Peanits

Peanits



22 Apr

Post

As the release of the 5.7.0 update approaches, we want to share some changes we’ve made between the Public Test Build (PTB) and the full release thanks to your feedback. We gave you a lot to read on the matchmaking tests earlier this week , so we’ll keep this one sho...

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19 Apr

Post

Over the past few weeks, we’ve run a series of short matchmaking tests based on various feedback we’ve received. These ranged from making the matchmaker faster, stricter, various combinations in between, and yes, even disabling Skill Based Matchmaking and reverting to the old Grade Based Matchmaking. 

We want to start by thanking everyone who took the time to share their thoughts about each of the tests. While we’re able to track things...

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05 Apr

Post
    Peanits on Steam - Thread - Direct

IMPORTANT In order to improve patch times, we have restructured the game files. Future updates will be significantly faster, however, opting in or out of the 5.7.0 Public Test Build will require a very large download.

Progress & save data information has been copied from the Live game to our PTB servers on March 29th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

FEATURES
  • UI Update - Added an indicator to the Searching for Friends popup when loading data.

CONTENT
  • Visual Update for the Haddonfield Map.

General
  • Difficulty ratings for Survivors have been removed
  • Difficulty ratings for Killers are no...
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04 Apr

Post

Important

In order to improve patch times, we have restructured that game files. Future updates will be significantly faster, however, opting in or out of the 5.7.0 Public Test Build will require a very large download.

SC...

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28 Mar

Post

Spring is in season and we’re looking to shake things up a bit! To thank everyone coming by for our Matchmaking Tests, we’re kicking off some spring cleaning fun!


Duration: March 28th 2PM ET - April 8th 2PM ET

If you already have the game open, you may need to restart for these changes to take effect!

During this period, enjoy these bonuses:


Boost...

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25 Mar

Post

It’s everyone’s favourite time of the month, reading time. We’re back with another developer update, a series of posts where we go into detail on changes coming to Dead by Daylight. This time around, we’ve got a mix of balance changes and quality of life improvements. Without further ado, let’s get this show on the road.


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Post

Since we launched our new matchmaking system last year, we’ve received a wide variety of feedback and suggestions for improvements. Some of you have asked for fairer matches, even if it means waiting longer, while others have asked for faster queue times above all else. This makes sense since region, time, role and ratings can all affect matchmaking, and some folks are looking for a casual experience while others are more competitive.

With that i...

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23 Mar

Post

RELEASE SCHEDULE

PC & CONSOLE

Update: 11 AM EST

NOTE: Update times vary slightly per platform. If you don't see the update right away, it's coming!

PATCH NOTES

...

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24 Feb

Post

It’s been a little over a week since Sadako crawled out of the well and into the Public Test Build (PTB), and we’ve been watching closely to see how she performs. Now that we’ve had a chance to go through all your feedback, we’ve come up with a list of changes which we’ll be implementing in time for the Chapter’s release.

As a reminder, these are by no means the only changes The Onryō will ever see. Between a PTB and full release, we’...

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09 Feb

Post
    Peanits on Steam - Thread - Direct

CONTENT Boil Over
  • Changed to give 33% of current wiggle progress when falling from great heights (was a flat 25% increase)
Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.
  • Changed "Rite of The Executioner" Daily Ritual to require sending 2 Survivors to Cages of Atonement (was 4)

BUG FIXES
  • Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.
  • Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be ...
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08 Feb

Post

RELEASE SCHEDULE

PC & CONSOLE

Update: 11 AM EST

PATCH NOTES

https://forum.deadbydaylight.com/en/kb/articles/323


02 Feb

Post
    Peanits on Steam - Thread - Direct
Features Beta Feature
  • Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions

Content
  • The Coldwind Farm - Fractured Cowshed map has been re-enabled.
  • The Crotus Prenn Asylum - Father Campbell's Chapel has been re-enabled.

Bug Fixes
  • Fixed an issue that caused tooltips to linger in the Settings menu
  • Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.
  • Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.
  • Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.
    ...
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01 Feb

Post

RELEASE SCHEDULE

PC & CONSOLE

Update: 11 AM EST

PATCH NOTES

https://forum.deadbydaylight.com/en/kb/articles/313


25 Jan

Post

Important

Due to an increase in file compression, Steam players will have to download almost the entire game. Thankfully, this means this build is ~20GB smaller than usual.

This change is the first step in reducing future...

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11 Jan

Post

In our last Developer Update (https://forum...

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05 Jan

Post
    Peanits on Steam - Thread - Direct


The Player Test Build is an early build of the final release available through a BETA-branch of the Steam version of Dead by Daylight.

As with all early builds, there are some bugs and known issues that the team is already working on. Please check our list in the Patch Notes before playing, and leave us your feedback and additional bug reports in the links down below!

CONTENT JANUARY 2022 DEVELOPER UPDATES https://forum.deadbydaylight.com/en/discussion/302821
https://forum.deadbydaylight.com/en/discussion/302915

SCHEDULE PTB g... Read more
Post

The Player Test Build is an early build of the final release available through a BETA-branch of the Steam version of Dead by Daylight.

As with all early builds, there are some bugs and known issues that the team is already working on. Please check our list in the Patch Notes before playing, and leave us your feedback and additional bug reports in the links down below!

Content

January 2022 Developer Updates

... Read more

03 Jan

Post

Welcome back! Hopefully your New Year’s resolution was to read more, because here comes part 2 of this developer update. In case you missed it, you can catch up on part 1 here: ...

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Post

Happy New Year! We’re back after a quick break and jumping right back into things with another developer update. Like last time, there’s too much to go through in one sitting, so check back tomorrow for part 2. Most of this will appear in the upcoming Mid-Chapter, but we also wanted to be a bit more transparent with what we’re working on for the future. For the sake of clarity, we’ve marked anything that’s for a later update with “Future”.


...

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15 Dec

Post

RELEASE SCHEDULE

PC & CONSOLE

Update: 11 AM EST

PATCH NOTES

https://forum.deadbydaylight.com/en/kb/articles/308