Hello, designer for the tank here.
I understand the concerns here; high skill generally translates to high agency (semi pro-skewed), and tanks in general tend to be pro skewed as well. One thing I want to clear up is that 'high skill' isn't really a mechanic that has too much game impact. Its more a consideration of audience. The current roster of tanks tend to have fairly easy to figure out patterns and approach fights in similar ways. Our goal with this character is to create a tank who appeals to players who like deep mastery curves and characters who really test your ability to approach fights in clever ways. I don't believe we'd ever cut that aspect of the character, since that was the whole impetus for making them.
We have a couple things we're working on to mitigate the balance concerns. I don't want to get into specifics since we're still pretty far out and not everything is sorted yet, but generally we're looking at making sure they're more gold reliant th...
Read more