OwlcatStarrok

OwlcatStarrok



19 Sep

Comment

Originally posted by milk4all

I have 100% avoided pets because of this. Cant come too soon - i can finally make a cavalier, and a proper ranger/druid/etc

My personal pain, too. Also avoided them on my playthrough because this was missing :)

Comment

Originally posted by ZakiUchiha

And Auto Buffs?

No QoL even come close. I hope at least your next game will have it.

Auto buffing will remain a mod feature.

Without going too far into details, it's one of the core design elements of the game, integral part of the experience that creates the 'magic' of a classic RPG.

It may not be obvious or feel contradictory, and I also was surprised at first when I heard of this. But it comes from the top-notch representatives of the dev team who breathed life into this game (and many before it), and they know what they are doing. And time shows that they were right with this. Over time I realised it was a right move, too.

Comment

Originally posted by abbzug

Any chance of Damage Breakdown being included in a future patch? Kind of conspicuous that we have breakdowns for attack rolls but not damage.

Christmas has come early for you it seems. You'll see tomorrow :)

Comment

Originally posted by GoatSoggy

Soooo, what other QOL do you have in store?

Will there be a dedicated sneak hotkey?

Buffbot like bubbles maybe?

Come one spill a bit more. It's 1 more week remaining. Might as well tell us about it. :D

Comment

Originally posted by Prestigious_Day8752

This, a thousand times this. You are just restating facts that everyone had said on Reddit a million times already! People are working hard and it's not that simple. Please keep up the good work Owlcat! You are one of my favorites dev team! ❤️

Ps: I do agree about the list of current bug, maybe on discord? I'd like to know whether some of the feature are intentions or not (looking at you, barrage)

All mechanics of the classes and items that don't work correctly, should be eventually fixed, of course. Those broken in a worse way - earlier than others. How long will that take is hard to predict, but we're slowly and steadily heading there.

Comment

Originally posted by Lynthelia

I always really appreciate your detailed explanations and willingness to share a lot of information. You/the company's support for such great community management makes up one of my favorite things about Owlcat and is a big part of making you one of my favorite developers. I hope the people above you appreciate the work you do!

Happy to be here for you folks :) You're a truly amazing and friendly community.

Comment

Originally posted by Ephemeral_Being

I... genuinely expected you to get like 40 bug reports a week, ten of which were mine. Jesus. That... Okay, that explains a lot. I didn't realize many people actually used that feature. I was thinking in terms of small scale development, which is not what you're dealing with. That's my bad.

I still think that posting a known bug list somewhere is a good idea. It might cut down on duplicates, which would reduce the amount of sifting your team needs to do.

There are times when the flow is lower. During patches and big releases however, that's a zerg rush.

We sometimes post known issues lists, but usually there's a point to do so only when it's a really hot problem that can't be fixed quickly.

Comment

Originally posted by Ephemeral_Being

How about we do some bug fixes? And, I don't just mean the visual stuff (though that would be cool, too, if you're releasing a full photo mode - I vote you start with the Quarterstaff attack animation). I mean mechanically, parts of your game just do not work. Entire archetypes (Blood Kineticist, Tower Shield Specialist, Imitator, Incense Synthesizer, Unsworn Shaman) are borderline unplayable due to missing or incorrect class features. Items have properties that literally do not work, do not have visible descriptions, or have incorrect visuals. I've been filing bug reports for a year, and some things I noted as being broken on release have still yet to be addressed as we're coming up on the EE.

Do you guys have a master list of known bugs that need to be fixed? Because, I'd love to know if I can stop filing bug reports on issues that have persisted across multiple patches. Post it somewhere, say on your Discord or Forums, so we know "okay, they're aware Bl...

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Bug reports count in thousands weekly, sometimes daily. Just so you get the idea of scale. That for a team of just a few QA specialists. Of course a massive part of these bugs are duplicates or irrelevant info (mod-related bugs, misclicks, people trying to find game help via bugreport form etc.), but sorting them is a significant time sink in itself.

We're aware of majority of painful bugs. If you keep reporting them and they haven't been fixed yet, it doesn't mean we don't see them. Usually it either means they have less priority in comparison with something else, or require significant resources which may take some time to become available. For example, specifically the Blood Kineticist sits on the critical bug timetable for a few months now, but there are technical difficulties with some of its abilities that prevent it from going live. It's progressing though, if that'll make you feel better.

Don't forget that you always can tag me here if you find a certain iss...

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Comment

Originally posted by HankMS

Looks great, quick question: is the enhanced version a patch update for everyone that already has the game or do I need to buy it?

It's a patch.

Comment

Originally posted by iNNEAR

Vignette intended or a togglable option?

Option of course, you can see it lacking on the other two screens.

Comment

Originally posted by TJHammer3

Had a blast participating! Any word on when the winner will be announced and what their score was? I think I have a decent shot for the Normal run!

Hello! We'll post it in a few days.


16 Sep

Comment

As an Angel, you will mostly benefit from universal features (UI improvements, new photo mode, etc.), and will maybe trigger some of the newer epilogues. There's no Angel-specific story content in the EE, it's one of the most fleshed out paths as it is. So you may continue your playthrough normally.

Speaking as your Angel bro who finished the game with that path as well.


15 Sep

Comment

Originally posted by Tink2013

Probably wont see this but has anything been done about Spell Resistance being the only stat thats the same from unfair to story? If the toy box mod can change spell resistance why can't Owlcat?

It has been discussed some time ago that it'd be nice to implement this value being affected by difficulty, but it's very low priority at the moment.

Comment

Originally posted by LysanderFlare

I'm not again even a season pass 3 if DLC are good enough and that some stuff come into (Golden dragon stuff and chapter 5 stuff for instance)

If SP1 and SP2 DLCs show good results, that may become reality, who knows.

Comment

Originally posted by lopmilla

cool, hope it works out. is the financial performance good so far?

is a 3rd pathfinder game possible? or this has not yet been decided?

It's fine. But while the DLCs show an overall good reception in the polls (4-ish out of 5 for DLC3 for example), unfortunately that doesn't translate too well into reviews on Steam. They remain in the mixed zone, and of course that impacts sales negatively.

3rd game is not currently in plans for near future, but that doesn't mean it will stay that way forever. We still love Pathfinder and Paizo are our great friends and partners.