Kaldorei

Kaldorei



24 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, the scaling scale the enemy in combat but you see them at their level before scaling on the world (you can observe their real level in combat with the scan feature), anyway i suggest not overleveling too much as the last boss is lvl 53 so you may be too overpowered to enjoy it properly.

23 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

I'll ask our game designer that is currently working on the loot balance monday
Post


- Fixed an IK bug that was causing weird stances during cutscenes
- Fixed a bug that allowed monsters to go on a player nexus on rare occasions
- Fixed a bug that could reset the internal state of the default battle camera when using tactical
- Crafting components loot table balancing
- Added non movable flag to multiple bosses
- Added elemental resistances and weaknesses to day and night state in addition to weather
- Voice acting is now killed properly when skipping a cutscene
- Fixed followers LOD flickering issue when switching to quickly between LOD distances
- Improved loading performances when starting a new game or loading a save from the main menu
- Reworked ambiance of battlefield scene (Chapter 0)
- Fixed a bug that was preventing the Craft UI to hold recipes with 5 items in the recipe
... Read more
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by RyuSora:
Originally posted by Kaldorei: Hello,

Is there a specific area where the game crash constantly or it is completely random.

Not full random, usually it will crash during a battle, on when i open the screen to exit the game. But yeah somewhat random, the problem is not ONLY with this game, i am having the same issue with other games and oh man this is ruinning my days... i been having this for weeks...

Hmmm an external program may... Read more
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello,

Is there a specific area where the game crash constantly or it is completely random.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Unfortunately we are too short on time before release to iterate on this mechanic right now, but we may try to improve it post launch.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Actually the second one was the original design for the flee mechanic when the early access started but players found it too frustrating so we reworked it in a more "classical" way.

22 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we will check that today, thanks
Comment
    Kaldorei on Steam Forums - Thread - Direct
Just an advice, a personal one, people working on games spend a lot of hours, personal investment, create art that they are attached to etc for thousands and thousands of hour it can really hurt those who works on it by calling the game "horrid", you can tell that you didn't like it and that's why you ask for a refund but calling the work of people "horrid" is not something to do, my apologies if that sounded rude.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, we have zero control over steam refund policy nor a way to refund you directly you have to see with steam directly

21 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, just click elsewhere then press the same "=" button
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Bast': @Kaldorei, Je ne sais pas si tu as remarqué en appliquant la correction pour Selene mais tous les personnages ont ce problème sur le craft, toutes les armes sont basées sur l'attaque avec les mêmes stats plus ou moins, alors que pour certains personnages (Yso..) ca devrait plutôt être basé sur def/defMag il me semble.
Aussi, il y a une partie du craft qui peux être goldée, j'imagine la stats primaire du personnage et un autre tronc qui va max en violet, ca pourrait être intéressent de proposer par ex pour Yso -> goldé basé sur def/defmag, autre tronc -> violet max basé sur attaque par exemple.
Bon courage et bon boulot :)

Oui j'ai corrige les modificateurs pour tout les persos, Daryon / F... Read more
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    Kaldorei on Steam Forums - Thread - Direct
I checked and there was indeed a mistake in the "WIP" new crafting series, i fixed it for next patch so the next items you'll craft will have the correct mag based modifiers, sorry and thanks for finding it!
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Trophy Scars: Well yeah, but there not many of those and craftable staves are mostly on phys damage.
I'm almost at 20 hours of playtime and just now I got tier 2 skill wich is finally usefull because of greate damage.
I'm not bragging, I love the game. And it's actually kinda funny - little girl just running around and bonk everything with her big stuff with deer antlers, lol.
Just a bit confusing, i guess.

I'm gonna take a look today there be à modifier issue on those craftables
Comment
    Kaldorei on Steam Forums - Thread - Direct
If you pick a strong Mag stat based weapon you'll get far better damages with her spells than basic attack
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    Kaldorei on Steam Forums - Thread - Direct
When you ride the Nekaroo you can pick and follow the scent of the objective while in the area, you need to follow the radar direction shown by the Nekaroo

20 Apr

Comment
    Kaldorei on Steam Forums - Thread - Direct
There is a huge rebalance of the components distribution, way of acquisition (like alchemy recipe etc...).

Crystal merging is allowing you to merge up to 5 crystals for a chance to get a crystal with +1 level (and/or a better modifier) up to +5 so by sacrificing a lot of crystals you can get a lot of additional power in your build with +5 crystals
Comment
    Kaldorei on Steam Forums - Thread - Direct
Hello, i've checked the glowshrooms and i don't seem to have any of the issues your are experiencing, maybe you can send me your save on the EOE Discord (Kaldorei) and i'll have a look, thanks.
Comment
    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Quvades Gaming:
Originally posted by Kaldorei:
I had the feedback from the team that now iron require transmutation using a recipe that you can buy in Herelsor

yeah if you have a fresh new savegame but with a old savegame that is in chapter 6 we dont have recipes

and that doent explane why on a hole map are only like 3 or 4 resources

...
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    Kaldorei on Steam Forums - Thread - Direct
Originally posted by Quvades Gaming: for example in herelsor plains ther are like 3 iron resources on the hole map like someone delete all the resource spawn

I had the feedback from the team that now iron require transmutation using a recipe that you can buy in Herelsor