PDX_ladydzra

PDX_ladydzra



07 Sep

Post
Hello Stellaris Community!

The 3.9 "Caelum" update is currently scheduled to release on September 12th!

This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to previously released DLCs, plus a plethora of other bug fixes, AI and performance improvements. We’re going to go through some of the major features of this new update so that you can hop in and start playing on day one!

You can read the full patch notes on the Stellaris forums here.[forum.paradoxplaza.com]

[... Read more

06 Sep

Post

by Eladrin

Hi everyone!
We're a day earlier than normal today because we wanted to make sure you had a chance to look at the release notes before the AMA event we’ll be holding on /r/stellaris from 15:00--17:00 CEST [CA note: 9am to 11am EDT / 6am to 8am PDT] . Bring your questions, we’ll bring answers.



The 3.9 ‘Caelum’ update is likely to be released next week if everyt... Read more

04 Sep

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
In your steam library, right-click Stellaris, click properties, browse to Local Files > Browse local files button.
Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
I'll pass along to the Devs!

31 Aug

Post

by Eladrin

Happy Thursday!

Thanks for all of the feedback you’ve provided in the 3.9 Open Beta, and the surveys that you’ve filled out[www.surveymonkey.com]. We greatly appreciate the opportunity to get your eyes on things early, and it gives us a chance to see how you’re using certain things and tweak them before the actual release. As always, things in the beta are subject to change before release, and some things in there are still placeholders.

We’ve been polishing it and chiseling away at the various issues you’ve found, and are updating it today with some additional changes, and have opened up a ... Read more

24 Aug

Post

by Eladrin

Hi everyone!

This week we’ll be going over changes to Humanoids, Necroids, and more. We’ll also look at how habitats have changed over the past few weeks, and when you’ll get to play with them and give us direct feedback. (Spoiler: Now.)

First, I want to make a correction to the infographic we posted in Dev Diary #308[forum.paradoxplaza.com] - due to a misunderstanding, I had the “lava” and “geode” humanoid lithoids listed as two separate portraits in the infographic, but they’re going to be variants of the same portrait. I apologize for the error.

... Read more

23 Aug

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
It looks like you've tried most of our standard troubleshooting tips, but we've got one more for you:

Manually delete /Stellaris/ and redownload:
-- (in Steam) Right Click Stellaris, Local Files, and click Browse. Delete the contents of the /Stellaris/ folder that opens (do *not* delete the /Stellaris/ folder in /Documents/, as it contains your save files and custom empires).

If your game doesn't work after you've done this and then reloaded, go to support.paradoxplaza.com and open a ticket. Customer Support will be happy to work with you!

21 Aug

Post

by MrFreake, chirumirushiroz​, rodahtnov​, gordon_cmb​, and idm7449​

Hello Stellaris Community, and chad-mod-enjoyers the world over!

Today we’re here to highlight some overhaul mods. From technologies, to government types, the galactic imperium, and traditions, this collection of mods might just have something that speaks to your inner swolefin!

Too much reading for a Monday? We’re also proud to feature Michael~ for the first time on Stellaris Official on YouTube, with a video highlighting these four mods:


Like this content? Subscribe to Michael~ on YouTube!

Without further ado, this first mod needs no introduction to just over 140 thousand of you, but in order... Read more

17 Aug

Post

by Eladrin

Hi everyone, long thyme no see.

This week we’re continuing our exploration of the improvements the Custodian Team is making to Species Packs in the upcoming Stellaris 3.9 ‘Caelum’ Update, as well as some of the other stuff we’ve been up to.


Too much reading for a Thursday? Watch the video Dev Diary instead!

First up are some improvements to the Environmentalists civic.
Environmentalists​ Although the initial version of the Ranger Lodge and the Ranger jobs for the Environment civic were good, we felt that they could be improved upon.

Changes this civic has seen are:

  • The number of Ranger jobs provided by the Lodge now s...
Read more

10 Aug

Post

by Eladrin

Welcome back!

In this week’s dev diary, we’re going to explore some improvements the Custodian Team is making to the Lithoids Species Pack in the upcoming Stellaris 3.9 ‘Caelum’ Update, and then a few other new features.

Before that, I have an announcement to make regarding Species Pack Pricing.

Announcement Regarding Species Pack Pricing​ Stellaris Species Packs started as purely cosmetic add-ons, consisting of portraits, ship sets, city sets, and advisor voices. They’ve come a long way since them, now including a much greater variety of content. While the exact spread of features varies by pack, they now all include things such as origins, civics, traits, events, and new mechanics.

As Game Director, I’m especially pleased with how the Custodian Team has improved the quality of the older packs. They’ve added ne... Read more

03 Aug

Post

by Eladrin

Happy Thursday!

This week we’re looking at another of our Summer Experiments, though this one unfortunately didn’t work out as well as we had hoped.

Class-based leader limits.​

Why are you looking at this?​ Galactic Paragons reintroduced a limit to the number of leaders you could recruit at one time, and while it was a soft cap that you could exceed, experience gains were reduced and once you hit twice the cap, all leader experience gain stopped. In subsequent patches, we relaxed some of the numbers and added more ways to increase the cap, but it’s still a rather unpopular system that could use some work.

Currently, the presence of a less valuable leader (like a General) takes up the same “space” as something like a Scientist or Admiral, which leads to some unsatisfying gameplay decisions.

I ... Read more

27 Jul

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
There are several things you can try to fix this issue, try each of these steps in order, and attempt to load the game after each one:

1. Disable all mods
2. Verify Local Files (Steam) - Right Click Stellaris, Right Click Properties, Go to Local Files and click ""Verify Integrity of Game Files""
3. In the launcher, go to Settings, and change your Video Settings to Borderless Fullscreen or Windowed mode
4. (In Windows) Go to Settings, Add/Remove Programs, and Uninstall Paradox Launcher v2. After relaunching the game, let the launcher download updates, and restart the game again.

If none of these things work, go to support.paradoxplaza.com and open a ticket. Customer Support will be able to help you troubleshoot this issue!
Post

by Eladrin

Hi everyone!

I hope your summers have been going well! I got a bit sunburnt, but today we’re back and ready to talk about some of the promising experimentation we’ve been doing with the Habitat system.

We’ll be going through the entire development process in this dev diary, so there’s going to be a lot of ideas that were interesting but were subsequently discarded for various reasons.

Why Are You Looking at Habitats Again?​ The Stellaris Custodian team looks to three primary categories when deciding what to pursue:
  • Directives: Things dictated by me, the Game Director, usually for long term strategic reasons.
  • Community: Things you ask for. Pain points, quality of life improvements, bug fixing, and other good ideas from the community.
  • Passion: Things the individ...
Read more

20 Jul

Post

written by: MrFreake, jasonpepe, AlphaAsh, Jamesfire, corsairmarks, michaelmakesgames

Hello Stellaris Community!

You’ll be pleased to know that dev diaries are currently scheduled to return next week! In the meantime, we are going to take this opportunity once again to highlight some of the lesser known mods from the Steam workshop.

This week, we will be looking at mods that add internal political interactions within your empire, from new factions, to leveling your rulers, new mechanics for vanilla civics and even an industrial overhaul. This is an exciting lineup of mods, and – judging by the sheer number of people who are interested in an Internal Politics rework – one of these could be just the mod you were looking for. handwave

If you’re a Modder, and are interested in having your mod featured in a future Mod Highlights, ple... Read more

18 Jul

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
Are y'all still running into this issue? Do all players have the same checksum?

13 Jul

Post

written by: MrFreake, Mute, Risker34, corsairmarks, michaelmakesgames

Hello again Stellaris Community,

Welcome to our third mod highlight! It’s been quiet around the office this week, as most of the devs are off enjoying the 15 minutes of Swedish summer. So we’re back with another Mod Highlight on Thursday! We expect to see weekly Dev Diaries start up again in this spot on July 27th.

In the meantime, because we like talking about Stellaris, we’ve been doing these Mod Highlights – with the assistance of some of our Modders – to show off some Community-made mods that might not necessarily show on the frontpage of the Stellaris Workshop.

This week’s mod highlight is themed around diplomatic mods. These mods will allow you to perform new diplomatic actions against the empires around you, build new things, new ways to generate trade, and... Read more

06 Jul

Post

by MrFreake_PDX

Hello Stellaris Community!

During this year’s summer vacation in Stockholm, we’re doing something a little different: each week we will be highlighting a selection of the fantastic mods made by our modding community. As some of you may know, unless you own one of the most popular mods, or submit something brand new to the workshop, getting discovered on the workshop is.. difficult. We hope to help out some of our modding community, and highlight some of those mods that might not otherwise be seen.

In this week’s Mod Highlights, we have a selection of mods that will add more unique species and give you more abilities for existing species in your galaxies.

Apparently we’re not the only ones who have seen calls for gaseous/energy based species, as our first mod clearly shows:

# # # #

Unofficial ... Read more

29 Jun

Post

by MrFreake_PDX

Hello Stellaris Community!

One of the things I’ve always wanted to do as a part of the Community team is to try and come up with a format to better highlight Community mods. The Steam workshop is a wonderful, almost magical place, but from a Mod Creator’s perspective unless you’re in the top 20 most popular mods (a hard place to reach after mods that have been there 7 years), or post a brand new mod (that gives you 7 days on the front of the Workshop, if you’re lucky), your mod will never be seen by someone who doesn’t actively search for it.

Since it’s summer, and it’s the time for experiments, we’ve started a small-scale experiment to see if we can highlight some of the lesser well known mods in the workshop. This is currently limited to a small group of modders, but should it turn out to be popular, we would like to eventuall... Read more

23 Jun

Comment
    PDX_ladydzra on Steam Forums - Thread - Direct
As a way-more-casual Stellaris player myself, the Starter Pack has been more than enough for me. Plus, if you know someone who has the DLC, if you play with them, you get to try out the stuff they own. This won't be the last time our stuff goes on sale, promise. :)

22 Jun

Post

by Eladrin

Hello everyone!

Midsummer approaches, and with it, holidays.
Stellaris: Free to Play​ We want you and your friends to have a reason to celebrate too. As we announced last week, Stellaris will be free to play on Steam from the 22nd to the 26th.

With the addition of Co-op (that is, up to five players playing as the same empire), there’s never been a better time to introduce your friends to Stellari... Read more