RiotDashiJador

RiotDashiJador



14 Jun

Comment

Originally posted by Knochey

Thanks for the great update. I got some games in and wanted to provide some Feedback:

  • The bots are a huge upgrade in the way we can tell them what to do!

  • The bots wiggle around a lot when they step into the jungle. Sometimes they even stand still completely

  • ADCs are not able to kite in any way right now which makes them very easy targets

  • Junglers seem to be very aggressive and don't care about objectives. I tried to ping an objective as well as move ping to one but they don't seem to react. Would be great to be able to have them interact with some of the players pings

  • The new intermediate bots are WAAAAY easier than the old intermediate bots which is a shame. I hope we'll get better difficulties soon. Maybe even "Iron/Bronze/Silver" etc?

All in all I want to thank you and the team for making LoL more PVE friendly!

Thank you for the feedback! We really appreciate receiving the feedback from players directly to provide a better experience.

Thankfully, we are actively in development for targeting improvements to:

  • Movement & Pathing
  • Decision making (swapping between decisions)
  • Turret aggression/diving

So please look forward to that and let us know how we can continue to improve the experience as we iterate :D


12 Jun

Comment

Originally posted by ShellPasGratuit

Is that why the new AI in customs didn't get pushed to live servers ?

Nope, we will be turning them on today in a handful of hours. :)

Comment

Originally posted by Knochey

14.12 is Live today and sadly custom games don't have the new bots yet. Do you have an update on what's happening? I'm really excited to get new players into the game with some custom lobbies :)

It will be rolling out today in about ~6 hours to live servers. It requires a few switches to be flipped that we want to stagger out from the larger patch deployments to avoid causing noise for those teams. :)


11 Jun

Comment

Hello! Thank you for flagging. We fixed this quickly after you reported it but I forgot to thank you and confirm a fix :D

Comment

Thank you for the feedback and recommendations! We will double check to ensure that the dropdown works as intended and if so, we will look at making the deltas between each difficulty more unique between them (there are intended differences meant for different audiences though they might not be extreme enough at the current experience.)

Please continue to give us feedback between each patch!


27 May

Comment

Hello! What setup are you using for these bots? We are currently working on the Custom Game space to enable the new bots, so knowing the difficulty + settings you are using is valuable for us to triage!


24 May

Comment

Originally posted by NepthZMob

PLS give us more information ,I’ve been waiting months to have the new bots in customs finally

Currently targeting next patch 14.12! Added in some features and removed tech debt alongside it that should make it easier to adjust in the future.


21 May

Comment

Originally posted by Prudent-Arachnid982

Hey are there any plans for increasing the bot roster and upgrading the ai for customs? Since they still use the old one

Custom games are currently soon.tm (like really soon). This will include adding all the current roster of Intermediate bots available in the new bot system (so more bots than what custom games currently offer).

Additional bots are coming thereafter, just on a slower timeline as we have been improving gameplay systems the bots use (Ex: Stopping early invade of jungle, improving pathing, etc.) and improving the New Player experience in Intro queue post-Vanguard (Ex: reducing the difficulty of intro bots to better suit new players, building core tech to allow for specific bots to have specific behavior expressions, etc.)

Our team also has increased ownership to that of the entire New Player Experience game systems so we are deeply learning and iterating on some ancient code in order to improve it as well. :)


16 May

Comment

Thank you for reporting this bug! We will have a fix out soon :)


20 Mar

Comment

Originally posted by Spideraxe30

Is the Intermediate bots queue being renamed to Advanced, based on wording in the patch notes?

Ah! Thank you for flagging. They are staying Intermediate so I have asked the patch note author to reflect that in the patch notes. :)


19 Mar

Comment

Originally posted by Lilibonny

Does anyone know if the bots are also available in custom games?

Hello! I am the Product Lead for Bots. We are not launching the new bots into customs at the moment, so if you play customs, they will be the old bots.

We do have plans to begin work on them soon though!


08 Mar

Comment

Originally posted by smittyyzz

edit: Akali seems to preform much better than other bots at wave management and trading. But isn't immune to "F*ck this shit I'm out" syndrome.

A massive improvement on the bots! I've been playing top in intermediate bots and trying to play as "competitively" as i can, here's what I've found.

- Both Smolder & Cassiopeia do not use auto spacing in the slightest and instead go melee range when trading

- The bots refuse to play from behind and simply walk back and forth while not attempting to last hit, even if they have sustain in their kit. The walking back and forth seems to be based solely on a tether and not on minion hp and other factors. if you walk up, they walk back, and vice versa. I think a massive upgrade here would be making them choose whether or not a last hit is "worth it", based on things like their hp, level disadvantage, etc.

- For some reason, when they get behind in lane, they just... leave! in every game, the bot has decided to wha...

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Thank you for the feedback! This is great stuff!


07 Mar

Comment

Originally posted by Velaron

Players brutally murdering them with 0 testing in my games, but for now from what I seen is that they aren’t quite ready to be shipped and need more time. Seraphine just sits there watching her friend die (already mention above) I had an opponent Fizz that didn’t come back to lane for 4 minutes while minions were pushed. Like where he go lmao.

The AI will definitely not be perfect due to this game being very complicated, but I would highly suggest custom game implementation for testers to actually give accurate results with all the champions on the list before the weekend. Also, will we get ARAM AI back?

Thank you for the feedback! The AFK bug is currently being looked at by our engineers.

We for sure want custom games sadly it is a fairly big scope of work, so it was something we delayed in order to get our bots in front of y 'all's eyes for player feedback as soon as we could. So we appreciate you providing this feedback!

Comment

Originally posted by TokyHandspi

A "bug" that I found and was on previous bot:

My team was on T4 turrets and everybot was defending it except for Zyra support who was still attacking T1 turret botlane https://imgur.com/a/5iRSvdc

Overall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the botlane leash his buff to make his clear a bit faster and then have a confrontation on scuttle.

Sometimes they can pick up a kill but since they're also low life, they prefer to run away and then get killed instead of taking the kill.

It's really easy to bait them with vision, if they're affraid of you they will run a bit away, but you just have to enter a bush in front of them and they will...

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erall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the b

Thank you for the feedback! This is very helpful!

Comment

Originally posted by TTCrazyClyde

(note: I only bothered playing intermediate bots) Was laning mid vs. a Lux and I forced her back on the first wave I believe. After that she went afk for around 4 minutes it looks like (not 100% sure because can’t check the replay but pretty sure she didn’t show anywhere on the map). Also invaded a Sejuani jungle level 1, she flashed the wrong way and after dying didn’t attempt to take any camps for like a minute after she respawned (we had them warded but nobody was in her jungle)

I think overall the bots are changed for better, they play a little too aggressively in most lanes IMO. They don’t seem to know when to bail out of trades or if they might win a trade so they almost always stick to you. Their mechanics are fine but most of the time the fight will be unfavorable so they end up feeding 99% of the time.

Thank you for the feedback! We are looking at ways to address the aggression now (along with the AFKing)!

Comment

Originally posted by Seylord1

Just tried a game and first feedback:

We tried to invade the poor rumble jungle, he was standing still at the blue, we chased him(he got out tho, nice job on the dodging skillshots). He then started red, which is great for practice. He was behind tho, which made the game rly unplayable for him, and free for our jgl.

Maybe he could start by hiding in the blue bush and ward before? That might help to avoid invades making the game too fast.

Also the zyra sup went back after a bad trade, she waited until boots to come back, which was rly long. Maybe including some kind of limit on how long they can wait in base for gold?

Great job tho, it felt like a decent practice and good entry for new players trying to improve/trying a new champ.

Thank you for the feedback! We are already working on the fix for the early jungle invade. We have a short term and longer term fix in the works now :)

Comment

Originally posted by eyounan

They are an overall improvement over the previous bots in many ways - it is just really hard to gauge the improvement since they are not available in customs and every game that will be played will (almost) be a complete stomp.

That being said, here are a few things I have encountered:

- Bots do not attack back/use spells at all if they are at a disadvantage - they just walk around or try to get away if you close the gap on them.

- Had a Seraphine bot go completely afk for a few minutes until I walked up to their base, which made her move.

- Their aggression vs. farming in lane needs work. They will completely ignore waves to fight sometimes - especially mages that do not have that much ability to trade early on.

- The bots should leash the jungler so that if someone wants to invade, at least they are met with 2-3 bots, rather than a single jungle bot that just falls behind.

- Their herald/grubbies logic is broken - there is ...

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Thank you for the feedback!

Edit: Fixing the afking now

Comment

Originally posted by VegetableDepth4549

I already saw a Nasus Bot in the new queue :D The feedback is a bit older i posted it years ago but never expected you really change the bot AI :D But my feedback still work for the new bots cuz their ability and item logic is still the same. You should watch the wild rift AI. This AI is very strong i added a video link from my old youtube videos. You can watch the AI View: https://www.youtube.com/watch?v=L2qkuGXMcEA (Ezreal Hard AI). Hope you will work on a hard AI too. CAnt wait to grind PVE games with hard AI hahahah :D

Aha! Good bug then as Nasus should not be there. Sneaky pup!

I would love for any feedback on the new queues specifically though, as none of the logic (including their ability and item logic) is actually brand new.

Also Re: Wild Rift, I actually was on the WR Bots team so I am very familiar with it. The beauty of building a game from the ground up in 2020 means we were able to build the foundational structure with the bots in mind. :)


06 Mar

Comment

Originally posted by VegetableDepth4549

List of issues: - Zilean Bot doesnt use his passive on allies. - Galio and Vlad cant move if they use their hold button ability - Rammus Bot use Ult in always the same direction. - Bots cant use active item like cookies. - Ryze Bot need a full rework - Bots ignore enemy minion strengh and run through 7 minions to attack player. - Bots ignore Yoricks minions - Bots cant use ward items. - Bots cant use Pykes coin item - Ashe cant use her Vision ability - Annie Bots Ultimate needs more improvements - Bots cant use Teleport or Barrier - Bots like Nocturne should use barrier to block skillshots. - Nasus Bot has no idea how his Q works. - cho gath spamm his Q always with out enemy in range. - Ashe and Ezreal Bot use their ultimate from a big distance so they fail it the most time. - Shen Bot disabled?

Hope the list helps

Hello! Thank you so much for taking the time to write this feedback, I appreciate the effort!

One thing though, is please make sure to test the Co-op Versus AI queue and not through custom games as Custom games use the old bots. Our current queues do not have Zilean, Vlad, Rammus, Ryze, or Nasus. So I believe this feedback is for the old bots. :)


29 Feb

Comment

Originally posted by CatInALaundryBin

just have them use them in brushes, or brushes players enter. there is this really awkward and unrealistic thing where you can be at 10 health and if you run into a bush the bots might just be like 'yeah I have map hacks and know you're in there, but pushing this lane seems more pressing'.

putting a ward to gain vision of a bush is a tactic worth teaching, too.

Oh agreed it is worth teaching! We did do the investigation though and it is quite expensive, which is why we delayed it for reprioritization post-launch.

I do not see a world where we do not do it though, just not required for an initial launch. :)