RiotDashiJador

RiotDashiJador



10 Jan

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Hello! This page should still be there. Please reach out to support!

We will have our QA review though it could be a bug related to specifics so reaching out to support ensures we make your account is all in working order!


20 Dec

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Hello! We have a fix slated in 15.2 for this. Thank you for letting us know. :)


18 Dec

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Originally posted by eyounan

Optimizing the bots for new players is a hard problem, so I respect the work you guys are doing. Here are a few problem spaces that I believe need improvement:

- Wave management. The bots do not have the ability to freeze/push waves based on the state of the game. For example, being able to see the bots push a wave quickly, then rotate to secure dragon would be a valuable mechanic for new players to learn.
- Lane assignments. The lane assignments feel rigid. The lanes that bots are assigned to are the lanes that bots will generally stay in unless specific situations arise. They might head to mid if mid is being pushed in and help out for a bit, but then rotate back to their original lane assignments quickly. This is obviously very hard to get right, but for example, being able to see bots rotate for neutral objectives (e.g., Voidgrubs/Dragons) on their timers while assigning other bots with TPs/split push power opposite lanes would tea...

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Thank you for your thoughts! I will share these with the team as we want to improve the bots in early Q1 to both increase the skill + improve their current playstyles. :)

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Originally posted by eyounan

This seems to be fixed now. What are you feeding your developers?

Chomps, Runners, and uncrustables. Also if you have recommendations on how to improve the bots for new players, please give suggestions!


17 Dec

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Originally posted by Andrexo9

Hello i hope you can fix the champion killing that doesn't grant gold!

We have a ticket to fix this in the next patch! Please let us know if there are any other problems you notice.

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Originally posted by 3arthworm_J1m

So is it actually 15.1? Or 25.s1.1

😭

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Hey thanks for the feedback! Can you give us more information on when Bots go AFK?

Specifically:
Sometimes they'll stand still and do nothing

Also, there is currently nothing slowing down their attack speed, so any videos of this would be highly valuable:
When the bots try to fight the dragons or baron, their attack speed will become slower and not able to use their skills to fight them

Also, we have a fix out for the TP problem that should drop next release :)

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Hey, glad you like the feature! Our team worked hard on it :)

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Thank you for the feedback! We will investigate now and see if we can get a fix out :)


10 Dec

The Multiplayer Practice Tool is available to play now on PBE.

Any and all feedback and bug reports are appreciated, tell us here! Now get out there and try everything out!

External link →

22 Oct

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Our QA will sweep these issues and start to ticket them to add to the backlog! We are doing some tech debt improvements towards the end of the year which should keep these issues from cropping up in the future :)


21 Sep

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Originally posted by King_Nathh

Hi bit of an unrelated question but why were some champions (Renekton, Jax etc) removed from the bot roster? and any chance of bringing them back?

We are not able to have both bot systems work together as they are implemented completely differently and cannot run in tandem. We are slowly over time rebuilding the champion bots with the new system with a focus on champs that help new players learn core mechanics and play styles with a long term goal of rebuilding (or building new!) most League champs.


17 Sep

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Hello! We are currently focused on improving the new player experience between levels 1-10 so it is unlikely we will be adding a higher difficulty at this time. We will be looking into improving the delta between beginner and intermediate bots though to better cater to new players at those skill levels as right now they feel generally the same.

For custom games, we do not have plans to add any additional bots or unique features for the foreseeable future. Once we have a solid additional set of bots available in Co-op versus AI though, we will go in and add them to Customs. (Currently only Ekko is available in Co-op and unavailable in customs.)

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Originally posted by Argimlas

Hello, I just tried one custom game and it really seems better. Bots are actually fighting you and each other.

However, there are plenty other thing that would need some improvement. So I have just one question - is there currently somebody, who is actively working on improvement of bots in customs/co-op?

Thank you.

Hello! Feel free to include what you see as experiential issues (or even wishlists of what you want to see more of!) over in the PBE Subreddit as we review all of those as a team for backlog and prioritization We really appreciate players who write out their pain points or wishlists of what they wish the bots do.

Right now, our team owns the New Player Experience systems so a lot of our current focus is on improving the new player experience for players level 1-10. So while we are frequently improving the bots, it is with a lens of helping new players learn League. (For example, bots are way too difficult right now for new players so prioritizing ways to reduce their difficulty.)

Long way to say, yes we as a team are actively working on the bot improvements -- but probably not on features that would be heavily noticeable to custom game mains, co-op versus AI mains, or active players who enjoy a co-op versus AI every now and then. Though we are capturing requests f...

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Originally posted by styr

Thanks for the fix DashiJ! Is there any chance we will see the bots that are available in custom games become available for co-op vs ai?

Hello! Currently, all Custom Game bots are available in Co-Op versus AI, though the rate they show up might be different as our team comp builder picks champs at random based on their lane and role. :)


16 Sep

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Originally posted by eyounan

This was a bug that leaked onto the main server. I opened a thread on r/LeaguePBE but it couldn't be triaged in time:

https://www.reddit.com/r/LeaguePBE/comments/1fcl44q/custom_game_bots_ignore_enemies_for_long_period/

However, good news is that the bug is gone on PBE, so hopefully by 14.19 they won't be completely broken.

Yep yep, shout out to u/eyounan for flagging to us on the PBE forum, your feedback is always appreciated.

This issue should be fixed on live now!

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Hello! We are fixing this asap. We fixed it on PBE but it was unfortunately missed on pickup to live! I will write here when I have confirmed it has rolled out to live.

Thank you for flagging and we appreciate your feedback!

EDIT: This should be fixed on live regions now. Thank you again for letting us know


10 Sep

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Originally posted by Frostzera

The ADCs not building boots bug was fixed, but now i see the bug where bots stop using teleport when it becomes "Unleahsed Teleport" and I went through a few replays to confirm that. Also Nautilus bot does not use his Q offensively, to the point where there is nothing between you and him but he does not use it unless someone cc you first, but he tries to use it defensively even when he doesn't have range to hit a wall, casting the anchor on nothing and dying. There is another trend I saw that is bots tend to not use their skills to fight off super minions when the nexus is open, making them lose the game by just auto attacking minions while the enemy team goes baron or something. Thank you and the dev team that work on the bots for the amazing project, new bots that can jungle and use TP and items is something I've been asking riot for almost 10 years and it makes me very happy to see it come to life and to be able to help improve it

Thank you for the feedback and support! The team and I are currently focusing on some improvements to the new player experience so we really appreciate you all flagging bugs for us to look into and triage!

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Thank you for reporting! What settings were the bots on? Intro or Intermediate?


29 Aug

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These GIFS are awesome. They help us out a lot to understand what you are experiencing!

Are these all within custom games? We have some special logic in customs, so it helps us triage to know what queue the bugs were experienced in so we can get to the root cause faster :)

For the Galio bug, did you experience this only while playing yuumi?