Openarl

Openarl



06 Dec

Comment

Originally posted by Ciubhran

Here's what I see, when I check my "Total Increased" Decay damage

EDIT: I just noticed the values are much higher than on the nodes in the tree (most say 10, but in the tree they're worth 3), so I assume you've already done some calculation "per node" before each individual modifier is shown in this table?

That looks correct; what's showing up there is the generic "Chaos Damage" that is on those nodes, whereas the multiplier (if it actually appeared in such a list) would read "Chaos Dot Multiplier".

Comment

Originally posted by Ciubhran

No no, I meant that they seem to be purely additive in PoB.

For instance if I look at Decay DPS in "Calcs" when I link it to one of my skill gems, it lists all the new multipliers in the "Total Increased" table, but it should be added together and displayed as a single modifier in "Total More", no?

Might just be a display bug tho.

I know you're referring to PoB, and as I said they are 100% working as intended in the program; I've triple-checked the code. And I don't see them in the Total Increased table, either.

Comment

Originally posted by Ciubhran

It looks to me like they're added in the tool as additive modifiers.

That's incorrect, right? They're additive with each other, but together act as one more modifier. Otherwise I don't understand why it's called a "multiplier".

They are definitely multiplicative with other types of modifiers (more/increased).

Comment

Originally posted by pyrozlol

So how and where would i see how much that stat specifically increases my damage? I'm looking at the possibility of doing Essence Drain/Contagion LL Occultist. I've looked at calcs and its breakdown of increases but im getting the feeling it's only counting the increases in Spell Damage and Chaos Damage but not the Multipliers.

The multipliers aren't shown in the Calcs tab yet, except in the breakdown for each DoT.

Comment

Originally posted by Zunow

Hi there !

I wanted to thank you for this amzing tool !

When do you think you'll have time to implement new gems in ? theorycraft demons are crying inside !

I'm working on it now.

Comment

Originally posted by pyrozlol

Have you added the calculations for the Non-Ailment Chaos Damage Over Time Multiplier yet?

Thanks for updating this while working for GGG. Appreciate this alot. ;)

Yep!


05 Dec

Comment

Originally posted by dtm85

Are the discrepancies in the new frigid wake 3 vs 4 seconds and freeze chance on uniques because they changed the patch notes today? Not sure which one is correct now.

PoB is correct there; it was a fairly late change that wasn't reflected in the patch notes.

Comment

Originally posted by Ephemeral_Being

I can't simulate any effects outside of what's already present in your engine. I don't know LUA. But, I'm happy to do the item template changes, yeah. What format would be most useful to you? A single .txt file?

Yep, that'd be fine.

Comment

Originally posted by Mofiremofire

When will impale receive support ? Like "have you impaled recently"(for the +1000 armr) and "# of impales on enemy"?

Hopefully some time in the next week.

Comment

Originally posted by samhain_36

Volkuurs guidance. Only seeing the lightning version

Are you sure? They're all there for me.

Comment

Originally posted by SamSmitty

Good point. I also noticed a bug earlier. If I have "Increased Duration" linked with something like "Vortex" and then go to look at the duration in the Calc tab, it is listing the "Increased Duration" as "Efficacy".

Took me a second to realize it was the Increased Duration gem and I was confused why it was saying I had Efficacy linked with it.

That's a known issue.

Comment

Originally posted by elFesto44

So like, are you able to work on PoB while at the office?

Nope, I've been working only on the game there. Too much to do!

Comment

Originally posted by CGiusti

Hey thanks again for your great work!!!

Since i am at work I was wondering if the "mainhand" changes to the melee gems are already in there or if there coming with the other gem changes? Can anyone confirm?

Not yet; that'll be coming with the other skill changes.

Comment

Originally posted by kpiaum

Hi, would it be possible in the future to add in the PoE the numbers regarding the conversions that a build has

That info can be found in the Calcs tab.

Comment

Originally posted by muzzol

@Openarl do you plan to make a Linux version of POB?

Eventually; but at the moment it works fine with Wine, so it isn't a high priority.

Comment

Originally posted by ThrowAwaySquanchy

Any plan to add deleve craft mods? Been waiting all leauge...

Now that Delve is sticking around I'll be looking into it at some point, but no idea when.

Comment

Originally posted by SamSmitty

Doesn't it work more like a separate "increased" multiplier, since they are all added together, then multiplied against the total?

It's a bit of both, I suppose. Additive with itself, multiplicative with everything else.
Technically speaking, "more" modifiers work the same way if you have multiple sources of a specific modifier, but that never happens.

Comment

Originally posted by MonochromeMemories

Thanks dude <3

edit: whats it like at GGG Leading up to a league release? Crazy?

Very much so!

Comment

Originally posted by p4ndi0n

It's possible use PoB on Mac OsX (Im Xbox player and use Macintosh to work)?

As far as I'm aware it runs fine using Wine on Linux, so presumably the same goes for OSX. I do want to make Linux and OSX native versions eventually, though.

Comment

Originally posted by EzmareldaBurns

Not sure if you already know but it seems cast on crit isnt calculating correctly

How do you mean? The program has never supported CoC fully.