With the changes, the balance of the champs feel way off too. I know games depend on what is selected but when the majority of one team is dealing a reduced damage and renektan can get one item and tank and kill the majority of a team with a 120% buff to healing and it taking multiple items to deal with and at that point the games over or a rangar with bushes on both side making the center not a safe spot for any back line. The balancing % is making some champs gods and others literal dirt.
this is the crux of a lot of it, and we're prepping a hotfix for the balance outliers right now. We intended the map changes to favor melee champs and disfavor ranged poke champs, and they have, but much more than we intended. We'll have to do follow up work to start undoing the balance levers that were making up for map discrepancies in power.