Any updates for summoner minions? everything up to date?
Nothing has been updated except for the passive tree; the rest is coming later.
Any updates for summoner minions? everything up to date?
Nothing has been updated except for the passive tree; the rest is coming later.
Thanks so much! Unless I’m going crazy, quality of frostbite is decreasing freeze duration instead of increasing it.
Known issue.
Hey, small thing. There's a ton of Uniques from the last couple leagues that don't actually have ranges for their rolls. I've had to go and make the items myself in "Shared" to theorycraft.
Would you be willing to implement the (correct) versions of these items if I sent you the templates? The absence of ranges makes sorting by DPS less accurate than it otherwise would be.
If you're willing to do that then that'd be great; I haven't had time to review the new uniques properly yet.
If you'd like to give me something more tangible than energy
༼ つ ◕_◕ ༽つ Open Arl doesn't love us anymore! ༼ つ ◕_◕ ༽つ
:( <3
Do you know what the mechanics are behind the new ailments?
Yep! Not sure if I can detail them yet or not, though.
I might be missing it, but is total chill effectiveness calculated somewhere? If not that would be a nice QoL addition. Thanks for all your work!
It isn't, yet.
Is the changes to melee abilities now being dual wield in yet? If not, is there an ETA? You rock, by the way! :D
Nope; just the passive tree.
Will you be fixing molten strike(balls) dps at some point?
Aye, at some point. There's a lot of other things that need fixing too, though.
Hey, random question, doubt anyone will see this. How do you change unique item variants in path of building? I can only see one of three for a particular unique
Which unique?
Awesome work man! Are you still going to be adding to spectre database?
Yep, I'm always taking requests.
I respect the fact that you do this even more now that ggg has hired you but refused to acknowledge all your amazing work by making it official and paying you for it. Good on you for getting a job, but from an outsiders perspective it looks like they’re just kinda jerkin you around.
They advertised for a gameplay programmer, I applied and got the job, so that's what they're paying me to be. And from what I've seen, they need me working on gameplay stuff more than they need PoB to be official, so I'm perfectly fine with the current arrangement.
Right, but it should also appear on the left under Total More? Or is "All types" "Other types"?
Nope; that only shows modifiers that apply to all damage types.
Minor bug. When you have essence drain and void manipulation socketed and switch to the calc tab, under "Skill Damage over Time: Total More" it's still 0%. Other gems work correctly and total damage over time dps seems correct.
Void Manipulation grants "more Chaos Damage", so it appears in the "Chaos" column; is that where you're looking? Because it's showing there for me.
Thanks for the update! I was wondering, how come the watcher's eye mods (discipline recovery rate) never made it into path of building?
I haven't had time to get to it yet; I do have a pending pull request for it though, but I haven't had a chance to review it.
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I work on PoB in my spare time; it isn't covered by my salary from GGG.
Hi Openarl, just thought I'd let you know that Doedre's skin does not work on PoB. The program treats socketed curses as if they are linked to blasphemy (it recognises the supported by lv 20 blasphemy) but not bypassing the curse limit or casted by an effigy.
I haven't had the time to add support for that yet, unfortunately.
Isn’t his job pob? If it isn’t, why tf did ggg hired him? I’ sry, but I rly don’t get it
My job is being a gameplay programmer (like Mark); they hired me because I can code, and I know a heck of a lot about the game, which gave me a big head start on getting into the role.
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I am indeed paid by GGG, but not for developing PoB; if I'm going to spend some of my spare time working on the program, then I don't think it is unreasonable to accept donations for that time.
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As mentioned in the post, the other changes from 3.5 (including new/changed gems) aren't in yet.
I can't create Decay Wands anymore and all my builds that had one cannot load.
Edit: Downloaded the quick fix, it works now. Thank you!
That's fixed now, if you check for update.