Reav3

Reav3



16 Oct

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Originally posted by videodragoon

This would break qiyana

If played Qiyana on the new map changes. It’s pretty damn fun


15 Oct

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Originally posted by Eternity-ab

What’s your favorite champs to play? And does blitz give you nightmares because he does for me :D

My favorite Champs to play are Zoe, Akali, Fiora, Sion, Talon, Vladimir, Jinx and Soraka

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Originally posted by FlashnFuse

How do you guys feel about the current state of Diana? Is she on any kind of internal gameplay update list?

Also, might a propose changes that make moonlight affect ALL of her spells?

We are currently working on a small Diana update, hopefully we can ship it sooner then later

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Originally posted by WatermelonCalculus

Isn't he frequently banned?

How does ban rate figure into evaluation of champion design?

Ban rate is a sign of frustration but it's also a hard stat to make decisions off of because popularity also factors into ban rate. Usually if a Champion is very popular and frustrating to play against, or is just a hard carry that has the ability to take over the game they draw a higher ban rate. Ban rate in pro play is a better indicator since they are usually not picking a Champion just because they are fun to play or have a really cool thematic.

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Originally posted by dengitsjon

What would be the Champion with the least amount of stat changes? Not including bug fixes, actual number changes. Would they be considered the "best designed" champ since they would require smaller amount of fixes?

Not sure but I dont think that alone would qualify as "Best designed" Champ. It would be a factor, but kit satisfaction is also a factor to good design, since at the end of the day we are trying to design a fun game, and fun champions. If a Champion had zero balance changes but nobody played the Champ it would hard to call it the best designed champ in the game

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Originally posted by EROTIC_RAID_BOSS

I'd argue thats because they're thematically niche, personally. Like Illaoi could be an assassin she still wouldn't be popular. Idk to me it just seemed like a given that morde's theme would be pretty resonant, he was held back by gameplay or art, like aatrox.

Im not hatin, just surprised you guys were surprised

moreixtalchampspls

Ixtal is definitely a region we want to expand at some point, especially since we really only have one Champions point of view so far

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Originally posted by QUINN_VALOR_VGU_WHEN

There's been a lot of criticism about the skintight spandex too, particularly around her midsection area which seems dangerously exposed for a warrior. Don't get me wrong, I love LoneWingy's art -- her designs are some of my favorites (Yorick and Galio ftw <3). Was there ever any consideration to maybe give her a tabard or something so that she wouldn't look so bare in this area and perhaps a bit more regal?

Her goal on the armor was to convey that she was a squishy champion rather then a tank or even bruiser, as Kayle is super squishy in game.

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Originally posted by RTSUbiytsa

How is Fiora viewed internally? In a healthy position, or are there some Rioters that want to make significant changes?

I only ask because, and I am not exaggerating, playing Fiora has genuinely changed my life and the way I see myself. I had very low self-confidence and would basically just play so that my team didn't hate my guts, always second guessed myself, etcetera. Playing Fiora and having the amount of agency and skill expression she has has, over the years, allowed me to break that shell and become a different person.

Also, thank you to everybody who reworked her. You guys are the best.

We think she is in a great spot, glad she had such a profound effect on your life

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Originally posted by pulo97

Dumb question, but how do you read those graphs? I mean, why is every champion a line (and a pretty messy one) instead of a point?

The line represents there historical playrate. Each point is a patch. The thicker the line the more recent the patch

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Originally posted by WingedSun

/u/Reav3

I am not sure if my question will get answered, but it doesn't hurt to attempt.

When designing Kayle's new VGU, what was the decisive decision in removing her helmet past her 2nd stage of Ascension? Her face hidden away behind a helmet was iconic and I have seen the concept art of really nice ornamental helmet designs that would have been cool for her to have. If not a helmet because you wanted her face to be seen, than why not have her obtain a Halo after she lost the helmet, to heighten her angelic persona? Her new design is great, but I am curious to know and understand the removal of the helmet and or not replacing it with a halo through her ascension stages.

It was largely because when we brought Kayle mains in we found that many players actually thought of unmasked Kayle as Kayle. Also a majority of her skins have her unmasked, including her most played skin Aether Wing. There was a division among Kayle players on whether they associated Kayle with the masked or unmasked version of her, so we felt representing both was the best way to get both versions of Kayle in the game

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Originally posted by EROTIC_RAID_BOSS

Do you have any metrics on how much more minor changes increase playrate? From small vgus like ezreal or morgana, to simply updates for voice overs, splash arts, or gameplay alone?

For example the recent Ashe voice over, though obviously she also got a legendary skin that will skew results there.

Also are you doing updates to voice overs etc when they happen or is that a different team?

I love the recent Ashe one and I'd really like to see more as a big lore fan, but I understand they aren't big movers overall. But for example it'll be kind of weird if Lucian doesn't get one, you know what I mean?

VO updates and VU's have never increased playrate. The only times we see increased playrate is when we update a champions gameplay. Morgana had a pretty big playrate jump with her VU, but that is because the minor udpates we did made her more viable in the mid lane, where we saw the playrate growth come from

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Originally posted by PoolPartyTaliyah

Video or article?

Blog. like a majority of them have been

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Originally posted by nikolateslafanboy

Urgot went through some drastic changes with his VGU as well. Why do you think there wasn’t a huge backlash on that occasion like it did with the Aatrox rework?

Hmm, well Urgot's playrate was almost non-existent. Urgot was also a much older and outdated Champion than Aatrox.

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Originally posted by CSDragon

What counts as a non-traditional marksman? In my mind, there hasn't been a single traditional marksman since Jinx, everyone since her has been 525 range or less and focused on spell damage and mobility

U will find out soon

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Originally posted by EROTIC_RAID_BOSS

I actually have no idea how you guys thought the sauron/arthas f**king death knight character would be niche tbh

Most juggernauts tend to be niche outside of Garen/Darius. Also Morde was historically pretty Niche

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Originally posted by darkhero7777

Will the next few reworks be the champions from the voting thing we had earlier?

The next 2 VGUs will be Fiddle and Voli, the 2 that won the player choice vote

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Originally posted by jjay554

You have to think about zoe's W at all times during a teamfight though. It makes everyone be extremely careful with how they use sums; least they gave zoe tools to destroy the whole team.

Sure but she isnt the only burst mage with a strong CC (Morgana/Syndra)

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Originally posted by wanttoplayh0ckey

thoughts on CertainlyT?

One of the best designers I have been lucky enough to work with in my entire career in game development.

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Originally posted by Soxviper

Is this different from gameplay hooks?

A lot of time they are the same, but not always

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Originally posted by Kellthulhu

From what I've read, it seems that the personality of the current aspect is formed from equal parts host and the aspect itself. In the short story about the previous aspect leading a darkin to kill other darkins, Myisha seems to be more heartless and unkind than Zoe seems. Is that because Miyasha had a different personality, or is that a part of Zoe as well that we don't really get to see?

The aspect lets Zoe have control a lot of the time because it finds her entertaining when she is in control