any chance Devil would be accessible from the Angel Mythic Path? or is it still Azata/Aeon only?
No changes in that aspect.
any chance Devil would be accessible from the Angel Mythic Path? or is it still Azata/Aeon only?
No changes in that aspect.
Excited for expanded epilogue slides and additional Legend content (as I didn't expect it go get anything at all).
Any chance for some new portraits? Those that are already there are of remarkably high quality, but most of them are very class-specific so even a couple more would be great.
Portraits are extremely costly to make. For the price of one portrait you could sometimes design an entire feature. And they don't really add much to the existing game, considering you can add your own anytime. Plus there's a plenty of options available on the internet. They were not even considered, I'm sorry.
Will there be more dialogue/progression choices for existing Mythic Paths? For example I like the Demon path, that is until you hit MR8 and are basically forced to become a full on Chaotic Evil douche. I can never justify picking this Path because despite it being very interesting mechanically, it's too narrow in terms of how you can approach the role.
Will EE add more "wiggle room" in terms of roleplay for Mythic Paths?
There will be some new dialogue options/reactivity for multiple mythic paths. Don't expect a complete story overhaul for any of them though, for example fully transformed demon being a Chaotic Evil character is fully intended.
well, please let everyone on the team know that they need to sacrifice a bit more of the budget to give you a sizable raise, because you are one of the best representatives of a company I've ever seen - online or otherwise.
I'm a member of a fair few game subs, and your communication and engagement is incredible.
Aww :>
i just came up with a great idea: why dont you completely overhaul the whole game? :D
btw, gold dragon is a very shallow path. it could be re-introduced as an early mytic path easily
No problem! Full funding from you and it's a deal ;)
Are there any early game changes or is it all focused on act 5?
Mostly Act V or universal, such as UI improvements and endings.
Will any of the new Legend stuff be previous-path specific? Like, giving quick closure to the dropped plot lines before moving on?
Not sure what you mean by that?
Will there be any significant overhaul/changes for crusade? Mage generals trivilize any encounter, while other types struggle. Same with mythic units being mostly useless, hard to get and not worth compared to archer&cav doomstacks.
Not in EE, but we're slowly looking at it as time goes by, with reworks to specific units and abilities, as well as general mechanics, such as demon armies running off without battle when outnumbered. This feature is already in the game.
Will crusade management get any reworks?
There isn't a big batch of Crusade content prepared, but we're slowly doing rework of Crusade as patches go by. For example, if you haven't noticed, demon armies now attempt to run away from you when your army is too strong for them, saving you the time and effort.
Oh okay cool, this is gonna be my first playthrough even though I've had the game for a while now...(dang backlog🤣)
Good timing!
P.S. Go Angel! :P
Any chance some of the magic items that don’t currently have unique icons/looks will get them with the EEs?
Will there be new portraits and/or sound sets?
New spells? New unique items with unique looks? New enemies / boss fights in Act V?
That's a lot of questions at once! :P
There will be something from this list in the game, definitely. Can't share more details yet :)
Any chance of new, endgame merchants? Hell just someone selling the late game Kingmaker items would be amazing.
We acknowledge the issue with excessive gold in the end of the game, especially now that DLC3 integration has added even more. Not for EE, but this should be looked at.
Just out curiosity, does the economical situation make it harder for the team to find ressources? Have the EE planned to be bigger but with less ressource you can't make all the things planned right now?
Slightly perhaps. It's not a catastrophe of any sorts but of course there's influence, as on almost anyone these days.
But there is also always a standard factor of some features taking more time (and as a result, budget) than was planned. Sometimes due to miscalculation of required effort. More often, because of unexpected difficulties or unpredictable side effects, e.g. to implement one thing you realize you need to fix other two things in the code first, or by implementing one thing you break another and have to spend time fixing it.
As a result this eats up the resources for other, less prioritized features. It's a normal part of the development process, but sadly sometimes it leads to losses of content like this.
Glad to read that, act 4 always felt a bit annoying as you get your pc running at less than 30 fps during that act.
Any other thing that you can spoil us? Are there going to be new feats ? New classes ? A new companion maybe?
That kind of content usually lands in DLCs ;)
EE is centered around QoL UI improvements and updated reactivity/endings.
That's a shame but understandable. As an accountant I do understand that you can do only so much with a budget. I understand prioritising Devil given how little content it had and content-wise Gold Dragon is one of the more fleshed out late paths (even if some disagree with direction those quests take and making Dragon Burial Ground quests universal rather than Gold Dragon specific was kinda a weird choice in my opinion since they are also part of GD Path). Fingers crossed for the future.
The biggest winner of this competition is Legend. You'll see :)
Devil content was confirmed by a dataminer it seems to have a new quest (still little but well). But no news about golden or swarm. In addition to content for Swarm/Devil/ GD I especially would like to see new reactivity and interactions with all the paths in chapter 5. The fact that you invade Drezen with your owns demons without even worrying your companions still give me spine chills... And, well, you just become an outsider in chapter 5 so... if there is reactivity to be expected it's there.
Let's say Swarm has a new... Let's call it a food source?
Really nothing new for Gold Dragon? I'm honestly surprised because it was trying really hard to be the worst Mythic Quest overall. Devil might have beaten it, but that's only because Devil really didn't have one.
With Devil getting additions, Gold Dragon is going to have no competition for worst Mythic Quest now. :(
Any chance of additions for it in the future?
That's a disappointment for us too. But sometimes you have make the hard choice, and sadly this time content for the dragon didn't make it. I know saying this is brutal but at least it's honest.
There are still people on the team including me, that advocate for this to be reviewed in the later patches, but time will tell whether we'll be able to find resources.
Oh no... You said "this time" so, have you guys planned to maybe add some stuff on future patches as well? Golden Dragon was definitly one of the path that needed something more.
I answered in another comment. It didn't fit into the budget/timeframe for EE, but there are ideas that may yet be implemented at some point if we can squeeze them in with something else. No promises for now though.
Are there any changes to Golden Dragon?
Not this time I'm afraid.
Is there anything new for Gold Dragons? (Just yes or no is enough.)
Not this time I'm afraid. I'm sorry. It's a big downer for us as well, but it didn't fit in the timeframe and budget for EE. The ideas for the new stuff are still there however, and there are people on the team who'd love to see them in, so don't lose hope just yet, my winged friends.