them clunkier/slower.

Curiously, what are those methods? For example, I can definitely see an 'uncharge' option on amulet of glory being useful to get your max charges back on the item. But I'm not so sure if I see a meta regarding using an amulet of glory with say 2 charges on it.

Comment

Originally posted by NoCurrencies

I do know that some people like alching dueling rings and games necklaces that only have 1 charge left. But I'm not sure how popular this is. Not something I've ever done personally, so I would strongly favor such a change.

Oh that's a darn good point, actually. I hadn't thought about this.

I suppose we could look at the high alch values of items to verify, and then consider resetting the players charges if they choose to alch a piece of jewellery. :) That pretty much seems to keep that functionality available.

Comment

Originally posted by Wazzaru

Hi Zuko! Sounds good - working similar to rings of recoils it sounds like. My question comes around Dragonstone jewellery, just to clean it up:

I have 5x 4-Charge Glories. I use 3 Glory charges, so in effect I have 3x 4-Charge, and 1x 1-Charge Glory in the old system, in the proposed system, I would just have one stack of 'Amulet of Glory'? As such, when I use that last charge on my Glory, I receive an inert glory and my stack of glories are all 4-Charges still?

If so, can we also make sure to have an option to 'uncharge' Glories as sometimes I might want to deliberately take a 2-charge glory? Similar to rings of dueling? It would lowkey be annoying to go to do an activity where you have a 1-charge ring of dueling for example and teleport when you would usually pick an 8-charge? Thoguhts on this?

Heya. Yeah, your assumptions in the first part are correct. :)

You're right, too. This change should definitely require an 'uncharge' or 'break' option to come with it for every item edited.

Post

Just scoping out some feedback. I'm curious how people feel about item charges as they are, currently, in game, and how a rework would affect players, both positive and negative. It won't necessarily happen, it's just something on my mind.

There are three types of 'charges' on items.

One type of item per charge (A) - This is the most common type. An amulet of glory (1), amulet of glory (2), etc, are all different items. As a result, you will collect up to 7 different types of amulet of glories in your bank ranging from amulet of glory (6) to the inert amulet of glory.

An object variable to track charges (B) - This is only currently used by the Xeric's Talisman as far as teleport jewellery goes. Object variables are a bit annoying. Think of Wintertodt crates when thinking object variables. Each of those crates has several object variables storing your levels at different times, in order to give you a reward matching that leve...

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Comment

Originally posted by PoopooPinata

Thank you


17 Dec

Comment

Originally posted by JoshuaRAWR

That explains why i always see you logging in and out of your HCIM all day. :D

Pretty much! The afk gains are alluring. :D

Comment

Originally posted by beeharmom

Is it discouraged or encouraged? I know y’all are still probably WFH but was it any different when you were in the office?

Neither, really. I think it's just part of the innate trust in building the product. I'm sure if I was producing no work and grinding out 3 tick fishing, someone might have a word with me about it (rather strongly). But I find that if things are going well, there's a good amount of trust to make your own choices.

I'm afraid I can't answer about the office, I've never worked there. :)


16 Dec

Comment

Sometimes. Depends on the activity, and the work I'm doing at the time.

I'll commonly do some skilling on the side in particularly long meetings.

If I'm doing mostly design work, coming up with ideas, writing out docs, doing tasks organising large data sets, I'll do some afk skilling with it, since the thinking and flow doesn't get interrupted by the occasional click.

If I'm programming, which is the majority of my time, I don't like splitting my attention at all. It just feels stressful and distracting to play while working. So I'll either be in NMZ on 20 minute afk, or most likely just not playing.


10 Dec

Comment

Originally posted by RNGeebs

Lil Smokey went the f**k off

I can't in good faith even call him Lil Smokey anymore, from now on he's Big Smoke

Comment

Originally posted by lSerbial

$11

I'll give you $12 for that level of production, holy sh*t.

Comment

Absolutely unbelievable. Unacceptably high quality. You won. Please accept my deepest respect. Take my lunch. Take my salary.

Swamp man good.


08 Dec

Comment

Originally posted by 29dakke60

Damn you!

Damn you, too :)

Comment

It's me

I find it funny to put you through this


29 Nov

Comment

Originally posted by InfiniteBackground50

Semi-unrelated but managing to keep Zuko on the team is really good for Jagex, OSRS, and us players. During her introduction on the QA stream awhile back, when asked what the one thing she could change is, I remember she wanted to add more life into the towns and NPCs. I remember loving this answer (apparently I did since I remember it lol) and to me, I knew immediately she would be a Mod that could really add some flavor into this game that can be a little bland sometimes (it's 20 years old lol)

Uhhh quick edit here: I didn't actually click the link before posting this so now this is kinda really unrelated lol but that's okay, it's still true words!!

Thanks dude. That's kind of you to say.

This game is a big grind a lot of the time, but there's so much beauty in the RuneScape world to explore. There's a lot that I'd like to accomplish with that. :)


19 Nov


12 Nov

Comment

Can somebody please validate my opinion that gnome cooking is actually really fun and I wish we could have more of a multi-step cooking system in the rest of the game for HP and various status effects? I want to spend a few minutes in game cooking a filet mignon with garlic butter asparagus and scalloped potatoes. I wanna bust that bad boy out at Vorkath to heal and he's just like "Yo, that actually looks amazing" and then he just gives me the loot in exchange for a few bites.


07 Nov

Comment

Originally posted by dev_senpai

You really should not read into what these manchild say, it sucks 5-10% of these immature people reflect the community.

I don't see people that way. Some people behave in a sh*tty way, but getting angry at them doesn't help. If anything, it just makes them feel more isolated, shunned and reinforces why they act that way in the first place.