literally any news on the fiddlesticks rework please
Tomorrow in the Champions Roadmap
literally any news on the fiddlesticks rework please
Tomorrow in the Champions Roadmap
What is a "high level concept"? I've seen Rioters throw the word around a few times.
Like the high level concept of Sylas is "Stealing Ultimate's" or for Yuumi it's "Permanent attachment"
Oh shit thats hype building for the next couple champs q: ima be sad if you end up not releasing it now
Be sure to check out the Champ Roadmap tomorrow :P
Zoe's appearance and theming seems based off Neil Gaiman's Sandman's Delirium, is that correct?
It wasn't. Zoe's theme was inpsired by the anime magical girl archetype. We saw how popular the Star Guardian skinline was with players, which made us realize how resonate the magical girl archetype was with our players. We didn't really have that archetype in the game as a Champion yet, so it was something we wanted to explore and we felt it worked really well with Zoe's opportunity space
I play both these champions more than any other and while Akali finally seems like she might be fine (still fun to play even if she's harder to win with than most), Irelia feels really bad right now.
I can't think of another champion who I can have a three kill lead on, double the cs of my lane opponent, and still get easily solo killed in lane by my opponent.
Sad to hear she's not in line for a bit of a change given how low her pro play presence and solo queue winrate is. (She's still playable but she doesn't feel like she has the x factor Akali has that makes you feel like you can win if you get ahead.)
If her pro play presence remains very low we will likely have room for some small buffs. We will keep an eye on it
Do you think Yuumi is good character design? Especially paired with tanks in the botlane like Garen?
Not sure if Garen/Yuumi is healthy for the game long term but in general I think Champions that create unique and interesting strategies are good for the game. Wish we had more, tbh.
Which champion does the design team think has the highest skill cap? You've designed them after all q:
It hasn't been released yet ;)
/u/Reav3 Hi Reav3! Is there any chance you can tell me if Lee Sin OR Riven are getting an Ezreal-type VGU sometime in the future to improve their model's idle/attack/posture animations?
Currently we don't have either in the works. I would love to do a Lee Sin VU someday, though I wouldn't touch his gameplay
Any fiddlesticks and/or volibear rework updates?
I will have a update on them in the Champion Roadmap tomorrow
Do you have any plans to improve on the gameplay of some of the more niche champions who fail at breadth and depth of play or don't hit thematic goals in their kit? Champions like Aurelion Sol or Kindred for example are oftentimes considered "wasted potential" even if everything but their gameplay is good, if not great for some.
In short, how willing/likely is Riot to do purely gameplay overhauls to some of these picks that the community believes aren't living up to their potential?
You mean like bigger changes then the recent Ivern/Asol changes we did?
/u/Reav3 What champions would you consider for an Ezreal size update other than Kennen, Jax, Blitzcrank and Jarvan IV?
Malphite probably
): It's a shame, he's one of the most brilliant minds at your studio. Does he have any proteges, or people he's made a big influence on? I really liked DZK's designs, even though he ended up being fired.
I think he has had a strong effect on most all the designers he has worked with on Champions Team
So you define gameplay hooks by the opponent's experience? Rather than how the player themselves play (or input) the champion?
We define them by both, but it is much harder to create a unique output, which is why we generally build kits around that. The designers on Champions team generally don't find it difficult to come up with exciting and unique inputs. Its required for a champion to have one, but it's not essential to green lighting a champion
ooh, glad to hear about it, maybe it is the champ that will make me play as ADC. Hope to see it soon
The Champ she is working on is not a ADC, I will talk about that Champ in the Roadmap tomorrow though
Can you please share nicher champ breadth and depths like Nunu, Swain, Urgot?
Sure
Urgot https://imgur.com/a/4BwJ6A1 Nunu/Swain https://imgur.com/a/zo5MTAQ
/u/Reav3 and /u/RiotScruffy , any possibility for some Sylas love? Also don't you think that Jungle sylas (and balancing him around it) would be much healthier than midlaner? What happened to the changes to his AS from before 9.19? are they scrapped or just moved to other patch after Worlds?
Yeah it looks like Sylas was overnerfed, we will msot likely look into some small buffs to him at some point soon
I get what you're saying about the play rate numbers, but what the squiggly heck am I looking at with this chart?
I posted a comment in the top of this chat that explains how to read the chart. Each point on the graph is a patch, the thicker the bar the more recent the patch. X axis is total games the Champion gets played in a patch and Y axis is the amount of times the same Champion gets played by the same player
Players in Surveys and Playrate jump. Curious to see who are the highest up there (and also for my favourite champ, Urgot)
I think Poppy was the highest we have ever done in survey scores. Akali and Irelia were extremely high as well, as they were really resonate and loved at launch, most of the concerns came later once we had to nerf them a lot.
As far as playrate jumps Mordekaiser and Aatrox were the 2 highest jumps, but both of them had a lot of room to grow. Irelia and Akali are the 2 most popular VGUS we have ever done, both of which have had very high playates, despite the nerfs, since there launch. There jumps weren't as high because neither started from as low as a playrate as many other VGUs.
As a bonus here is the Urgot playrate jump, which was also very big
oh i see, sorry for the misunderstanding, now i must say thanks to both for the amazing job :)
Ill let them know! The next Champ coming out that LoneWingy did Concept art for is one of my personal favorites yet!
I don't understand. Stealing copies of summoner spells sounds unique enough on its own, no?
Sure, but it doesn't effect they way other players in the game play that much, it's mostly isolated to Zoe (which is what we call a unique input) Gameplay hooks are usually unique outputs, which mean they cause the other players in the game to play differently. For example, Yuumi's Q is very unique is that it follows your mouse, this feels very unique for Yuumi since no other Champion can do this, but playing with or against it doesn't feel to different then most skill shots. Yuumis Attach mechanic on the other hand makes the players in game playing with and against Yuumi think about the game different and play different, which makes it a unique output. Unique outputs are good because that is what causes gameplay variation from game to game, and keeps LoL from becoming boring, since u have to think about the game differently depending on which Champs are in the game. We generally want every Champion to have a unique input and output it gives game variety (due to the output) but als...
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