RiotDashiJador

RiotDashiJador



17 Jul

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Thank you for reporting! This should be fixed tomorrow


10 Jul

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Originally posted by ieatpickleswithmilk

do the bots still stutter step a lot and clump together (like same pixel) as 5?

They should not! So if you see them doing so, please let me know.

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Hello! I appreciate the ping and feedback! I went ahead and had our team review this post and we will triage and address in an upcoming release :)

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This is amazing! What hook/yarn size did you use? Some of these details look so dainty!

I love crochet and have done my own TFT little legends :D


19 Jun

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Hello! This should be fixed now. Please let me know if you run into the issue again. Thank you for reporting! :D


14 Jun

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Originally posted by Knochey

Thanks for the great update. I got some games in and wanted to provide some Feedback:

  • The bots are a huge upgrade in the way we can tell them what to do!

  • The bots wiggle around a lot when they step into the jungle. Sometimes they even stand still completely

  • ADCs are not able to kite in any way right now which makes them very easy targets

  • Junglers seem to be very aggressive and don't care about objectives. I tried to ping an objective as well as move ping to one but they don't seem to react. Would be great to be able to have them interact with some of the players pings

  • The new intermediate bots are WAAAAY easier than the old intermediate bots which is a shame. I hope we'll get better difficulties soon. Maybe even "Iron/Bronze/Silver" etc?

All in all I want to thank you and the team for making LoL more PVE friendly!

Thank you for the feedback! We really appreciate receiving the feedback from players directly to provide a better experience.

Thankfully, we are actively in development for targeting improvements to:

  • Movement & Pathing
  • Decision making (swapping between decisions)
  • Turret aggression/diving

So please look forward to that and let us know how we can continue to improve the experience as we iterate :D


12 Jun

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Originally posted by ShellPasGratuit

Is that why the new AI in customs didn't get pushed to live servers ?

Nope, we will be turning them on today in a handful of hours. :)

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Originally posted by Knochey

14.12 is Live today and sadly custom games don't have the new bots yet. Do you have an update on what's happening? I'm really excited to get new players into the game with some custom lobbies :)

It will be rolling out today in about ~6 hours to live servers. It requires a few switches to be flipped that we want to stagger out from the larger patch deployments to avoid causing noise for those teams. :)


11 Jun

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Hello! Thank you for flagging. We fixed this quickly after you reported it but I forgot to thank you and confirm a fix :D

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Thank you for the feedback and recommendations! We will double check to ensure that the dropdown works as intended and if so, we will look at making the deltas between each difficulty more unique between them (there are intended differences meant for different audiences though they might not be extreme enough at the current experience.)

Please continue to give us feedback between each patch!


27 May

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Hello! What setup are you using for these bots? We are currently working on the Custom Game space to enable the new bots, so knowing the difficulty + settings you are using is valuable for us to triage!


24 May

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Originally posted by NepthZMob

PLS give us more information ,I’ve been waiting months to have the new bots in customs finally

Currently targeting next patch 14.12! Added in some features and removed tech debt alongside it that should make it easier to adjust in the future.


21 May

Comment

Originally posted by Prudent-Arachnid982

Hey are there any plans for increasing the bot roster and upgrading the ai for customs? Since they still use the old one

Custom games are currently soon.tm (like really soon). This will include adding all the current roster of Intermediate bots available in the new bot system (so more bots than what custom games currently offer).

Additional bots are coming thereafter, just on a slower timeline as we have been improving gameplay systems the bots use (Ex: Stopping early invade of jungle, improving pathing, etc.) and improving the New Player experience in Intro queue post-Vanguard (Ex: reducing the difficulty of intro bots to better suit new players, building core tech to allow for specific bots to have specific behavior expressions, etc.)

Our team also has increased ownership to that of the entire New Player Experience game systems so we are deeply learning and iterating on some ancient code in order to improve it as well. :)


16 May

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Thank you for reporting this bug! We will have a fix out soon :)


20 Mar

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Originally posted by Spideraxe30

Is the Intermediate bots queue being renamed to Advanced, based on wording in the patch notes?

Ah! Thank you for flagging. They are staying Intermediate so I have asked the patch note author to reflect that in the patch notes. :)


19 Mar

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Originally posted by Lilibonny

Does anyone know if the bots are also available in custom games?

Hello! I am the Product Lead for Bots. We are not launching the new bots into customs at the moment, so if you play customs, they will be the old bots.

We do have plans to begin work on them soon though!


08 Mar

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Originally posted by smittyyzz

edit: Akali seems to preform much better than other bots at wave management and trading. But isn't immune to "F*ck this shit I'm out" syndrome.

A massive improvement on the bots! I've been playing top in intermediate bots and trying to play as "competitively" as i can, here's what I've found.

- Both Smolder & Cassiopeia do not use auto spacing in the slightest and instead go melee range when trading

- The bots refuse to play from behind and simply walk back and forth while not attempting to last hit, even if they have sustain in their kit. The walking back and forth seems to be based solely on a tether and not on minion hp and other factors. if you walk up, they walk back, and vice versa. I think a massive upgrade here would be making them choose whether or not a last hit is "worth it", based on things like their hp, level disadvantage, etc.

- For some reason, when they get behind in lane, they just... leave! in every game, the bot has decided to wha...

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Thank you for the feedback! This is great stuff!


07 Mar

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Originally posted by Velaron

Players brutally murdering them with 0 testing in my games, but for now from what I seen is that they aren’t quite ready to be shipped and need more time. Seraphine just sits there watching her friend die (already mention above) I had an opponent Fizz that didn’t come back to lane for 4 minutes while minions were pushed. Like where he go lmao.

The AI will definitely not be perfect due to this game being very complicated, but I would highly suggest custom game implementation for testers to actually give accurate results with all the champions on the list before the weekend. Also, will we get ARAM AI back?

Thank you for the feedback! The AFK bug is currently being looked at by our engineers.

We for sure want custom games sadly it is a fairly big scope of work, so it was something we delayed in order to get our bots in front of y 'all's eyes for player feedback as soon as we could. So we appreciate you providing this feedback!

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Originally posted by TokyHandspi

A "bug" that I found and was on previous bot:

My team was on T4 turrets and everybot was defending it except for Zyra support who was still attacking T1 turret botlane https://imgur.com/a/5iRSvdc

Overall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the botlane leash his buff to make his clear a bit faster and then have a confrontation on scuttle.

Sometimes they can pick up a kill but since they're also low life, they prefer to run away and then get killed instead of taking the kill.

It's really easy to bait them with vision, if they're affraid of you they will run a bit away, but you just have to enter a bush in front of them and they will...

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erall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the b

Thank you for the feedback! This is very helpful!

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Originally posted by TTCrazyClyde

(note: I only bothered playing intermediate bots) Was laning mid vs. a Lux and I forced her back on the first wave I believe. After that she went afk for around 4 minutes it looks like (not 100% sure because can’t check the replay but pretty sure she didn’t show anywhere on the map). Also invaded a Sejuani jungle level 1, she flashed the wrong way and after dying didn’t attempt to take any camps for like a minute after she respawned (we had them warded but nobody was in her jungle)

I think overall the bots are changed for better, they play a little too aggressively in most lanes IMO. They don’t seem to know when to bail out of trades or if they might win a trade so they almost always stick to you. Their mechanics are fine but most of the time the fight will be unfavorable so they end up feeding 99% of the time.

Thank you for the feedback! We are looking at ways to address the aggression now (along with the AFKing)!