NeoLexical

NeoLexical



07 May

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I love this. This is so wholesome <3


29 Mar

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Originally posted by FriendlyGhostLady

I'm a bit confused but is the arcane vgu thingy still this year? cause roadmap said next year but then someone said no, it's this year

It this year! But it will be towards end of year, mostly because we don't want to spoil anything!

Comment

Originally posted by Zarathielis

Lexical, speaking of Ixtal, we don't have any marksman from Ixtal, can you consider that for the future? And one criticism I saw for Skarner is that we are missing a "benevolant monster" type of champion as opposed to dark/evil or in Skarner's case paranoid. I personally think Smolder has potential to be an upright monster in the future

I think Skarner is still benevolent! He is good to his people, just less logical/good to intruders :) I do think the intention of the spill the beans was not to sell him as evil, but more that he is powerful and awe inspiring. While he is a wise sentient being, he does let his thoughts of a potential outcome get the better himself when driving out intruders. He will chase them down, bulldoze them and smack them with rocks.

I do think Ixtal is missing a marksman mostly because Ixtal is so magic driven. Its an opportunity space that is missing!

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Originally posted by HandsomeTaco

it would be a bit odd for Arcane to not touch on it at all if we are a shared universe.

Arcane doesn't touch on the ancient goddess who protects and watches over the cities. It doesn't touch on the cyborg spymaster manipulator who has controlled the cities for decades either, in fact it directly contradicts her existence. It doesn't touch on mutated rats or deliquent doctors.

It doesn't touch on those things because stories need to focus on what matters to them emotionally and storytelling wise.

If Riot's perception of PnZ and the world is purely based on what Arcane shows then I weep for the future of the setting.

Fairly siloed.. off on his own.

That just means you could have fleshed out why the Brackern were so powerful to begin with or in what ways they may be important for Runeterra as a whole. If their crystals can warp time, what does that say about them? What if they guarded the w...

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Arcane was written before one runeterra. Skarner old lore was as well. Every narrative choice we make has consequences and hundreds of hours poured into pros and cons of each decision. We are no longer at a point where we can wave our hands and decide because we want to make sure our Runeterra is cohesive for decades and decades. We learned alot from the past rewrites etc etc. We want to make sure moving forward, every decision matters because it will be held as universe truth.While I can't completely show everything right now, which I understand makes it a bit hard to empathize with what we are trying to accomplish, but these choices did not come easy. It took months and months of looking at options.If this comes from you loving old Skarner lore, it is completely understandable! Players hate it when we take away something that is beloved (I myself still really love the old Trundle lore tbh). We did have to weigh our options here. While its not ideal for you, we did pretty deep res...

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Comment

Originally posted by HandsomeTaco

When we looked into it, what we didn't like about Skarner's lore is that he didn't really control his future and outcome. This really made him someone who was suffering an outcome rather than a main character with compelling goals that can be expanded upon, loved and empathized with. We don't want players to just feel sorry for the sad scorpion.

That's because...you guys only wrote the beginning. Aurelion Sol is literally enslaved by a mind controlling crown, does that suddenly make him unworthy of being a champion? How many heroic journeys begin when the hero loses their family or village? You can be both a hero and a victim, and victimization can be the catalyst for someone fighting for something greater.

Fighting for your species is about as heroic as it gets, and if people "only feel sad" it's because Riot failed in portraying it as an heroic journey. But also, what's wrong with the primary emotion that a champion invokes being sadness...

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While its true we can try to continue the story afterwards... it would be a bit odd for Arcane to not touch on it at all if we are a shared universe. This gives both team creative freedom and space to do their best work instead of putting all of the energy into how to twist a story to fit Skarner's background.

The other problem is that Skarner's lore is already in the space where he isn't given agency. His past story left him collecting the rocks of his brackern. Fairly siloed.. off on his own.

His new background puts him at the center of political struggle of a region.

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Originally posted by Winderkorffin

"WHAT'S UP WITH HEXTECH NOW?"

whatever is happening on arcane.

This. And stay tuned for S2 :O!

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Originally posted by spazzxxcc12

it’s probably more that arcane S1 already premiered, and it’s not like they can (easily) go back and remake it to fit skarners lore. since they wrote the show to not fit skarners lore and be in some weird lore limbo (and have now changed it to be fully cannon) skarner and the brackern don’t entirely make sense.

You are correct in some regards. It was a couple of things. When we looked into it, what we didn't like about Skarner's lore is that he didn't really control his future and outcome. This really made him someone who was suffering an outcome rather than a main character with compelling goals that can be expanded upon, loved and empathized with. We don't want players to just feel sorry for the sad scorpion. But instead to understand his goals, his ideal outcomes and knows he has the power to potentially influence the political systems of a region. We also didn't want to completely take away the sense of loss of his beloved bond, so we thought the Ixtal people and the history he had seen can be part of that forlornness. His decisions has impact on the world versus being a victim. He is now in a position to decide, if he wants Ixtal to go down one path vs another. This also help build out Ixtal and the differing view points of some of the key players in that region. Previously, it was ...

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20 Mar

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I think our art lead said yesterday that she gets hungry looking at Skarner claws and the team really liked the idea of going to a crab boil place to celebrate his release.....
Are you spying on us?


19 Mar

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Hey Hey! We are having a look at Guardian of the Sands recall atm. We will try our best here!


18 Mar

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Originally posted by Zarathielis

Lexical, don't hate me but I kinda think you are hiding something like a surprise 4th champ this year! At least I'm getting the "there will be some big surprises later this year" vibe lol

No surprise champions! We are decreasing our roadmap size so we staff up Modes team etc. But I do want to make sure each champion gets their time and space to shine :D Sometimes that means revealing too much at the start would make things not as exciting!

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Originally posted by FriendlyGhostLady

omg, that's a long and detailed answer! I will honestly say here I prefer that devs choose the vgu because the result is much better if someone has an idea or inspiration for where they want the vgu to go, with a poll a champ can be chosen where no one in the devs have any clue what to do with them. well, now to my question, the sololaner will be talked about in the next roadmap right? I feel like u hid a lot in the last teaser image but I can't wait to hear the name!

I will see how much I can talk about in the next roadmap/ if there will be a roadmap because this year I think lots of champions will benefit from element of surprise haha.
Let me cook.

While I agree that its better to get inspirations first before embarking on the rework...if we leave it up to designers we might never get reworks
So there is basic expectations for designers to be on a project and take it to finish line without having to come to the first meeting with a great idea. It is part of designers' jobs :D


15 Mar

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Originally posted by luxanna123321

Volibear and fiddle didnt took that long

I believe one of them was already started before poll results and the other one started after. Both took around 1 year.
Skarner actually didn't take too much more than that. However, we announced the poll before we were ready to start because Udyr was heavily delayed.
Udyr was heavily delayed because he was generally a very very resource heavy project. His various forms and ultimate skin took a long time especially during a global pandemic. TBH, during the pandemic, while I was not on champs, there were days where I was just heavily depressed and just wanted to sleep all day...

We also went through a period where we are training new designers, animators, VFX etc etc up on the team. This is good for overall health of League. It was how we are able to staff up modes. However, first projects are always a painful one for team to figure out how to work together.

Being honest, Udyr was not easy because of the bulk and Skarner started turbulent. We did not reall...

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Comment

Originally posted by Zarathielis

Congrats on getting Skarner out, I'm sure everyone in the team is relieved it's finally happening! Sorry to bother you with this, but do you have any update on when the next champ roadmap will come out? Is it still in April or will it be a bit later? And will you talk about the Arcane VGU or is that still top secret?

I will probably not be talking about the Arcane VGU till it releases! While I love sharing more with players, this is one of those that I think the fun is in the theorycrafting, guesses and surprise!

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Originally posted by IcyColdStare

I just KNOW Earthrune Skarner about to go crazy

My fav is battlecast still :)


16 Jan

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Originally posted by Blowsight

We also found that large updates actually have a pretty good chance to turn away returning players (your most loved champion isn't like what you remembered and thus higher barrier to return) and turn off some mains of that champion

Wouldn't it be possible to just.. keep the old version of the champion as well? You'd for example have Fiddlesticks, and Fiddlesticks (Legacy). One has the new kit with his clone wards and AoE drain, one has the old bouncy bird. I'm in this camp you mention and I've lost two of my favourite champion kits to updates. Fiddle being one and self-root mpen Xerath being the other.

What is the difference of that to making a new champ (less baggage, less skins to update etc etc). All of the problems of the old champ will still be there (worse looking in the game, tech etc etc.)
You are also signing up for making double of all skins coming out.

Comment

Originally posted by FriendlyGhostLady

what are the disciplines that are usually short? vfx artists, splash artists or smthing completely different?

TBH its like whack a mole(different discipline at different time)...because of several factors:
1) Different teams are working on different things so at different moments one discipline might be more available than another. Ex: When Arena first launched we were operating with very little VFX support because it was all hands on deck to help out with all of the different augments.
2) We can't exactly lock people to the team XD Ex: After covid while everyone re-assessed their lives bunch of folks decided to leave Riot, try new teams or even stay but switch up what they are doing. Ex: We had to re-staff up animation.
3) Quality bar, things like Splash Art ... we are looking for unicorns in the industry. Taking them from other teams is just moving the problem around.
4) Training, to restart a discipline we have to get existing folks to train up new ones. There will always be onboarding time no matter how good the person is at their role. That require time from the ve...

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Originally posted by Ban-me-if-I-comment

You just need an early access system for VGUs. Update champions with only a couple of their skins, make it so people who buy those skins or own the current battle pass get access to the VGU, everyone else has to wait 4 months and has to use the old versions of the base or skins.

I have thought about this before. I think it will not win out skins in terms earnings and I might be burned at stake for trying it XD considering players don't like it when you take something they are used to having ( free access to game content) and lock it up behind a pay wall.

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Originally posted by mossylungs

Oh.. okay that makes sense ..

but.. 🥺

what if 👉👈 lol

💚

I know lots of us bug y'all with the begging and pleading and I understand it's gotta be stressful to deal with the community so I really want to say I do appreciate you specifically, along with the others taking the time to answer our "questions."

I've been a player for 10yrs and hope to be for another 10 more! -hopefully LeBlanc will be updated by then uwu 🥹😆

Agreed! I think the long term success and perception of League is the one I center around when I make my case of getting more champion updates! It's a bit hard to quantify and usually not as compelling compared to: Here are the 100 fires that needs to fought today.
But I'm glad that the team members that do work on these updates are very well protected from the noise and are focused on the updates!

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Originally posted by AobaSona

I'm sorry to get so agitated over this. I know that it's technically hard, and that it doesn't depend just on you. But I just wish Riot would at least try to get better with this and prioritize them a bit more instead of just accepting the current situation as good enough.

It's very frustrating to voice these concerns so many times and to see other people doing it too and at every turn get the same "well but it doesn't give us a lot of engagement/money" answer. This extends to other topics about the game as well. To see our personal human feelings ignored because "but the data says [X]" makes it feels like our voices don't matter.

We are trying to! Which is why we invested into investigations like outsourcing and porting etc. These things do take time though.

There are lots of asks and human feelings when players ask for more modes, better cinematics, more skins etc. I'm not in a place to say yours is more or less important. I can only look at the raw engagement data as a source of "how many" are asking for it.
The way I see it, the amount of players actively choosing to play with the content are the ones we can bias towards or it would become a game of following the loudest voice.

The reason I explain these things are not to say they are not important, but more so bring the realities of there are many many important things that needs to be done and we only have so much time.

On a personal level, I'm glad that Riot isn't an org that works Devs to the bone and pay us next to nothing. It makes the whole industry more sustainable and make game development a good place that...

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