Peanits

Peanits



27 Jan

Post

We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.  

...
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24 Jan

Post

This post is a written recap of our Q&A livestream. If you'd prefer to watch the stream itself, click here: https://www.youtube.com/watch?v=3Aoe1H282oY


News & ANNOUNCEMENTS

We will be at PAX East. There will be no booth, but we will have a DBD party.

The Lunar New Year event is on now. Log in this week for some exclusive charms, and next week for some exclusive cosmetics.

A hotfix is coming soon.

Known issues:

  • Decisive Strike is not working with madness skill checks against The Doctor.
  • Rank achievements unlock at random (you will not be banned...
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21 Jan

Post

Here, you can find a list of any newly reported known issues following today's update. Please be sure to check here before reporting a bug!

Rank Achievements Unlocking Randomly

We are aware that rank achievements are unlocking incorrectly. Do not worry, you are not at risk of being banned for this.

Decisive Strike does not stun the killer sometimes

We are looking into scenarios where Decisive Strike does not stun the killer in spite of succeeding the skill check. If you create a bug report, please be sure to let us know which killer you were playing against when this happened.

Totem and survivor pickup issues on Badham Preschool

Due to a collision change, some totems cannot be cleansed on Badham Preschool maps, and survivors cannot be picked up when next to certain objects. The map and its offering have been disabled until this issue is hotfixed.


20 Jan

Post

RELEASE SCHEDULE

STEAM

Released

WINDOWS STORE

Released

PS4 EU & NA

Released

XBOX

Released

SWITCH

Released

CONTENT

The Doctor Update

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16 Jan

Post

Note: This roadmap may be updated over time to include new information as it becomes available. Be sure to check back often. Entries marked (TBC) may be shifted around at any time.

JANUARY 6TH

Forum

Designer Notes: Doctor, Ruin & Gatekeeper

JANUARY 7TH

In-game

PTB opens

JANUARY 8TH

In-game

Dedicated Servers enabled for PS4

Winter Sale (In-game Store)

JANUARY 13TH

In-game

Rank Reset

JANUARY 14TH

Forum

3.5.0 Q&A thread opens

JANUARY 15TH

In-game

Cosmetic Release

Winter Sale ends (In-game Store)

JANUARY 16TH

Website

Doctor Update News

YouTube

Mash It Up

JANUARY 21ST

Website

News (TBC)

JANUARY 22ND

In-game

Cosmetic Release

JANUARY 23RD

Twitch/YouTube

3.5.0 Q&A Livestrea...

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06 Jan

Post

Welcome to our Designer Notes, a series of blogposts presenting the fine details of upcoming design changes. Today, we’ll be going over the first update of 2020, which includes changes to The Doctor, the Gatekeeper Emblem, and Hex: Ruin. 

DOCTOR UPDATE 

In the next mid-chapter update, we will be changing core elements of The Doctor's gameplay. He's been a polarizing figure since his release, and we felt it was time to revisit his kit with an eye to making it less frustrating to play against him. We will keep his core identity as a Killer who shocks people with electricity and causes them to go insane, suffering several...

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18 Dec

Post

What is the relation between Rin and Kazan Yamaoka (Spirit and Oni)?

Kazan is Rin’s great, great, great, great, great grandfather. Kazan attracted the Entity through his dark actions and forever cursed the Yamaoka bloodline.

Why did you decide to give Oni his own chase music? Does it mean that Killers will get own chase music from now on?

This is something we’re looking into. We’ve tried it in the past with The Demogorgon and it was well received. We’d also like to consider creating unique chase music for Killers that are updated. The Doctor will be receiving his own unique chase music when he’s updated, for example.

Can we get the Oni power to work like PC? His movement during demon dash is weaker and his flick is non-existent with max sensitivity.

We have tweaked the rotation limitation on the newer hotfix patch, both PC and console should now have the same limitation. Tweaking the sensitivity or rema...

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11 Dec

Post

Release Schedule

Steam

Update planned: 11AM ET

PS4

Update planned: 11AM ET

Xbox

Update planned: 11AM ET

Windows Store

Update planned: 11AM ET

Nintendo Switch™

Pending. The Switch™ version will receive both the 3.4.1 and the 3.4.2 hotfixes simultaneously.

Patch Notes

Steam

https://forum.deadbydaylight.com/en/discussion/112053/

PS4

...

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Post

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed. 
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that...
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Post

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3 seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed. 
  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that...
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05 Dec

Post

For the past few months, we have been hard at work on an update to the forums behind the scenes. While our forums have their own charm, we want to bring them up to date and make them more inline with the rest of the game. We've tried out some different themes in the past, and we've taken your feedback from those tests to create something unique to Dead by Daylight. At this point, we're close enough to a final product that we're ready to share the changes with you.

Please keep in mind that this is a work in progress; some artwork is not final, there may be some placeholder stuff lying around, and there are some issues that will be fixed before this goes live. Some of the new features may not be available right away when we first launch this update.

Without further ado, here's a preview of what's to come for the forums.

Desktop

Layout

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Post

BUG FIXES

  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked. 
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder. 
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted. 
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped. 
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby. 
Post

BUG FIXES

  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked. 
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder. 
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted. 
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped. 
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby. 

02 Dec

Post
https://youtu.be/ugEewm3eJNI

RELEASE SCHEDULE

STEAM

Update planned: 11AM ET

DLC planned: 12PM ET

WINDOWS STORE

Update planned: 11AM ET

DLC planned: No ETA

PS4 EU & NA

Update planned: 11AM ET

DLC planned: 12PM ET

XBOX

Update planned: 11AM ET

DLC planned: 12PM ET

SWITCH

Update planned: 11AM ET

DLC planned: 12PM ET

PS4 JAPAN & ASIA

Update planned: 11AM ET

DLC planned: 10PM ET

Content

Lore

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29 Nov

Post

Since the release of Tome I Level III earlier this week, we have been keeping an eye out for feedback regarding the difficulty of challenges. While we intended for challenges to get gradually more difficult from one Level to the next, between your feedback and playing through the Tome ourselves, this most recent Level ended up being a little harder than we’d like, creating frustration for those who just want to complete the Tome and Rift. With this in mind, we have decided to reduce the requirements for most Level III challenges. 

When we originally planned the Tome and Rift, we had designed it in such a way that you would ear...

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22 Nov

Post

Stats are back at last! We've taken some time to gather some data and make some fancy graphs for your viewing pleasure. Be sure to let us know if you'd like to see more regular stat releases in the future! Since it has been a while since we last shared stats, these graphs show data from the past three months unless otherwise stated. Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.

Note: If you're having trouble viewing the charts, clicking on them will open a larger version.


Killer power vs. popularity

Starting off with how frequently killers are played compared to how well they tend to do on average. A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping.

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14 Nov

Post

Welcome to the November edition of our Developer Update, a series of posts detailing upcoming changes and our progress on ongoing issues. As always, we’ll start by recapping on previous topics before jumping into future updates.

Dedicated Servers

For a little over a month, dedicated servers have been live on the PC version of the game. Over the course of this test, we have often been asked why the servers were left on without any updates. We’d like to take this opportunity to explain a little more about this test.

First and foremost, we can tweak certain values behind the scenes without requiring a game update. T...

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06 Nov

Post

BUG FIXES

  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby. 
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual. 
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu. 
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete. 
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators. 
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map. 
  • ...
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Post

BUG FIXES

  • Fixed an issue that caused players not to lose pips when disconnecting from a match by accepting an invite to a private lobby. 
  • Fixed an issue that made it impossible to gain progress on Rite of the Last Breath daily ritual. 
  • Fixed an issue that could cause a crash while in the Collection tab of the Archives menu. 
  • Fixed an issue that could cause a crash when entering the Archives.
  • Fixed an issue that caused level 4 of the Tome to appear when opening the Tome if level 1 was fully complete. 
  • Fixed an issue that caused Survivor shadow models to appear in front of bubble indicators. 
  • Fixed an issue that caused some item auras not to appear correctly when viewed with the Plunderer's Instinct perk. Please note there is still an issue with toolboxes, we are still working on a fix.
  • Fixed an issue that made it impossible to cleanse a totem on a specific tile in the Family Residence map. 
  • ...
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Post

RELEASE SCHEDULE

STEAM

Planned: 11AM ET

PS4

Planned: 11AM ET

XBOX

Estimated: 11AM ET

Windows Store

Estimated: 11AM ET

SWITCH

No ETA yet

Status Update on the Nintendo Switch

We are still working on getting the update ready for the Nintendo Switch. In testing, we discovered some platform specific issues that prevented us from releasing the mid-chapter at the same time as other platforms. We are currently testing a potential build and hope to release it as soon as we are confident with its performance. The Switch will jump straight to version 3.2.2 when the update goes live.

PATCH NOTES

PC

...

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