Greetings Adventurers,
The team is looking to collect feedback on the Ice Gauntlet Changes.
We’d like to emphasize testing towards performance and balance evaluation through both PvE and PvE combat, in addition to general skill/perk usage.
Goal with the Ice Gauntlet was to reduce the effectiveness of some of the maxed out combinations of abilities while still maintaining their usefulness.
- Heavy Attack - Increased heavy attack start up and recovery time to make it consistent with other magic weapons heavy attack timing.
- Fixed an issue where Ice Gauntlet movement while attacking was faster than other magic weapons.
- Fixed an issue where basic attacks on the ice gauntlet can sometimes shoot through a player or AI without dealing damage if the attacker is too close.
- Fixed an issue that allowed enemies with the Heavy Freeze passive to root players standing in their own Ice Storm.
- Ice Storm
- Increased time betwee...