Reav3

Reav3



15 Oct

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Originally posted by KILLERCRACK

Happy 10 years!!

Who in your opinion is the best designed champion in league? also do you have any funny or cool stories that you havent told before?

Best designed Champ in LoL? Though probably controversial in this subreddit but to me it's probably Yasuo. He has had a solid winrate in all elos of SoloQ for along time, which is hard to accomplish for a non-ADC. He sees some competitive play without being pick/ban. He also really embodies the feeling of playing a Samurai and is the most played Champion in the game.

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Originally posted by RiotAugust

i'm sad

Me too, at least the last Champion he designed is his most ambitious one to date

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Originally posted by Username1906

A lot of the time, champion design begins with a certain archetype or gimmick (for example, Tahm Kench was based on the phrase "fishtank" while Yuumi was designed off the familiar archetype) in mind.

What archetype would you like to explore to develop into a full champion?

Yuumi ended up a familiar, but she didn't start that way. She just started with the goals of making a enchanter who remains attached to a ally more then 50% of the game. We also wanted to make a enchanter for our core enchanter audience since we didn't feel like we have made a Champion for those players since Nami. She ended up a familiar as the Discovery phase went on. RiotEarp while exploring different concept for the Champ had one image of a fat lazy Cat, which the whole pod loved, as the cats are generally thought of as lazy, which thematically fit perfectly for a Champ that never really walks themselves in game. This is what led to explore Yuumi and then narrative was excited about the idea of her being some witches familiar since she was a magic cat.

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Originally posted by What_is_this_rework

Why did aatrox end up changing such a dramatic amount from his original concept. You said yourself that people really liked his thematic so why did you guys end up changing it so much. It cant have been for balance reasons due to the sheer amount you have changed him over the past year.

On a side note how do you guys feel about akali and aatrox being changed so constantly every patch, even after they were adjusted to be easier to balance. Do you think you will ever reach a good "balance" for them or are they candidates for another rework similar to how ryze got reworked a bunch.

With Aatrox of survey data showed that players really liked his theme of demon blade wielder, but really disliked his gameplay. He was like is the bottom 3 lowest scores of all Champions for gameplay. I wanted to try something with Aatrox based on that data, which was basically the "Start over" with his theme, since the theme was so liked while the gameplay was so disliked. The idea was to basically take his visual theme, and create a fully new kit that really delivered on that visual theme.

In the end that was extremely successful as he had one of the largest jumps in playrate of any VGU we have done, if you look at is historical average playrate pre and post VGU. Unfortunately, this upset not only mains for the Champions but a lot of the community that didn't even play him and created a mistrust for future VGUs, where players were afraid there Champ would change as much as Aatrox did.

Since we know from data that a majority of players play a Champ for visual the...

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Originally posted by Username1906

Sion rocked as a VGU, not only in how good it was but the impact it had on the game's desgin. I consider his rework a starting point of modern League.

Fun fact: RiotScruffy was actually the designer on the Sion VGU

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Originally posted by OnlyAnEssenceThief

Kai'Sas hook, for example, came from the idea that BravoRay came up with when he was doing concept exploration for the champion. He came into one DNA meeting with this awesome drawing of this "Void Diver" her called it and said that it was Kassadins daughter.

Now all we need is a Kass VO update to complete the father-daughter reunion!

Currently Kassadin doesn't even know his daughter is alive, so it wouldn't make sense for his VO to change right now

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Originally posted by CalmYourNeckbeard

A season 3 champion added before Vlad.

Amazing.

EDIT: Another season 3 champion

Well currently Vlad's gameplay is pretty solid, which is what is currently keeping him of the list

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Originally posted by ploki122

I share this with my entire leadership team though as well as our Stakeholders, get feedback, then refine it.

I'm curious, has a design ever gotten a "no-go" from leadership or stakeholders, or does it tend to be minor feedback?

Well it can't get a no-go from leadership, I show that to them to get there feedback and thoughts. When I said that I meant the Champions Team Leads, which I consult with to create the Champions Roadmap and Strategy. I don't think stakeholders have every given a no-go to a design, but we have gotten plenty of design feedback from Meddler, for example, that have caused us to change or alter a design, for the better imo.

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Originally posted by Ilyak1986

I know SoloQ winrate is low, but she is a hard champ to master, so that's to be expected

How does her winrate at a high amount of games compare to other champions with equal numbers of large games? If she doesn't do better than them, what's the point of incurring the misery premium when trying to learn her?

Furthermore, Kai'sa also has a pretty demanding kit, but her average winrate in Diamond+ seems to be a little on the low end, but not damnably so like Akali's (or worse).

Also, Irelia, who has rock bottom solo queue winrates, poor main winrates, and also sees noticeably less play in pro than Akali, after her kit got decimated (nerfs to every one of her skills--Q minion damage/range, W destroyed, E range and CD nerfs, R losing its disarm, passive losing shield shred). What are the plans to actually get Irelia back to health? Even the streamer Riot brought into HQ to consult on her rework got so burned out trying to play her again...

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Kai'Sa is a bad comparison because ADCs have a lot of transferable skills, since they mostly rely on Orb walking and AAs, which once mastered easily transfer to other ADCs. This is why ADCs have much less winrate variance, with the exception of Kalista because her passive actually effects the AA core loop, which makes the skill not transfer well. Champions who rely on there abilties have much less transferable skills, so when a new player picks up Akali they can't rely super heavily on previous masteries.

Currently both Akali and Irelia have very healthy and strong playrate, and while they are hard to master many players genreally find them worth putting in time to learn, so I don't think it's that big of a problem. I think both of those Champions are strong once mastered right now, and giving them strong SOloQ winrates would make them absurdly strong in players hands that take the time to master them. I don't think it's bad for the game to have difficult to master Champion...

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Originally posted by Moonboy65

Will it also have splash update stuff?

No, this is no longer handled by Champions Team. I think Splash team wants to start these back up again sometime, but I don't want to speak for that team

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Originally posted by Zoli_Ben

Would it be a Morde/Urgot/Swain/Nunu level one?

For sure

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Originally posted by Zoli_Ben

What are the strongest option candidates besides Mundo Shyvana Nocturne?

Rammus, Olaf, Quinn, Cho'Gath, Shaco, Skarner

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Originally posted by brian9709

Speaking as an Akali OTP I wouldn't say she's is in a good spot. Her kit is way too strong in general and that's why she doesn't go away from competitive even after all the changes. One question, shouldn't an assassin champion have a strong early game and a not so good late game? Why after the update Akali early game is still one awful mess and she's a beast late game?

I don't think its required that every Assassin has the same points in the game where they are strong. Kat has been in a good place as a late-game scaling Assassin for awhile now.

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Originally posted by Nedyr97

I don't fully agree with you. It depends on individual champions. Some champions fair much better than others, Udyr for example is horrendous visually and gameplay wise. However, you have champions like Riven, Lee Sin, Yasuo, Zed, Fizz, Ahri etc. that have such dynamic kits that even if you released them today, they'd fit right in with the newly designed kits we see.

For sure. I'm not saying every Champ will need a VGU, I'm just saying that Champs sometimes get added to the list over the years

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Originally posted by Kabukey

What exactly is it that makes you "optimistic"? Not trying to hate, I'm just curious. After all his play-rate has again dropped to his old play-rate from before the rework (according to u.gg atleast) and in the Asol-subreddit it's mainly posts asking for a revert.

I'm optimistic right now because his depth is higher then it has been in along time as seen in the link below. This means that's while his playrate is similar, people that are playing him are playing him more often, which could mean some are finding him more satisfying to play. This may drop back to historical numbers though, which we will monitor.

https://imgur.com/a/Dgycd4W

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Originally posted by Soxviper

Would you say Zoe's hook is stealing summoner spells or catapulting one shots from wacky angles?

Zoe's hook is her super long range burst. The summoners spells are more of a unique input that make her feel very different to play then other Champions, which is also important, but isn't really a super unique output

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Originally posted by GrandMasterOfCool

u/Reav3 how high is Quinn on the priority list? As a an assassin lover like yourself, could you imagine a ranger/companion assassin combo working out in league?

She on the list but not super high. I think she could be really cool when her time comes, might throw her on the next "Choose a VGU" poll to gauge community interest, though I haven't finalized who will be on the next one yet

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Originally posted by MaliciousMetal

Thanks for the response!

Yeah, League's greatest strength is definitely it providing a constantly changing experience, which keeps it fresh and fun throughout the years.

And while Mordekaiser definitely changed more compared to "modernized" kit approaches like Akali and Warwick, he still retains a lot of his core gameplay hooks while amping it up to eleven.

Speaking of Morde, I just wanted to say thank you again for coming in and giving us great feedback on the VGU. As seen in the imgur link below Morde was one of our most successful VGUs of all time and I believe that part of that came success from your visit with the team.

https://imgur.com/a/sSfZqfq

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Originally posted by Soxviper

Even after all her nerfs?

Yes, I love playing her to much to stop

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Originally posted by Waterstealer

here's a vague one, will the next toplaner be more of a bruiser, tank, or skirmisher?

Ask me again tomorrow