Peanits

Peanits



11 Dec

Post

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed. 
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that...
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Post

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed. 
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that...
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05 Dec

Post

For the past few months, we have been hard at work on an update to the forums behind the scenes. While our forums have their own charm, we want to bring them up to date and make them more inline with the rest of the game. We've tried out some different themes in the past, and we've taken your feedback from those tests to create something unique to Dead by Daylight. At this point, we're close enough to a final product that we're ready to share the changes with you.

Please keep in mind that this is a work in progress; some artwork is not final, there may be some placeholder stuff lying around, and there are some issues that will be fixed before this goes live. Some of the new features may not be available right away when we first launch this update.

Without further ado, here's a preview of what's to come for the forums.

Desktop

Layout

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Post

BUG FIXES

  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked. 
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder. 
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted. 
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped. 
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby. 
Post

BUG FIXES

  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked. 
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder. 
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted. 
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped. 
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby. 

02 Dec

Post
https://youtu.be/ugEewm3eJNI

RELEASE SCHEDULE

STEAM

Update planned: 11AM ET

DLC planned: 12PM ET

WINDOWS STORE

Update planned: 11AM ET

DLC planned: No ETA

PS4 EU & NA

Update planned: 11AM ET

DLC planned: 12PM ET

XBOX

Update planned: 11AM ET

DLC planned: 12PM ET

SWITCH

Update planned: 11AM ET

DLC planned: 12PM ET

PS4 JAPAN & ASIA

Update planned: 11AM ET

DLC planned: 10PM ET

Content

Lore

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29 Nov

Post

Since the release of Tome I Level III earlier this week, we have been keeping an eye out for feedback regarding the difficulty of challenges. While we intended for challenges to get gradually more difficult from one Level to the next, between your feedback and playing through the Tome ourselves, this most recent Level ended up being a little harder than we’d like, creating frustration for those who just want to complete the Tome and Rift. With this in mind, we have decided to reduce the requirements for most Level III challenges. 

When we originally planned the Tome and Rift, we had designed it in such a way that you would ear...

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22 Nov

Post

Stats are back at last! We've taken some time to gather some data and make some fancy graphs for your viewing pleasure. Be sure to let us know if you'd like to see more regular stat releases in the future! Since it has been a while since we last shared stats, these graphs show data from the past three months unless otherwise stated. Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.

Note: If you're having trouble viewing the charts, clicking on them will open a larger version.


Killer power vs. popularity

Starting off with how frequently killers are played compared to how well they tend to do on average. A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping.

... Read more

14 Nov

Post

Welcome to the November edition of our Developer Update, a series of posts detailing upcoming changes and our progress on ongoing issues. As always, we’ll start by recapping on previous topics before jumping into future updates.

Dedicated Servers

For a little over a month, dedicated servers have been live on the PC version of the game. Over the course of this test, we have often been asked why the servers were left on without any updates. We’d like to take this opportunity to explain a little more about this test.

First and foremost, we can tweak certain values behind the scenes without requiring a game update. T...

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06 Nov

Post

BUG FIXES

  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby. 
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual. 
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu. 
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete. 
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators. 
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map. 
  • ...
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Post

BUG FIXES

  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby. 
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual. 
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu. 
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete. 
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators. 
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map. 
  • ...
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Post

RELEASE SCHEDULE

STEAM

Planned: 11AM ET

PS4

Planned: 11AM ET

XBOX

Estimated: 11AM ET

Windows Store

Estimated: 11AM ET

SWITCH

No ETA yet

Status Update on the Nintendo Switch

We are still working on getting the update ready for the Nintendo Switch. In testing, we discovered some platform specific issues that prevented us from releasing the mid-chapter at the same time as other platforms. We are currently testing a potential build and hope to release it as soon as we are confident with its performance. The Switch will jump straight to version 3.2.2 when the update goes live.

PATCH NOTES

PC

...

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04 Nov

Post

Note: This roadmap may be updated over time to include new information as it becomes available. Be sure to check back often.

November 2nd

In-game

Cosmetic Release

November 4th

Other

Altruism Experiment Sign-Ups

November 6th

In-game

Cosmetic Release

November 13th

In-game

Cosmetic Release

Tome I: Level 2 Unlocks

November 14th

Forum

Developer Update

November 20th

In-game

Cosmetic Release

November 27th

In-game

Tome I: Level 3 Unlocks


29 Oct

Post

Release Schedule

Steam

Planned: 11AM ET

Released: 11AM ET


PS4

Planned: 11AM ET

Released: Live

XBOX

Planned: 11AM ET

Released: Pending

Switch

No ETA yet

Content

The Archives

https://www.youtube.com/watch?v=GWK7ieKRrYE

You can find more information on The Archives here: ...

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25 Oct

Post

Our plan was to release the 3.3.0 Mid-Chapter update along with the Withering Blight event on October 22nd, but due to some instability with the build, we decided it was best to postpone the launch until the major issues are resolved. We would like to take this opportunity to fill you in on what’s going on and where we stand with the 3.3.0 update.

What caused the delay

Given this is one of the largest updates for the game, including a large amount of changes and new content, some issues are unfortunately bound to pop up.

First, in order to support the new features, we needed to update the backend which h...

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09 Oct

Post

BLIGHT IS BACK!

For a limited-time, the 2018 Hallowed Blight outfits are available at discounted prices!

  • 25% OFF The Doctor’s Foul Bile outfit: 900 AC (was 1200 AC)
  • 25% OFF The Huntress’ Growth Surge outfit: 900 AC (was 1200 AC)
  • 25% OFF The Trapper’s King of the Hooks outfit: 900 AC (was 1200 AC)
  • 25% OFF The Hillbilly’s Osseous Carcass outfit: 900 AC (was 1200 AC)
  • 25% OFF The Wraith’s Seeping Hollow outfit: 900 AC (was 1200 AC)
  • 25% OFF Dwight’s Vigo’s Apprentice outfit: 900 AC (was 1200 AC)
  • 25% OFF Claudette’s Vigo’s Pupil outfit: 900 AC (was 1200 AC)
... Read more

08 Oct

Post

We are happy to celebrate the most horrific time of the year, where the stench of rotting Pustula Plants fills the air across the Entity’s realm. Soon, the Withering Blight event will be upon us, and we don’t want you to go unprepared. 

Classic Tricks 

In addition to spooky campfire decorations, some staples of past Halloween events have returned, including: 

  • The Will O' Wisp flashlight 
  • The All Hallows' Eve Lunchbox 
  • The Pustula Petals offering 

You can find these limited time items scattered throughout newly generated Bloodwebs and in chests for the duration of the event. Yo...

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07 Oct

Post

For the past few months, we have been reviewing the Nurse and her add-ons. We are pleased to say that these changes will be available in the upcoming mid-chapter update, and we would like to take a moment to share some insight into thought process behind them. 

There were several things we wanted to address when revisiting the Nurse. First, all killers should have 4 common, 5 uncommon, 5 rare, 4 very rare and 2 ultra rare add-ons- the Nurse previously did not meet this condition as she was created before this standard was put in place. Many of her add-ons also had downsides or effects that hindered players' muscle memory, caus...

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02 Oct

Post

We are back with another edition of the Developer Update, a series of posts detailing our progress on upcoming features and known issues. This time around, in addition to the normal topics, we’ll have sneak peeks on some changes coming in the mid-chapter update. 

Matchmaking 

Recently, the matchmaking system was changed to use the highest rank in a Survivor group when searching for a Killer. This change prevents groups from using a single low ranked player to abuse the matchmaker and get less experienced opponents. 

We are on the lookout for any potential edge cases that may remain. To give you an idea of what is...

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01 Oct