PDX_ladydzra

PDX_ladydzra



28 Apr

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Yes -- Out of Sync errors are something the devs are specifically tracking as part of the coop beta. If you wouldn't mind, you can add your report to this thread on the Paradox forums.

https://forum.paradoxplaza.com/forum/threads/custodians-feedback-3-8-open-beta-oos-reporting-thread.1578883/

25 Apr

Post

by Eladrin and Petter Nallo

Over the past year we’ve been working on several things in parallel. While PDS Green in Stockholm was building the First Contact Story Pack, our colleagues at PDS Arctic in Umeå were working on a major project as well.



I’m extremely pleased to announce that Galactic Paragons, an expansion focusing on leaders and their impact on your empire, will be released alongside Stellaris’ seventh anniversary on May 9th.


Galactic Paragons is... Read more

24 Apr

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Would you consider reporting this bug on the PDX forums, please?
https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

21 Apr


20 Apr

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Can you help me narrow down your issue? Are you trying for PvE or PvP?

If you read through this Dev Diary, can you let me know where you and your friend(s) are having trouble?
https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-293-introducing-coop.1577064/
Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Here's some more info on joining co-op games, from the announcement thread:

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-293-introducing-coop.1577064/
Post

by Eladrin

Hi everyone!

The 3.8 ‘Gemini’ Coop Open Beta we talked about last week is now open! See this message[forum.paradoxplaza.com] for more details. We’ll be collecting feedback [forum.paradoxplaza.com]and Out of Sync ... Read more

13 Apr

Post

by Eladrin

Hello again!

Last week we went over the basic design of the Cooperative multiplayer system we’re currently working on, and we’re ready to announce that the Coop Open Beta is looking like it will be starting sometime next week. Though at this time I can’t give a precise date, I thought I’d provide a list of preliminary patch notes.

I expect that we’ll leave the branch up until the release of 3.8, and feedback will be collected in threads until April 30th. Stay tuned for more details once we can share them.

Release Notes​ Here’s a changelog of what will be present in the Coop Open Beta. This is only a small subset of what’s going to be coming in 3.8 - we wanted to keep the Coop changes relatively isolated in order to get better testing of the feature.

STELLARIS 3.8 ‘GEMINI’ COOP O... Read more

06 Apr

Post

by Eladrin

Hello everyone!

One of the major Custodian features planned for the 3.8 ‘Gemini’ update is the addition of two cooperative gameplay modes. Up to five players will be able to control the same empire and work together to play the game as a team.

Two Modes of Play​ Surveys suggested that there are two distinctly different reasons people want to play together.

  • I want to play a PvE game of Stellaris with my friends, either to teach them how to play the game or to have a more relaxed game where we can share the duties of empire management.

Stellaris is a complex game, and learning to play can be difficult without a guiding hand. While some people learn well by watching informative videos created by the community, others might do better playing alongside a frie... Read more

05 Apr

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Let's stay on topic, please.

03 Apr

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
I did some digging when this happened on my own Deck, and the Paradox launcher team is aware of the issue. In the meantime, I've since used this fix found on the Paradox forums:

https://forum.paradoxplaza.com/forum/threads/paradox-games-not-working-on-steam-deck-after-launcher-update.1564662/post-28714848

If you're not a Linux pro (I'm not) and aren't sure how to make this happen, let me know and I'm happy to share the exact steps.

30 Mar

Post

by Eladrin

Happy Thursday!

Thanks to everyone who answered our User Research survey as well as to everyone posting in our Custodian Diplomatic AI Feedback thread[forum.paradoxplaza.com].

Originally I was planning on just talking about what was going into 3.7.4, with a potential release date next week, but things went a bit better than expected and as of this morning the 3.7.4 patch has been released. Unless something major crops up, the next Stellaris update is expected to be the 3.8 ‘Gemini’ release during Q2.

This patch includes another adjustment to pre-FTL civilizations being too keen on... Read more
Post

by PDX-Loke

Hello,

While you were busy upgrading cloaked fleets at enemy starbases and buying multiple galatrons, the team has kept on fixing and tweaking.
The 3.7.4 patch is ready and available for download now.

Please find the patch notes below.

STELLARIS 3.7.4 PATCH NOTES
BALANCE AND IMPROVEMENTS
  • Pre-FTL civilizations now have a chance of having a "close call" when nuclear war threatens to break out.
  • Payback Origin
      * If you defeat the Debt Collectors three times, the MSI will use the Humiliate war goal against you instead of trying to vassalize you * The Debt collectors won't bug you anymore if you're currently at war with the MSI * Fixed Payback war goals to ensure you can't vassalize or impose ideology on homicidal ...
Read more

23 Mar

Post

by Eladrin

Hi everyone!

It’s now been a bit over a week since the First Contact Story Pack released, and it’s been great hearing your stories and experiences.

While some things slipped through into the initial release, like the Great Filter becoming nigh impenetrable if nobody’s watching, overall Canis Minor was the most stable release we’ve ever had on Stellaris - to the point where red flags were being raised whether the Crash Reporter was working properly.



A couple of days ago we pushed the 3.7.3 hotfix to take care of a few of the more pressing issues.

STELLARIS ‘CANIS MINOR’ 3.7.3 PATCH NOTES
Fixes and Changes
    ...
Read more

20 Mar

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
As a note: the devs generally do not check Steam, because they are busy working, but the Community team does (hi!) and we pass issues along to them as needed.

14 Mar

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Can you report this on the bug report forums so our Devs can take a look at it?

https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/

Thanks!
Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
There are several things you can try to fix this issue, try each of these steps in order, and attempt to load the game after each one:

1. Disable all mods
2. Verify Local Files (Steam) - Right Click Stellaris, Right Click Properties, Go to Local Files and click ""Verify Integrity of Game Files""
3. In the launcher, go to Settings, and change your Video Settings to Borderless Fullscreen or Windowed mode
4. (In Windows) Go to Settings, Add/Remove Programs, and Uninstall Paradox Launcher v2. After relaunching the game, let the launcher download updates, and restart the game again.

If none of these things work, go to support.paradoxplaza.com and open a ticket. Customer Support will be able to help you troubleshoot this issue!"

02 Mar

Post

by Alfray Stryke

A staple of sci-fi that has long been missing from Stellaris is the ability to have fleets and stations capable of being cloaked and hiding from enemy sensors. With the addition of Awareness and improvements to interactions with pre-FTL civilizations, we felt that First Contact was the right place to explore how cloaking could be added to the game in a meaningful way, tying into warfare, exploration and espionage.

When we set out to design the cloaking and counter-cloaking systems our goals were that:
  • Science ships should be able to equip cloaking devices to allow exploration of space regardless of if another empire has closed their borders to you.
  • Observation posts should be capable of being hidden from the pre-FTL civilizations they were observing.
  • ...
Read more

23 Feb

Post

by CheerfulGoth

Nothing unites people more than a common enemy.

You know how the story goes: space invaders attack, and the people of the world unite, casting aside their differences to stand together against a shared threat. Together, they defeat the more advanced enemy, who foolishly underestimated the plucky underdogs.



But what happens after the story ends? The former invaders are still out there, and they won’t be fooled again. An awkward reunion is unavoidable.
I'm CheerfulGoth, a content designer on Stellaris, and this is the story I wanted to tell with Payback.

Payback is the “sibling” of Broken Shackles, two origins united b... Read more