Thanks for the feedback! I know we’re planning on releasing PvP arenas soonTM so we’ll see if that helps increase PvP activity.
Thanks for the feedback! I know we’re planning on releasing PvP arenas soonTM so we’ll see if that helps increase PvP activity.
Greetings Adventurers,
We are creating a thread to track feedback from the Tuning and Balance PTR.
You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.
You can find our upcoming ...
Read morePlease note that this list is not all encompassing and is intended as an early look into a number of changes included within the most recent PTR build. This change list will be regularly updated, up through retail release of the game version.
Greetings Adventurers,
If you encounter a bug while playtesting the PTR that is NOT related to combat, please post it here in this thread using the template below so we can get as much information possible to provide to the team:
We thank you for helping us improve New World and for helping us keep this thread focused solely on the bugs and exploits you are experiencing in the April PTR!
Greetings Adventurers,
We are creating a weekly thread in order to track feedback that popped up due to the most recent update Update 1.4.1.
You can find resources on how to leave good feedback in the How to Give High Quality Feedback post.
You can find our Upda...
Read moreGreetings Adventurers,
We will be holding downtime 2022-04-06T06:00:00Z in your local timezone for the 1.4.1 Update. Downtime is slated to last approximately 2 hours (~120 minutes).
Please find the release notes here: New World Update 1.4.1 - Neuigkeiten | New World
Thank you for your patience and understanding!
What about right now?
Read moreGreetings Adventurers,
We have fixed the following issue. Please restart New World and download the new client (Steam Build ID: #8483061).
Thanks for your patience while we resolved this issue!
Thanks for the report! They’re already listed in our Bugs Megathread with the associated workarounds
In addition, we just pushed out a fix for the long cooldown on gypsum and tuning orbs. Please find the notice for it here: ...
Read morePlease reach out to Twitch’s Support team here for additional support: Customer Support
This has been fixed! Let us know if you encounter any additional issues for this quest.
This has been fixed! Let us know if you encounter any additional issues for this quest.
This has been fixed! Let us know if you encounter any additional issues for this quest.
Super glad to hear it!
Thanks for the report! The team is currently investigating the issue.
[Dev Blog] Problemas de dessincronização
Agradecemos a todos pelas informações e feedback sobre os problemas de dessincronização que estão impedindo que vocês aproveitem o New World. Com o lançamento de Heart of Madness, fizemos algumas correções importantes para resolver esses problemas de dessincronização sobre os quais gostaríamos de falar um pouco.
A dessincronização acontece quando os dados do cliente não correspondem com os dados no servidor. Isso pode causar problemas como animações incorretas ou falhando, o posicionamento do personagem ser diferente de sua localização atual, ou a falha na ativação de efeitos importantes (visuais ou funcionais) no momento correto. Por exemplo, o cliente pode tentar executar uma animação, mas o servidor pode corrigi-lo se estiver em reproduzindo uma animação diferente. Neste caso, o jogador verá a animação piscar, ou pular de maneira estranha para uma nova posição. Devido à dimensão do New World, a frequência com...
Read more[Blog des dévs] Problèmes de désynchronisation
Merci de nous avoir signalé les problèmes de désynchronisation qui vous empêchent de profiter de New World. Avec la sortie de « Heart of Madness », nous avons implémenté des corrections importantes visant à rectifier les problèmes de désynchronisation dont nous aimerions vous parler ici.
Une désynchronisation se produit lorsque les données du client ne correspondent pas à celles du serveur. Cela peut se engendrer divers problèmes, comme des animations incorrectes ou saccadées, une différence entre la position d’un personnage et son emplacement réel, ou des effets importants (visuels et fonctionnels) qui ne se déclenchent pas au bon moment. Par exemple, le client peut tenter d’afficher une animation, mais le serveur peut la corriger s’il est en train d’en afficher une autre. Dans ce cas, vous verrez l’animation clignoter ou adopter abruptement une nouvelle position. En raison de la taille de New World, la f...
Read more[Entwicklerblog] Probleme mit Desynchronisation
Danke für eure Meldungen und euer Feedback zu den Desynchronisationsproblemen, die euch daran hindern, New World voll zu genießen. Das „Heart of Madness“-Update bringt einige wichtige Fixes, um Desynchronisationsprobleme zu lösen. Darauf möchten wir kurz näher eingehen.
Desynchronisation tritt auf, wenn die Daten auf dem Client nicht mit denen auf dem Server übereinstimmen. Das kann zu Problemen führen wie dass Animationen nicht korrekt abgespielt werden oder abgehackt sind, die Position eines Charakters nicht seinem tatsächlichen Standort entspricht oder wichtige Effekte (sowohl grafische als auch funktionelle) nicht zur richtigen Zeit ausgelöst werden. Beispielsweise kann der Client versuchen, eine Animation auszuführen, wird aber vom Server korrigiert, wenn dort eine andere Animation abgespielt wird. In diesem Fall würde die Animation für den Spieler flackern oder auf unnatürliche Weise in eine neue Po...
Read moreKnight.GB is correct from what I understand!
Thanks for the report. Our bugs megathread currently has this listed as an issue.