Thanks for bringing this to our attention. We are taking steps to improve our chat moderation in all languages. This does not reflect our values.
Thanks for bringing this to our attention. We are taking steps to improve our chat moderation in all languages. This does not reflect our values.
It’s a bit of a slippery slope but we did consider having a “with Legendary Potential” option for uniques. It’s more likely but still not on the list at the moment.
Sethery gave a great answer. All I’ll add is that acolyte uses int for almost all their abilities and it also helps with ward which is a good defensive layer for you.
Most of the time, the attribute you want is pretty thematic. Mages was int, rogues want dex, Primalist and Sentinel both like both strength and attunement depending on the skill.
Lots have others but those are the main stats.
This looks to be a duplicate thread and the other one is more active so I’m going to close this one.
Here is the other thread:
Read moreSounds like a pretty good candidate to me.
Yes, not all tooltips are consistent, especially on older skills like this.
I’m not sure. However, we are careful to not include distinct type immunities so I guess we have some sort of cap on it.
The more specific a stat is, generally the less more powerful it is. I don’t have the numbers with me but as an example, increased damage might be +10% where increased fire damage might be 12%, increased fire melee damage could be +14% and then increased channeling fire melee damage could be +16% and then increased channeling fire melee damage while at low life is +18%.
I’m just making up numbers to illustrate the point.
Edit: fixed the typo less → more. Sorry, that kinda made it confusing.
They don’t target but you’re right, it’s a little odd.
Edit: maybe a better distinction is “things with their own health bar”.
The distinction is drawn at if it has a “mind of its own” and is physically separate from you. Things that acquire targets themselves have their own stats and cast their own spells. The poison which is causing an enemy to die can’t pick a target. The one that’s a little odd is a totem but they can pick targets themselves and are physically separate from you.
First one was great, this one looks even better. This post is a fantastic new and returning player resource. I haven’t had the chance to watch them all yet but I’ll be giving them a listen for sure.
You can’t pick it up because your potions are full and you aren’t missing any health. There is another one too. Good luck, it’s much rarer.
I may have misunderstood. Upon second reading they might be talking about either.
It should randomly roll every time you enter the Sanctum. How many is always? 2 is RNG, 3 is suspicious, 4+ is likely a bug.
Hacka is like a guardian of the internet. Wise beyond his years and knows all the deep cuts.
Given a unique item dropping, the LP that item gets is modified only by the zone level. Empowered monoliths have more drops in general so you get more cracks at it.
Don’t forget implicit and affix rolls too.
It’s interesting, something fishy actually isn’t going on and that’s exactly why it seems fishy. Lots of games have RNG normalization systems to make things feel like the random we expect. There is a great GDC video on it.
Let’s keep replies respectful and on topic.
This is a request we’ve had before. We don’t have immediate plans to implement it.