I just checked and this is expected behaviour.
I just checked and this is expected behaviour.
We actually had set up a pre-generation system and I can’t remember why we didn’t use it. We ran into some design conflict that made it not work at the time.
Love seeing things like this. I have actually got some reasons as to why this is happening that I can share.
Aspects of this are working as intended.
These are in place to keep the web from becoming too unwieldy. You found some unintended consequences of the system.
We did just update it but I want to be very clear here because I don’t think I’m being heard.
“We want the main item hunt to remain outside of trade so making this an enjoyable experience but not the clear best way to obtain better items is our goal”
does not mean
“the best items won’t be tradable”.
I don’t think we have given any indication that was the plan.
I just want to be clear that saying that we didn’t say something doesn’t mean that we are saying the opposite is true or that the thing we didn’t say isn’t the plan. Saying that we didn’t say something doesn’t add new information.
It’s totally fine to have opinions on what you would wouldn’t like to see. I actually really appreciate posts where people lay out what they would and wouldn’t like in a trade system. All I ask is that you don’t make assumptions as to what we are planning.
Sorry for the misunderstanding, that doesn’t mean “the best items won’t be tradable”.
Restricting which items can be traded and/or how many times they can be traded is something I have said on stream we are looking at as an option but I don’t think we have said it’s happening for sure.
We also do need to update that post a bit in general as it does still reference the bazaar.
That isn’t a launch feature for us. It’s something that would make sitting down on the couch with a buddy to slay some monsters way more fun. We would like to have it but it is in our very far backlog.
I think the missing piece of information is that you don’t have to complete one quest to start the next. Just getting to where the next quest starts in enough. The main story quests are mostly about guiding you through the campaign.
You can skip from chapter 5 to 9 in the dungeon. This lets you pick up quests in chapter 9.
Hey guys, just wanted to pop in and remind everyone that while we have shared information as to our plans for various things, they are by no means set in stone. Please keep the preface of the multiplayer FAQ in mind when taking information from it
You are somehow wildly off-topic but still on topic.
Today agree. It’s on the list.
That’s awesome! I really enjoy making scenes from one game in another.
I understand why it could seem that way from the wording but this is not what the intention of this post is. What it is intending to say is that the test will happen sometime later in the year than today. It isn’t intending to convey any new information as to timelines. I edited the post to make more sense.
ow, my pride.
Nothing, this is done very deliberately.
I’ve just realized that we have had a pretty big miscommunication with you all and that’s on me. So, I’m sorry.
When I was talking about snapshotting, I was referring directly to minions keeping stats when you change gear. I wasn’t considering things like being able to pull AoD off your bar, keeping EQ spec’d after you pull your passives out and the mana gain in werebear from Kermode’s Cage.
These are different issues, some with systematic changes, others with specific skill fixes. Right now in early access we’re focusing more heavily on completing core features such as multiplayer. However, we understand how important of a topic this is to many players, and as such we are discussing strategies for how to resolve these snapshotting issues and hope to fix as many of them as possible within the next few patches.
I don’t have a good explanation after a quick look but I will say that the largest difference between implicits and affixes is how they are displayed on the tooltip. Functionality they are identical. In fact, even things that don’t look like affixes at all like attack speed are just affixes in disguise.
Super caught me by surprise at how awesome that is.
Thanks for the report, this is a known bug that I will be addressing.
It’s a reward for not using it constantly and weaving it in with other skills. As long as you aren’t using it, extra blades get stored up and release all at once.