Mod_West

Mod_West



29 Jul

Comment

Originally posted by imnotgaynicedadbtw

You started with "entirely incorrect" then agreed that the helmet was based off of the Tyras helm just FYI

I stand by that. The model was brand new but made in the same style as the tyras helm (spartan/Greek origin)

Doesn’t look like the comment has gone down well :( sorry if I offended - he seemed interested in the origins of the armour so I let him know.


28 Jul

Comment

Originally posted by GeluksAapje

I love the look! Also the opengl makes it look alot more fancy,

Thanks! OpenGL really does make it look better! Hadn’t noticed that before, but it has smoothed out the shading.

Comment

Originally posted by HivemindEnrager

West I know you're getting some backlash, but in my own opinion the dragonstone armour came out fantastic. I especially love the detail on the platebody and the spiked pieces of dragonstone decorating the armour.

I feel we don't get enough fashion to mess around with these days and seeing designs like this dragonstone armour are always a brilliant surprise. Well done.

Thanks :) I know I’m not going to please everyone, but the issues some find with my items is fairly contradictory :/

Comment

Originally posted by completenolife

No need to get offended man. It’s just that these designs seem a little too complex and detailed. I think you would get a far greater positive response if you dialed down the assets a bit.

Like, let’s look at something like ahrims! It’s iconic because it’s simplistic. It has a chain on it, and it’s brown. But that’s it! But it looks amazing because it is the only robe with a chain. It’s very slight but it’s beautiful.

Think of it that way. These designs could just use some ‘boiling down’ so to speak. That’s what can make it stand out the most! All it needs is ‘a little something different’ :)

Wouldn’t you think dragon stone armour is suppose to look fancy? if it was brown it wouldn’t make any sense.

I’m not offended, I just find the criticism ‘looks like RS3’ or ‘reused assets lol’ is entirely missing the point and not very helpful. Either way, thanks for your insight into it :)

Comment

Originally posted by GeluksAapje

All reworked models, helm = tyras helm, body = easter event body, legs = 3rd age chainskirt

Not quite! The only things I reused were: modified bandos chestplate shoulders, vestas chain skirt and ornamental boots. The rest is all new. I did base the helmet on a slightly fancier version of the tyres helm though, given the location.

I’m seeing a lot of complaints that it’s too ‘RS3’ which is peculiar, given the assets it’s made from. Also, the colours are of rune and dragonstone. I made sure to walk about with it with other rune items, to make sure you could mix and match. But hey ho, you’ll never please everyone!

Edit: Unsure why this is being downvoted - apologies if I offended anyone! It just seemed that the guy was interested in how it was created and so I let him know.

Although, this was linked at the top of a thread hating the thing I made. That probably explains it, so if that’s the case, sorry!

Edit2: As everyone is coming here, what do you think about this ?

  • reduced detail on helm,...
Read more

26 Jul

Comment

Originally posted by jatie1

I did really like your hosidius rework a lot, but the character models for the new quest look very disproportional to just about every other NPC in OSRS. Every NPC uses a a small palette of moderate colours and no shading, but the newest models use very vibrant colours and shading. Also the models look quite high-poly compared to the old models, which isn't always a good thing. Their proportions are also wildly different from every other NPC in OSRS.

Thanks :)

You’re correct in a way. When using 2004 style assets as an example, there is a lot of block colour and chunky graphics but when you move more towards 2007, suddenly a lot more colours/shades and more organic shapes appear. For instance: The godwars bosses, the various NPC updates (goblins, demons, dragons, bears etc), cave goblins and metal dragons... to name a few.

I have lived in our model repository for the past 3 years, I know my assets :P

Comment

Originally posted by MaximaxRS

everyone’s opinion on what is ‘old school’ varies person to person, regardless of background.

No kidding. I was just a kid in 2007 and only got to experience so much of it before I had to grow up with post-HD RS2, yet I've come to form some conservative opinions on the game's visuals.

For instance, a fresh and new one at that, the dragonstone armor. I personally consider it sacred that no armor in OSRS should have random gems or glowing lights no matter the reasoning... You can imagine my shock when I found out you went and chucked something just like that into the game.

(Late edit but best if clarified: In retrospect the word I was looking for was "meaningless" and I don't mean to say armor can't have shiny-glowie elements; the obsidian armor pulls it off quite nicely)
 
I do mostly like your environments, but my tastes just don't allow me to appreciate your equipment designs as consistently.

Interesting perspective! Has someone equipped the full set of the dragon stone armour yet? I tried to be quite restrictive on how many gems I placed on each piece, keeping it sensible. It looks nothing like the RS3 version, if that means anything :P Although I’m sure it’ll be accused of being ‘RS3’ as is the trend :( unsure what it even means at this point.

I thought I saw some gems on the gloves of your recent piece 🤔 it stuck out to me as I’d put a gem in the exact same place for the dstone set and noted we couldn’t make them as small as yours :P really liked that staff though... wish you’d made that before the last TT update. Maybe for the next one! I have it saved :)

That’s fair! I have made missteps in the past with some items. I suppose though, if you look back at your old work and think it’s better than your current pieces, you’re probably doing something wrong...

Keep up the good work dude :)

Comment

Originally posted by violated99999

are you talking about the reworked varrock with those ugly as f**k guards?

That’s the one! Personally not a fan of those guards but the environment is nice.

Comment

Originally posted by ElysianAudi

The artist we need but don't deserve. Amazing job on the environments and layout of Prif btw. Really quality stuff.

Thanks! I thoroughly enjoyed making the rooftops, however little players see of them :P

Comment

Originally posted by Arels

New hosidius is wonderful, in my opinion, so more along that theme is great to hear.

👍

Comment

Originally posted by Tiadeche

Awesome to hear that you intend to stick to medieval style art!

Not entirely medieval, I should say, just less high fantasy and more low fantasy. Think things like GoT (although that’s pushing it) and Arthurian legend.

Comment

Originally posted by ZeldenGM

Maybe an unpopular opinion, but as someone who played from the start of RS2 until around 2005 I actually prefer the old "crap" assets to the new ones.

Picking up the same again when OSRS launched was a bit of a shock as apparently a decent amount had changed between 2004-07.

Not holding my breath for 2004scape though.

2007 was the earliest backup that was available unfortunately :(

what was your opinion on the swap from 2.5D (classic) to 3D (RS2)?

Comment

Originally posted by Shea550

The recent hosidius was a very good indicator of things to come. I was really not a fan of the lance, as it was to high fantasy, but i think you have a good head on your shoulder, are very talented, and have a good vision for the game. I hope to see you continue making timeless gear and designs like the new hosidius.

I think the lance (while I don’t hate the final product) was a situation of design by committee. The elements were decided on via a straw poll, but ultimately there wasn’t much variety and choice. I feel that method worked well for Dihns Bulwark but that was always going to be a big shield. The lance could’ve been less jousting and more war-lance.

Thanks for the feedback :)

Comment

Originally posted by omegafivethreefive

The salaries are a big problem.

They are paying people next to nothing so they're inexperienced/less motivated people.

I'm in software development, every great developer/designer I know makes at the very least above average salary.

It also seems like the senior members of the team are overworked which means less time to mentor the more junior members.

Can’t believe you just assumed my salary 😳

Comment

Originally posted by VinceMince

I found a book in the library in the Tower of Voices called Legends of the Mountain which roughly describe the events that took place there.

Don’t take all legends at face value... they’re known to be a little embellished ;)

Comment

Originally posted by Doc_Strangelove

Your "Mod Lenny" reference isn't about a JMod either, it's a reference to Of Mice and Men. The character Lenny loves taking care of rabbits.

Why not both?

Comment

Originally posted by _Tard_Wrangler_

Did all the people with the original vision for RuneScape's style just leave Jagex, and since almost all other MMO's have that high fantasy style, newer employees are only familiar with that?

Yes, actually. You hit the nail on the head exactly.

The funny thing is... the original assets for RS2 were mostly out sourced via the internet! Hence why they vary wildly in style and quality. Around 2005/6 was when they started increasing the staff to work on art.

In fact, one of the original artists told me that his flat mate made a large chunk of the original monsters for the slayer skills release.

I’ve also played the game since 2004. I’m not saying that qualifies me for a ‘correct opinion’ but it shows that everyone’s opinion on what is ‘old school’ varies person to person, regardless of background.

That being said, Im aiming to lean towards a more medieval style in the future for my work. It’s still a fantasy game though and we shouldn’t forget that!

Also... The vision I try to keep to is based around areas like Varrock and Canifis, hopefully the recent Hosidius rework is a good example of this.


25 Jul

Comment

Originally posted by 12inch_pianist

Big ups to you for staying positive throughout all of this. I can imagine you poured your heart and soul into Warding and to have a small chunk of the community be so toxic about everything to do with it would be hard for most to deal with.

We're lucky to have you working on our game, keep up the good work dude.

Part of the job at the end of the day! I was once a 2007scape Redditor that was unimpressed by things being made for the game from time to time. even though I was a lurker and never posted I was definitely exposed to the criticism my work would one day be subject to :P

Thanks for the positive words :)

Comment

Originally posted by itsbananas_

It's not really intended personally, I didn't want to phrase it as an attack or anything, it's just the way new armor/weapon designs lately all have this over-the-top feel, which I personally don't really care for in an oldschool setting, primarily the justiciar set and the dragon hunter lance (this one I especially can't stand)

It's also the fact that designs for these pretty big ticket items only get polled on twitter, with most of the community having no say in the end product. On top of that at most the design will change slightly, but the initial design is usually pushed through. e.g. There was no platelegs option for justiciar, no alternate style for lance. In a game where aesthetics are (almost) just as important as gameplay and has an extensive polling system I find it a little off-putting

You do plenty of great work too, I appreciate the effort you put into Warding, it's just that when I see your name I'm reminded of eyesores like the dragon hunter christma...

Fair enough. I’m surprised you’re not a fan of justiciar as I thought that was one of my more toned down designs and it of course had the most community input. As for the lance, that was never going to please everyone and I was surprised when the twisted design won the straw poll, but it would hardly be fair to go back on it afterwards.

Art is always going to be subjective, but in the future I may try and keep my designs more medieval than high-fantasy but there is a limited amount of dull coloured items I can make before players complain. Either way, thanks for the feedback :)