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Alright, thanks for your feedback!
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Alright, thanks for your feedback!
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Unsure if that’s a compliment - thanks either way!
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I’ve already made adjustments to the armour, if that isn’t good enough, I’m sorry. Art is subjective.
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I’m sorry you feel that way. If you’re going to read more into my words than what is there, then perhaps we should stop interacting. It seems you’ve already got your opinion of me and there’s nothing I can say that you won’t twist - even thanking others is off the table.
Again, I’m sorry if I’ve offended.
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You’re the one who said I need to be more tactful, I was just agreeing with you - sorry if I offended you.
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How mature of you.
Also, I’ve played the game since 2004 - Im definitely not just in it for the pay check, but thanks for your feedback regardless.
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I do, I was just unaware of how sensitive some players are. If I’m not allowed to tell someone that they’re wrong, that’s fair - I won’t do that again.
:P internal anguish :P
He
:P
Nah never avoid discussing stuff here. Correct someone if they need correcting. He guessed and was wrong. In this instance saying "but good try!" came across as smarmy, too magnanimous, but that's not really your fault. You just got caught on the wrong side of the circlejerk this time.
Trust that most people here want to contribute positively and respectfully. We're lucky to have devs, like you, that care enough to listen to feedback and engage with the community.
Thanks for the feedback (: It's true, I can't help how some may project their own opinion into my words and assume I'm being rude. I'll be more careful with word choice in the future as I certainly don't want to stop the discussion as that'll benefit nobody.
I think at least half of the downvotes are because you are more concerned about being right and about being downvoted than finding a solution for the problem.
Keep in mind that artwork is not an exact science, and dismissing an argument simply because there is an exception to the rule does not contribute to the discussion. That's probably whrere the other half of the downvotes come from.
I'm being down voted because I'm concerned about being down voted? I only added that part when I was being down voted as it's not helping the discussion.
Either way, I've come here to engage with the community in discussion so I can figure out what needs to be adjusted. Perhaps I shouldn't have corrected the original commenter - I'll avoid doing that in the future.
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It wasn't my intention to sound condescending, I'm sorry if that was the case. I'll try pick my words a little more carefully next time.
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the players are 10x more educated in old school runescape and how it should look because they have lived through this game since childhood.
By this logic, I'm perfectly qualified in knowing the old school style as I've played the game since 2004, yet others are telling me I'm incorrect.
I also never claimed that an art director would know best, that's what the comment I was responding to was implying - I was just asking why they believed that. I'm just trying to understand what needs to be changed and most comments aren't overly helpful in guiding me towards an agreeable mid-ground.
it’s a shame everyone is downvoting me though :/
I´ll give you a few pity upvotes because i can see the downvotes are making you feel bad and though i disagree with the stance you´re taking i appreciate you take the time to explain your side of the coin.
It's not making me feel bad, it's just confusing and goes against the idea of why I'm here. I want to discuss and gather feedback, not be censored because some disagree with my stance on the subject.
it’s a shame everyone is downvoting me though :/ not quite sure that’s what the downvote button is for, but ok.
It's not meant to mean that you disagree with a post but that's how people use downvotes. Don't take it personal. People simply disagreed with your post even though you put in effort and made a genuine effort to discuss something.
Oh, well that explains it :P I imagine that doesn’t really encourage discussion as generally people disagree on things. Thanks :)
This really goes to show how valuable an actuall art director would be for the osrs team. Thank you for your write up
Edited for clarity, actual not actually - got auto corrected. My point was about the disjointed art philosophies we are seeing from the different osrs team members, which has been resulting in these dramaticly inconsistent style changes and color techniques
Out of interest, what makes you believe an educated art director would share the same opinion as you on what the art direction of the game should be?
Read morePeople are being facetious, not understanding, not describing it very well, but here is a legitimate pinpoint description on what feels "RS3" about it:
Defining shading with triangle faces
Zulrah and zulrah items are an example of each triangle face taking a DISTINCT new color (which I still think is ugly) but this describes something similar. In a lot of "RS3 looking" models (namely for instance the diary armor) you get what I'd describe as "triangle shading"
Here is me pointing out the distinct colors you used on each piece- you don't even need this guide because you can see the EXACT splits on the triangles and where these colors suddenly shift.
This sometimes happens on old models but it's a lot more deliberate in those instances. Take for instance on ...
Thanks for the feedback and going into more detail on why players claim ‘RS3’.
I would say you’re being a little disingenuous by only using assets from 2002/4 as an example of what is old school while ignoring any assets made later. By your definition, a lot of the NPC reworks (dragons, demons, goblins) fall under the same criticism as they use multiple shades of the same colour. Also, there are plenty of assets from the 2007 era that have removed the Gouraud shading to emphasis sharp edges.
If the 3 years making assets for this game has taught me anything, it’s that the community is at odds with what they want the art to be. Some want fancy while some would prefer otherwise - I’m never going to please everyone, no matter how hard I try :P
Thanks again for going into so much detail - it’s a shame everyone is downvoting me though :/ not quite sure that’s what the downvote button is for, but ok.
You started with "entirely incorrect" then agreed that the helmet was based off of the Tyras helm just FYI
I stand by that. The model was brand new but made in the same style as the tyras helm (spartan/Greek origin)
Doesn’t look like the comment has gone down well :( sorry if I offended - he seemed interested in the origins of the armour so I let him know.
I love the look! Also the opengl makes it look alot more fancy,
Thanks! OpenGL really does make it look better! Hadn’t noticed that before, but it has smoothed out the shading.
West I know you're getting some backlash, but in my own opinion the dragonstone armour came out fantastic. I especially love the detail on the platebody and the spiked pieces of dragonstone decorating the armour.
I feel we don't get enough fashion to mess around with these days and seeing designs like this dragonstone armour are always a brilliant surprise. Well done.
Thanks :) I know I’m not going to please everyone, but the issues some find with my items is fairly contradictory :/
No need to get offended man. It’s just that these designs seem a little too complex and detailed. I think you would get a far greater positive response if you dialed down the assets a bit.
Like, let’s look at something like ahrims! It’s iconic because it’s simplistic. It has a chain on it, and it’s brown. But that’s it! But it looks amazing because it is the only robe with a chain. It’s very slight but it’s beautiful.
Think of it that way. These designs could just use some ‘boiling down’ so to speak. That’s what can make it stand out the most! All it needs is ‘a little something different’ :)
Wouldn’t you think dragon stone armour is suppose to look fancy? if it was brown it wouldn’t make any sense.
I’m not offended, I just find the criticism ‘looks like RS3’ or ‘reused assets lol’ is entirely missing the point and not very helpful. Either way, thanks for your insight into it :)