KeithMiron-1943

KeithMiron-1943



25 Apr

Comment

Sorry to hear that you lost some work. Part of the reason for this PTR is to help identify and fix bugs just like the one you encountered.

We definitely look at these crashes so make sure to add as much info in the Error Reporter when you submit it. This is incredibly valuable to helping us fix these bugs.

Thank you for bearing with us as we make this feature even better!

Comment

One creator had the idea of just switching to the hero that you want to use the ability on:

Read more
Comment

In a nutshell, variables are there for you to store information such as number, a player, a location in the world.

I would also recommend utilizing the “Workshop Inspector”. https://playoverwatch.com/en-us/news/22938941/introducing-the-overwatch-workshop#debug

You can inspect the contents of variables using the inspector, and it will give you a better idea of...

Read more
Post

The “Set Ultimate Charge” Action is causing some issues right now, so we had to disable it temporarily. We’ll update this post as soon as we re-enable it. Thank you for your patience.


24 Apr

Comment

Totally agree, we’ll look into this for custom games that have workshop scripts in them.

Comment

These are all good suggestions. It sounds like “Position Under Crosshair” and a “Get Eye Position” would be useful values. We’ll look into it.

Comment

If it helps you, you can hover over the ‘Vector’ value, and it will pop up a tooltip that explains what X, Y and Z mean in the Overwatch coordinate system.

Comment

You can’t do this right now, but switching teams seems like a good idea. We’ll look into it.

Keep in mind that we will always respect the limit of 6 players per team, but as long as you have empty slots it should be ok.

Comment

That does seem pretty useful. You could do things like teleport the player to a spot, create an explosion under your crosshair, etc.

Can I ask what you are looking to use this for exactly?

Comment

Yes it will be possible to transfer the work you’ve done from PTR to live. You will need to generate a Code for your settings on PTR, and just import them again on the live servers once the patch has released.

We will copy over any codes that were generated from PTR -> Live when PTR ends, so make sure you don’t lose your code once you’ve generated it!

Comment

You might want to take a look at the “Hide and Seek” example to see how to do this. In that example, a Widowmaker that sees a Tracer will cause damage. This should get you started on the right foot.

Comment

Sorry there’s no way to filter out specific rules in the inspector at the moment.

If you feel like you’re getting too many events, you can try increasing the time on your wait action, or temporarily disable that rule by adding a condition to it that always evaluates to false.

Comment

You can also use the “OR” value in the condition and add all the values you want to combine under that.

Comment

Thanks for the feedback. As programmers ourselves, we too enjoy writing code from time to time :smile:

Please keep in mind that the Workshop will be shipping on console as well, and players on that platform need a way to make cool features without the benefit of a keyboard.

We have found that after using the feature internally for a while, we got much faster at editing scripts through the UI. Make sure to leverage copy/paste, as well as the filterable box on the values.

Give the existing UI a try for a few days, and let us know how it goes. Thanks!

Comment

You can use the “Is In View Angle” condition to figure out if something is in front of you. You can change the angle to be small if you want them to have to aim well :slight_smile:

Comment

Have you tried using the comment box at the top of each rule? It can be pretty helpful to make notes for yourself as you go, describing what each rule does. The presets that come with the workshop have examples of how we’ve used them internally.

Comment

Hi there, we don’t have a way yet to let you ‘filter’ out damage, but this is a good idea! We can definitely see it being useful for all kinds of things and will discuss it here internally.

Comment

Hi there, would you mind creating a Code for us to take a look at for you? You can do this by going into settings and clicking the “Share” button.

Comment

My suggestion would be start with modifying one of the existing presets. Take “Molten Floor” and just change the damage amount. Try out “Fire Dome” and see if you can make the circle close in faster.

The key here is start small, and ask questions often!

Comment

Unfortunately we don’t let you use abilities from other heroes. The difficulty is due to the way that our abilities are authored, so sharing them across different heroes is challenging. For example, animations and effects for heroes not in the game are not loaded. Some abilities also rely on other abilities (such as Bastion’s transformations)

We have talked about adding the ability for you to spawn your own projectiles in script, which could help you get the results you’re looking for.