Porosite

Porosite



26 Jul

Comment

Originally posted by WeRocksM8

Can we atleast get a ban ban on new champs (can't ban new champs) or blind pick?

That already exists. Draft mode on PBE doesn't have bans.


25 Jul

Comment

Originally posted by KnightTea

why not add one for all only when a new champion comes out its not something permanent and it should fix the dodging problem.

OFA isn't something we're able to just turn on and it works. If we went that route, we'd need to dedicate dev time and resources to making sure the new champ is even playable in that game mode. And the team that would be giving those resources is the same one that is working on the different modes for live. This means even less RGMs or lower quality RGMs than what we put onto live.

This is only the current state of where resources are put and could change in the future when priorities change, but for now OFA just for PBE champ releases isn't within budget.

Comment

Originally posted by Schwachsinn

How do they work, technology-wise? Do you merge a hotfix into a branch that is targeted by an automated system starting up game server instances?

More or less yeah. Can technically get into the weeds and say we bypass the branch and bandage the servers directly, but you've still got the right idea.

The core is we don't need to merge into branch, build, then upload and set up the new build in the servers. I do this for many other fixes, happy I don't need to do it for number tweaking too.

Comment

Originally posted by ItsLowbo

The part of the micropatch that caused this issue has been reverted. We're now working on reapplying it without the Illaoi bug.

Have I ever told you how much I love micropatches. So easy to apply, easy to revert. None of that redeploy nonsense with needing to create new builds and force everyone to patch again.


22 Jul

Comment

Originally posted by GreatRam

Aren't they different servers though?

Some of our infrastructure is connected between the different regions. Logins for example aren't isolated to only a single region.

Comment

Originally posted by Porosite

Assuming we don't hit hurdles with it being activated. The NB specific activation time in the article in 11:59pm as a buffer.

Comment

Originally posted by NinjaBoom

Any ETA on when its going to be up on NA?

Comment

Originally posted by Cao_Bynes

Hey not to be a bother but its not live on NA but apparently live on EUW, is that supposed to happen or just on my end?

Nope not enabled on NA yet. We're staggering turning on NB worldwide to keep from spiking server load with its enable.

Comment

Originally posted by Imhotep0

On PBE they had custom games for Nexus Blits available, any reason they aren't out on live yet? Was looking forward to that :(

Heyo! We have them enabled on PBE to verify stability. If we do enable customs on Live, it won't be when Nexus Blitz gets enabled. It'll be days or even a week later, assuming the call is made that it's stable enough at all for 10.15.


13 Jul

Comment

A number of bug fixes have gone out for crashes as of today's PBE deploy (finished about 2 hours ago). Reply here with a new ZIP of your Logs if you're encountering a game crash still. Also include what behavior you experienced leading up to the crash if you can!

A decent number of the crashes being experience are related to the DirectX 11 testing we're doing on PBE right now. DX11 will be disabled on PBE with Wednesday's update for the rest of the 10.15 PBE cycle so we can finish preparing 10.15 for Live release.

Comment

Originally posted by OmArB_1

is there any solution yet?

No solution yet. Team is back at it today following the weekend. I think we're good on Logs now. Just a matter of finding the right fix before pushing it out to PBE. Don't have an ETA though.


10 Jul

Comment

Originally posted by OmArB_1

Sry but the servers are down i can't even login into the client, and as they said it needs 1 more hour so i will try tomorrow is it okay?

yup that's fine! I'll be bringing the servers back up in probably 20 minutes.

Comment

Originally posted by OmArB_1

I will try it now

ehh I'd wait an hour or so. I'm about to bring the server down.

Comment

Originally posted by OmArB_1

It has been 3 days and i have been trying to play a single game , when i find a game, after champ select, the screen goes black for like 3 mins and them back to client with a reconnect button. I tried the "initiate full repair" but still didn't work. Tried most of the solutions on the internet and none of them worked for me, even if i try a custom game and if i try the tutorial it goes back to client and tries to repair with a timer(about 5-6 mins) https://gofile.io/d/pTMBXf

Doesn't look like you sent any logs from matchmade games. Could you delete your Logs folder, then play a matchmade game to reproduce this crash, close the game and client, then ZIP your whole Logs folder (it should generate a new one) and share that here?

Comment

Originally posted by ouvar12

yeah now all we need is some way to stop the 30 mins it takes to get into a game because if anyone picks the camp they want they dodge, every time. Took me and a friend just under an hour to get into game without either of us wanting to play lillia

Definitely open to suggestions on ways to reduce dodging. Things off the table are permanent One For All (or any other non-permanent game mode) because that's way too much overhead cost on the modes team to maintain that rotating game mode every single patch, and increasing the penalty for dodging, because PBE is by nature less than stable and we don't want to make the experience of losing connection or having a poor connection worse by penalizing you for that.


07 Jul


27 Jun

Comment

Originally posted by IncProxy

I'm curious, what do you guys manage during your release?

When a patch is still in dev mostly making sure everything gets into the patch build safely and stabilizes on PBE. We work with each of the different dev teams if they need help getting any specific fixes in, or triaging the best way to go about implementing a fix. We coordinate with testing partners, release and live production folks in Tencent and Garena, making sure the build is ultimately stable for the different regions globally. We then are the ones pushing buttons to get the new patch onto Live servers for Riot regions, and we monitor health on live and are kind of the shepherds and gatekeepers for devs getting fixes to Live safely during the life of the patch. Overall it's a weird mix of product and people management, live production, and a some QA skills.

Comment

Originally posted by Oopsifartedsorry

Ahh my bad lol. I got too excited and assumed it indicated something big. Since you’re the most active of them on Reddit I figured you were the most senior/experienced member of the team. But you’re right, speculation is indeed fun. And yes you’re being watched XD, I’ve been way too excited since I saw that tweet. I’m always on the lookout for hints.

No worries! @kami_banani on Twitter is the newest member to the release team and is also posting pretty regularly about her patch stuff if you want another RM to follow.

Comment

Originally posted by Oopsifartedsorry

Summer Event that was said to be held sometime in July (most likely next patch, as Riot confirmed that it will be coming along with Nexus Blitz).

I think it’s 10.15 not next patch. Nexus blitz will be 10.14 (next patch) but I don’t think the event starts at the same time. The person who releases the patches (/u/porosite) took a break from 10.11 but they said they’d be back on 10.15 (I’m assuming they wanted to give some new guy experience) which means something big was happening on 10.15 and they needed the main person behind the wheels. https://twitter.com/riot_porosite/status/1265685303185960960?s=21

Then a few days ago they freaked out over someone mentioning patch 10.15 instead of 10.14 saying something about the patch being leaked, which I assume is something huge related to the event.

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Read more

I have been summoned! Also I feel very watched right now...

Not gonna say one way or the other what's right and wrong with guesses for the upcoming Summer Event (speculation is fun, whether right or wrong!). I'll elaborate on my job and team though, since there's some misunderstanding there.

So I'm a release manager for League, and there are four of us total who rotate owning a patch. That just means I run 10.11, then 10.15, then 10.19, etc. Another would then run 10.12, 10.16, etc. That's all I meant when I said I'd be back for 10.15. There's too much to do with one patch for any of us to manage more than one patch at a time.


25 Jun

Comment

Originally posted by yenwood

It's been 1 more month since then, u/Porosite has disappeared from Reddit

He posted a comment 2 days ago?

Huh. Reddit pings me when tagged in comments but not posts. TIL