Originally posted by Jamekae
I like to think that it's the Fremennik way to rock an open helm into battle. A little foolhardy but hey, maybe the brute strength of the Fremennik way pulses through your expression: reading the adrenaline rush on your character's face makes your enemies quake in fear (and the lack of defence gives you extra incentive to hit a little harder).
I would say a slightly lighter colourisation could suggest a higher quality of mineral used and larger/arced wings could be how the smiths say "this is how we're differentiating this model from the last"
I'm going to be blunt:
We tried an open visor with the additional wings and it just ended up looking like the RS3 model and we knew people would inevitably dislike that, for that reason.
We went with the visor because we think it differentiates it enough from the RS3 version whilst maintaining most of the iconic silhouette and colour palette of the original.
Truthfully, as a majority opinion, most people have seemed to like the look of the helmet. We appreciate the feedback and I'm sure Mod West will look over it tomorrow (We were off Monday for a Bank Holiday) though it's unlikely it will change much.
It's a hard balance between "This looks RS3" (as an open faced version would look like that) and "I don't like the visor". We took the lesser of 2 evils in my opinion.
Edit we could do an opinion poll highest % wins on the design of we have time though.