As the producer, my responsibilities include things like making sure that what we're making is on track to hitting our project goals, making sure that folks on the team empowered and able to do their work to the best of their ability, and making sure we stay on schedule.
For example, we didn't have a super easy way to scale the size of the VFX of the spell you see in the video, so one of my tasks was understanding what issues the artist was facing and working with them and our engineer on the project to figure out what solutions existed, what the feasibility of them were, and which we should go for.
The designer, as the name implies, is responsible for designing Aurelion's abilities. This isn't to say they're off on their own though. The development process is very collaborative so everybody on the team is always sharing ideas, feedback, etc. :) The designer may bring an idea for a spell to the table, and then work with our artists (VFX, SFX, animation) to figure o...
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