PDX_ladydzra

PDX_ladydzra



18 Jan

Post

by Eladrin

Hello everyone!

I hope that you all had a pleasant holiday season, and want to start off by thanking everyone that submitted feedback regarding the Technology Open Beta. That data we gained from these experiments was invaluable, so let’s get right into it.
Summary of Results​ As expected, the players that responded to the survey were overwhelmingly passionate players that have a ton of experience with the game. Nearly 70% of responses come from players that have over 1,000 hours played in the game. This is somewhat natural for an opt-in beta over the holidays with an intimidating feedback form, so I wanted to thank you all again for filling it out.

There was a strong consensus around the military changes (ship cost and upkeep), so we’ll likely be keeping those mostly as-is.

The technology changes were naturally more con... Read more

11 Jan

Post
Hello Stellaris Community!

We're proud to announce that #MODJAM2024 is available now! Get it here[pdxint.at]!



Now's the time where the Community gets to step in, and vote for your favorite submission. Vote for your favorite #MODJAM2024 Legendary Leaders here[pdxint.at]... Read more
Post
by MrFreake

Hello Stellaris Community!

I have to start off by saying how proud I am of all the participants this year. This year saw the most signups for Mod Jam we've ever had, the most design documents submitted, and (I think) the most final submissions. The modders have really put their all into these contributions, and I think they've turned out fantastic. I can't wait to see what you all think!

The Mod Jam mod will release today around 5 PM CET! You can subscribe to the workshop mod now, and get this new content as soon as it becomes available!

Today we're going to be talking about the final 11 submissions that haven't been seen, so without further ado:
Vizierch Raffar by ... Read more

04 Jan

Post
Hello Stellaris Community!

We’re back with another update on our annual Modder event: #MODJAM2024! Today is feature freeze for the Mod Jam. Essentially, Modders will have until 5 PM CET today to submit a feature-complete version of their submission.

It’s important to note at this stage, that not everything will work correctly. Modders still have another week to bugfix and polish their submissions. Would you like to help our modders test their submissions? Join us on Discord[discord.gg]! Join the Discord, get the PC role, and then look for the #help-test-the-mod-jam channel.

Later today or early tomorrow, we will be posting a link in that section of our Discord so the Communit... Read more

21 Dec

Post

by Eladrin

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Happy holidays everyone!

Much of the Stellaris team has already taken off for a winter break, but it’s time for our annual retrospective on the year and thoughts about where we’re going next.

We had three major releases in 2023 and a Custodian release.

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We started the year by telling the story of how you got the stars, with 3.7 “Canis Minor” and the First Contact Story Pack. In this story pack, we focused heavily on narrative origins, each one rivaling Toxoid’s Knights of the Toxic God for the depth of content contained wi... Read more

15 Dec

Post

by Eladrin

I'm pleased to announce that the Technology Open Beta that we first talked about in Stellaris Dev Diary #325[forum.paradoxplaza.com] is now available for your feedback.
Originally posted by author=Eladrin: Stellaris has undergone a significant amount of power creep over the years, and the speed at which we're able to burn through the entire technology tree is much higher than is healthy for the game. Due to ...
Read more

14 Dec

Post

by Eladrin

Hello everyone!

The 3.10.4 "Pyxis" update has been released today. Of particular interest in this week’s update are a fix that lets AI be more willing to recruit Scientists for exploration, a fix to certain modifiers doubling up, and some adjustments to negative leader traits.

3.10.4 "PYXIS" PATCH NOTES Balance
  • Significantly reduced the yearly chance for leaders to gain negative traits.
  • Due to player feedback, the Micromanager negative trait for Commanders now increases fleet upkeep instead of reducing command limit.
  • The Lethargic negative trait for Commanders now also reduces fleet upkeep.
  • The Nervous negative trait for Commanders now also increases disengagement chance.
  • Having the Antagonistic Diplomatic Stance will now appease yo...
Read more

12 Dec

Post
Hello Stellaris Community!

The Stellaris Team, and our partners at Republic of Gamers, are proud to announce the theme of this year's Mod Jam:
Legendary Leaders!



Modders will have until January 9th (feature-complete submissions are due January 4th + 5 days of polish/bugfixing) to create:​
  • One (1) Legendary Leader
  • Two (2) or more flavor events that occur after the leader has been hired
  • One (1) or more events that lead to the option to recruit the Legendary Leader
  • One (1) or more unique Solar System Initializer(s) where the event(s) to recruit the Legendary Leader begin
  • One (1) scripted_effect that will spawn your legendary leader's solar_system_initializer (to be fired from solar_system scope)

The full and official rules are availabl... Read more

07 Dec

Post

by Eladrin

Hi everyone,

The 3.10.3 "Pyxis" update has been released. This release focused primarily on stability, and the contents are identical to the Open Beta that was released on Tuesday.

3.10.3 "Pyxis" Patch Notes Improvements
  • Now ‘New Entries’ notification on the outliner tabs is cleared, even when switching between tabs using keyboard shortcuts.
  • Ulastar is now an advisor
  • Vas the Gilded is now an ambassador
Balance
  • Pre-FTLs in Federation's End now have their technological progress frozen
Bugfixes
  • Fixed a number of event or paragon leaders not being generated with the correct traits
  • Fixed envoys passively gaining XP
  • Fixed missing subtitle for Scout trait
    ...
Read more

05 Dec

Post
Hello Stellaris Community!

We’re proud to announce that signups for #MODJAM2024 are now open[docs.google.com]! This year our partners at Republic of Gamers are back, with some amazing prizes!



What is a Mod Jam?
Modders will get four weeks to make… something. We don’t tell them what they’re making until the start of the working time and modders are not allowed to use any content they’ve previously published. At the end of the working time, we’ll put everything together in a... Read more

04 Dec

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Originally posted by FryDay:
Originally posted by PDX_ladydzra: Our Devs are currently sorting out a resolution for crashing on Linux/Steam Deck; in the meantime they offer this workaround:

If you are crashing on startup, players have reported that starting Steam, disabling the internet, then loading the game bypasses the issue. Internet can be reenabled afterwards.

Any updates on this? Sure, there are work-arounds, but we really shouldn't have to jump through hoops to play. C...
Read more

01 Dec

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Can you report this on the bug report forums so our Devs can take a look at it?

You can find the bug report forums here: https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

Thanks!

30 Nov

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Going into further details would help me pass along info to our devs for a resolution. Some MacOS issues have been fixed, and we'd like to fix yours, too.

29 Nov

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Hi there! I checked in with our Devs, and they'd like you to make a post on the Paradox forums, and attach the crash logs so they can investigate, please!

You can find the logs in Documents > Paradox Interactive > Stellaris > Crashes -- please zip the folder created with this crash and attach it to your report.

https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

Thanks!
Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
We've seen a lot of reports from MacOS users that the latest version works for them, but hopefully some of them can chime in here for additional anecdata. :)
Post

by Eladrin

Hi all!

With another busy week of bugfixing, the 3.10.2 "Pyxis" patch is now live on all platforms. So far, 689,121 Astral Rifts have been explored by you.

This release contains a fix to a common MacOS crash, fixes to ship build costs being applied, and adds full customization to the outliner tabs.

To those of you that read Monday's post about the Beta[forum.paradoxplaza.com], some of this isn't news to you so you can skip to the end where I'll talk about the planned 3.10.3 and... Read more

28 Nov

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Can you advise what OS you are using, please? And if you are running any mods?
Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Our Devs are currently sorting out a resolution for crashing on Linux/Steam Deck; in the meantime they offer this workaround:

If you are crashing on startup, players have reported that starting Steam, disabling the internet, then loading the game bypasses the issue. Internet can be reenabled afterwards.

27 Nov

Post

by Eladrin

Hello!

We've just released an update to the Stellaris Test branch on Steam, containing the 3.10.2 patch that is currently in certification for release later this week. Of particular note, this release includes a fix to a common MacOS crash (that also turned out to be affecting other operating systems, just not quite as consistently) and full Outliner customization.

3.10.2 “PYXIS” BETA PATCH NOTES Features
  • Added custom tab functionality to the outliner
Balance
  • Paragon leader Nasuz Demetor is now reclassed as Scholar and only has one Destiny trait (Vibrant Storyteller)
  • Payback Origin: the "Declining Healthcare" modifier acquired during the "Out Of Warranty" event chain is now automatically removed after 5 years
  • The Agra...
Read more

22 Nov

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Our Linux and Steam Deck player are having issues that our Dev team is working to resolve. In the meantime, players have reported that starting Steam, disabling the internet, then loading the game bypasses the crashing issue. Internet can be reenabled afterwards.