RiotDashiJador

RiotDashiJador



07 Mar

Comment

Originally posted by Seylord1

Just tried a game and first feedback:

We tried to invade the poor rumble jungle, he was standing still at the blue, we chased him(he got out tho, nice job on the dodging skillshots). He then started red, which is great for practice. He was behind tho, which made the game rly unplayable for him, and free for our jgl.

Maybe he could start by hiding in the blue bush and ward before? That might help to avoid invades making the game too fast.

Also the zyra sup went back after a bad trade, she waited until boots to come back, which was rly long. Maybe including some kind of limit on how long they can wait in base for gold?

Great job tho, it felt like a decent practice and good entry for new players trying to improve/trying a new champ.

Thank you for the feedback! We are already working on the fix for the early jungle invade. We have a short term and longer term fix in the works now :)

Comment

Originally posted by eyounan

They are an overall improvement over the previous bots in many ways - it is just really hard to gauge the improvement since they are not available in customs and every game that will be played will (almost) be a complete stomp.

That being said, here are a few things I have encountered:

- Bots do not attack back/use spells at all if they are at a disadvantage - they just walk around or try to get away if you close the gap on them.

- Had a Seraphine bot go completely afk for a few minutes until I walked up to their base, which made her move.

- Their aggression vs. farming in lane needs work. They will completely ignore waves to fight sometimes - especially mages that do not have that much ability to trade early on.

- The bots should leash the jungler so that if someone wants to invade, at least they are met with 2-3 bots, rather than a single jungle bot that just falls behind.

- Their herald/grubbies logic is broken - there is ...

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Thank you for the feedback!

Edit: Fixing the afking now

Comment

Originally posted by VegetableDepth4549

I already saw a Nasus Bot in the new queue :D The feedback is a bit older i posted it years ago but never expected you really change the bot AI :D But my feedback still work for the new bots cuz their ability and item logic is still the same. You should watch the wild rift AI. This AI is very strong i added a video link from my old youtube videos. You can watch the AI View: https://www.youtube.com/watch?v=L2qkuGXMcEA (Ezreal Hard AI). Hope you will work on a hard AI too. CAnt wait to grind PVE games with hard AI hahahah :D

Aha! Good bug then as Nasus should not be there. Sneaky pup!

I would love for any feedback on the new queues specifically though, as none of the logic (including their ability and item logic) is actually brand new.

Also Re: Wild Rift, I actually was on the WR Bots team so I am very familiar with it. The beauty of building a game from the ground up in 2020 means we were able to build the foundational structure with the bots in mind. :)


06 Mar

Comment

Originally posted by VegetableDepth4549

List of issues: - Zilean Bot doesnt use his passive on allies. - Galio and Vlad cant move if they use their hold button ability - Rammus Bot use Ult in always the same direction. - Bots cant use active item like cookies. - Ryze Bot need a full rework - Bots ignore enemy minion strengh and run through 7 minions to attack player. - Bots ignore Yoricks minions - Bots cant use ward items. - Bots cant use Pykes coin item - Ashe cant use her Vision ability - Annie Bots Ultimate needs more improvements - Bots cant use Teleport or Barrier - Bots like Nocturne should use barrier to block skillshots. - Nasus Bot has no idea how his Q works. - cho gath spamm his Q always with out enemy in range. - Ashe and Ezreal Bot use their ultimate from a big distance so they fail it the most time. - Shen Bot disabled?

Hope the list helps

Hello! Thank you so much for taking the time to write this feedback, I appreciate the effort!

One thing though, is please make sure to test the Co-op Versus AI queue and not through custom games as Custom games use the old bots. Our current queues do not have Zilean, Vlad, Rammus, Ryze, or Nasus. So I believe this feedback is for the old bots. :)


29 Feb

Comment

Originally posted by CatInALaundryBin

just have them use them in brushes, or brushes players enter. there is this really awkward and unrealistic thing where you can be at 10 health and if you run into a bush the bots might just be like 'yeah I have map hacks and know you're in there, but pushing this lane seems more pressing'.

putting a ward to gain vision of a bush is a tactic worth teaching, too.

Oh agreed it is worth teaching! We did do the investigation though and it is quite expensive, which is why we delayed it for reprioritization post-launch.

I do not see a world where we do not do it though, just not required for an initial launch. :)

Comment

Originally posted by Spideraxe30

Could I also ask how the new Viego and Sylas bots will work, given they use parts of other champs’ kits. Do you guys have code for the basic patterns of all champs

Viego and Sylas will not be in the queue on launch, but Sylas might be close to being enabled.

We have a basic pattern for spells to work thanks to the previous tech clean up efforts they did to make Sylas even work in the first place. :)

Viego's main issue is actually handling his invisibility and unique playstyle. Currently we focused on making the tooling sustainable so we picked champions that can work pretty well with the generic behavior trees first before moving on to more custom playstyle champs.

Comment

Originally posted by Spideraxe30

Really like that skins will be back, will ult skins be available, I’m just curious if Lux bot could pick a form

Ult skins will totally be available for them to randomly select!

For Ult Lux though, my gut says she probably would not select a variant in game since that sort of thing requires bespoke code.

Comment

Originally posted by LetGoMyLegHo

damn guess that person who was asking about these bots gets their answer

"ask and ye shall receive" -riot apparently?

shout out to /u/RiotSentanel (and others on their team) for the Soonβ„’ meme they mentioned in the other thread and making it a reality :)

edit: i suck at words apparently

Duuuuuude you do not know how much we were like πŸ‘€πŸ‘€πŸ‘€πŸ‘€πŸ‘€ when someone said "okay we will hear more tomorrow". :)

Comment

Originally posted by FireDevil11

Can you also make them use wards please. There is a newbie mission that makes you destroy 5 wards, but the current bots don't place any and playing normals on a new account feels really bad since I am put against new players who don't know how to even buy jungle item let alone play the game.

/u/RiotDashiJador

Currently the bots do not use wards yet. Given the bots will be opponents, the player normally will not actively see their opponents warding in comparison to allies. We do have it for consideration for adding post-launch though!

Beyond that, our team is looking at other opportunity spaces to help better teach more strategic or nuanced elements of League, and when in the player live cycle learning those would not feel like "information overload".

Comment

Originally posted by Spideraxe30

/u/RiotDashiJador since bots are going to feel more like PvP games and have improved AI, is it intentional to make them harder (even in beginner and intro difficulties)

And can we expect skins back for bots, adds nice variance to matches.

Hello!

The (ideal) intention for Intro/Beginner is to not make them harder than the current bots but more catered and focused on New Players learning League. For Intermediate, we tried to intentionally make intermediate only slightly harder than they currently are, but not significantly harder as new players are at a much lower skill bar than even Iron ranked players. Regardless of our current expectations, we do want to iterate on this new experience with new players though so we are excited to hear feedback on how we can better tweak the queues!

And yes, for Intermediate queue we have bots using skins and chromas!

Comment

Originally posted by eyounan

Just wanted to mention that we appreciate you giving these updates even though you don't have to. :)

Thanks! You should see some bigger comms real soon.tm from us as well :)


09 Feb

Comment

Originally posted by NepthZMob

Hi brother, no news?

For our current status & timeline, I would expect a more widely communicated update within the next month or so.

So yes! News soon and thank you for your patience and excitement.

We are excited to see what players think :)

Comment

Originally posted by Spideraxe30

Do you know when we might receieve some more info on the bots, thought we must get a glimpse during look ahead or the AMA

I checked the AMA a few times and saw no questions towards bots so I did not tag in to answer any questions.

For our current status & timeline, I would expect a more widely communicated update within the next month or so. :)

Comment

Originally posted by Compscitutorr

u/RiotDashiJador I haven't seen any updates around the different queues yet and when they will be released on PBE - any info at all?

Hello! You should hear more Soon.TM! So close that I rather not say more :D

(...But I will! You should hear more probably within the next month or a tad after that!)

Comment

Originally posted by Dalnao

Ah coolness

Hiya! Late response but found my name on this thread and confirming this is something we actively tried to address with the new bots.

After we launch the new bots, please let us know if you experience any other similar problems!


11 Dec

Comment

Originally posted by ElderlyToaster

...you went to Worlds on your vacation?

That's dedication!

My vacation was built around going once I scored tickets! Worlds hype is real and I love joining the hype traiiiinnnnnnn for Finals. :)


30 Nov

Comment

Originally posted by perm-throwaway

/u/RiotDashiJador would love an update from you please <3

Hello! I just got back from vacation, so sorry for the delay in response (where I did indeed go to Worlds so congrats to T1!)

The PBE went really well for us! We got exactly what we needed from it in terms of technical viability measures and player feedback. Due to this, we are currently building out additional behaviors for the Advanced queue as we only demonstrated the Beginner queue (we will remove features for Intro as Intro has a specific new player focus.)

That said, we are on track for a release of Intro/Beginner/Advanced Queue set up for a full release in early to mid 2024. Pending timing of other big beats + building out those advanced behaviors and integrating some of the new SR map changes. (Ex: Driving Shelly)

Expect an article from us early next year with more info on what we are building and hardened dates!


05 Oct

Comment

Originally posted by RDLupin

Ahh yup, that would do it. Worlds definitely takes priority.

Thanks for sharing what happened and sorry that it did! Makes sense that the team would be disappointed, but also excited to jump into making the adjustments with all the feedback you've received so far.

Again, thanks for all of your work on the game and for being available in these forums. We're a fortunate group of gamers to have this means of connecting with the devs of the game we love. Cheers!

Yep yep! We are a bit saddened, but we are super jazzed to get back to developing since we had to pause a bit for the PBE. Plus we were delaying some larger refactorings that we knew would make the bots worse before making them even better long term, and we have already begun those refactorings so that we can hopefully launch sooner! (ex:pathing system improvements/threat evaluation improvements).


04 Oct

Comment

Originally posted by RDLupin

u/RiotSentanel u/RiotDashiJador - I was sad to see that the queue was taken down today. Was there a reason it got taken down early (10/3 instead of the originally stated 10/10)?

That said, we might try to bring it back sooner rather than later solely so we can try to make it up to all our lovely players who are willing to hop onto the PBE and play. Just depends how easy the fix is and when it makes sense.

Thank you again for playing and we really appreciate all the feedback!