RiotTony

RiotTony



18 Jan

Comment

Originally posted by fflexx_

I've played a few games, issue seems even worse my RPD is here https://drive.google.com/file/d/1r-ukS\_G2GB4pWXYBdQ3uLHss7BafK3TM/view?usp=share\_link

Yeah. That is really odd. Every second, there is a spike for a few frames. Those spikes are ruining your frame rate - if they weren't there you'd be running nicely. I can see where you've tried different frame caps, and that didn't make a difference.

I suspect something external is stealing CPU cycles? I dunno - this one's weird. Do you have anything running which does stuff once every second?

Comment

Originally posted by abbr04

Im using laptop and I was playing in Garena the fps is normal, after tranfering to RIOT the fps is weird for me

CPU: AMD Ryzen 9 4900HS
GPU: 1660 ti max-q
RAM: 16GB

I'm starting the match with 100++fps and then getting lower
RDP : League_prefDUMB.rdp

Yeah. That is odd. The only difference from Garena might be DX9 vs DX11 by default.

See if DX9 works for you, then let me know.

From that RPD, the GPU is running quite slow.

Comment

Originally posted by Striker_977

I get what you are saying, thing is, before it used 30-40% cpu and gpu now it just drops below 10% I get fps below 60 now, they usually were around the 140-144mark,

https://we.tl/t-ZW1V1XBPlP

Here is the RPD that I've found , also if this line could be explained in some way
"***.***.**.** **** *****************************== ********" "-Product=LoL" "-PlayerID=*********" "-GameID=*********" "-GameBaseDir=D:\Riot Games\League of Legends" "-Region=EUNE" "-PlatformID=EUN1" "-Locale=en_GB" "-SkipBuild" "-EnableCrashpad=true" "-EnableLNP" "-UseDX11=1:1" "-UseMetal=0:1" "-UseNewX3D" "-UseNewX3DFramebuffers" "-RiotClientPort=*****" "-RiotClientAuthToken=**************"

I'm just curious about the frambuffer? It's not CPU related, as OC the CPU does not yield in more fps or a performance boost

That RPD is only from a practiceTool game of just over a minute long. Not much use to me - one from a longer game would be more useful.

What you've found are just command line args - the Frame buffers are just an internal thing in our engine. Its been there for ages.

Comment

Originally posted by uhahany009

CPU: AMD Ryzen 5 5600H
GPU: RTX 3060 Laptop GPU
GPU driver version: 528.02
Reproduction rate: always
Optionally (you don’t have to do these, but this information may help)What overlays are you running (Blitz etc)? blitz
Did running the game in DX9 mode help? (You can do this via settings/Game/Prefer DX9 Legacy Mode) didnt help
Did running with SMT/Hyperthreading turned off help? Y/N No

I start with 144fps and with time its going lower and lower till i start feeling that game is laging and its really hard to play. Tried already everything.

https://drive.google.com/file/d/1O8rfMVOeKOj\_Eqa-X83-PcqK-O4G0HIP/view?usp=sharing

That HW should be able to average 110 to 120fps. That RPD only contains data for 5 minutes of a game, I'll need more than that to help.

Although, your GPU seems to be spiking and taking longer than it should. Are you using 3rd party frame capping or GPU optimisation apps? What power setting are you running - if you're not running High Performance than your machine will be throttled by the OS. You're also running with Vsync on - that could slow you down depending on your monitors refresh rate.

Comment

Originally posted by Striker_977

Hello RiotTony,

CPU: Ryzen 5 1500x

GPU : Zotac 1060 GTX mini 6GB

RAM : 16GB 2.7GHz Dual channel

SSD: standard 500MB read/write

Running at 1920x1080

Tried all above modifications, FPS drops happen all the time, Game starts with 300fps, then drops to 110 over the course of 3 min.

Is it possible to list all the game.cfg commadns that can be used in the given file,

The command "MillisecondsToSleepWhileSuspended=0" helped me with altabbing,

Now the current issue is that the game just stops using rescources, CPU and GPU usage drop below 10% at some moments, while it shgould be above 40% at least. I've tried reinstalling GPU drivers rolling back BIOS updates ETC. Adjusting the Nvidia settings doesn't help,

If anything else is needed let me know.

Your hardware should run at an average of 110 - 120 fps. Which you seem to be getting already. Frame drop over the length of the game is expected.

Your CPU will never hit 100% as we don't fully populate 8 threads to 100%. 40% would imply at least 3 fully saturated threads - we don't do that.

Does your game drop to lower than 110fps for an extended period of time? If so, send me an RPD and I'll take a look.

Other than that, if you want League to run faster, you'll need a faster CPU.

Comment

Originally posted by Jannukaz

  • CPU: AMD Ryzen 5600X
  • GPU: RTX 3070
  • GPU driver version: 528.02
  • Reproduction rate: Every game.

Game starts at 200 fps, but falls down to consistently mostly between 90-115 fps. This gets worse the more the game progresses, and I have even seen myself drop below 60 in some teamfights.

Have tried most fixes, but to no avail. Only thing I've yet to try is reinstalling league and or formatting windows (won't do that).

  • What overlays are you running?: Blitz (tried with and without, no change).
  • Did running the game in DX9 mode help?: No

RPD file: https://drive.google.com/file/d/1KFmgCSE5mw20oSaHGJ6xWDiDqcKfgZ3Z/view?usp=sharing

Your GPU performance is all over the place. Are you running a 3rd party frame capper or GPU optimiser?

What happens when you frame cap to something other than 120fps? For example, 240? You should be able to run at around 144 for the most part.

Comment

Originally posted by PowerStocker

How many CPU cores does this game use? From the looks of it, system resources are underutilized while fps dips.

It will use 1 core to 100%, another core to about 20% and multiple others to a lesser extent. Most players run at about 18% load, but there are some that will hit 100% (depending on hardware of course).


17 Jan

Comment

Originally posted by PandaCarry

Hi riot devs, i believe that you guys are looking in the wrong areas to resolve this issue. I have a career in cybersecurity and have noticed that lolbins (windows native executables) are being executed and run while in game and suspect that hackers are able to make connections into players computers to do this. Over the past several weeks I noticed that this happens only while in league of legends games or TFT games even with a fresh install of windows and can be reproducible every time. I have tried everything under the sun to prevent this from happening but cant figure out how they are able to make connections into players computers. This also results in me going from 240 constant fps in game until they have a foothold into my computer and will stay around 130 fps the entire game after minions are spawned. The only time i was able to resolve myself of these issues was block all connections being made out from riot executable minus the legitimate ones using binisofts windows fire...

Read more

I'll check it out, but the symptoms you are describing are expected behaviour as far as frame rate is concerned. The FPS will drop after minion spawn and will stay lower (and get even lower) as the game progresses.

I wonder if some in game data reporting is causing this. Which connections did you enable/block?


16 Jan

Comment

Originally posted by fflexx_

Ok, i’ll do that when I play my next game and report back.

Thanks. All this information helps. I appreciate it. If you can share an RPD, that'd be really helpful.

Comment

Originally posted by fflexx_

It ranges any where from 400 to 300 and feels really bad to play, the drop in frames is noticeable and stutters occur. I’ve tried with v-sync, should I try with vsync+gsync and uncapped frames again?

Yeah. Very high frame rates suffer from a floating point precision issue, causing some jankiness. I would frame cap to 240 and run without vsync or gsync.

Comment

Originally posted by fflexx_

Yeah, if I have it on uncapped my fps are all over the place.

What do you mean by “all over the place”? Is it a problem if the fps is too high? Do you have vsync off?

Comment

Originally posted by fflexx_

Yeah that was only a short term test, I now have it at 200 and it still seems to drop to 199 and stutter/microstutter and it's actually really debilitating in team fights.

Do you need to frame cap at all?

Comment

Originally posted by fflexx_

Hi Tony, at the time I was locking it through Nvidea Control Panel, I tried this for about 2 weeks to no avail and the stuttering has only got worse, i've reset my PC and everything, League is the only game I encounter this issue on. (I locked it to 190 with Gsync to see if it would help, I have a 165hz monitor so maybe it needs to be under the frame rate.)

If you want to frame cap, only use the in game capping. It seems like anything else can cause stuttering.

Comment

Originally posted by fflexx_

CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz 3.60 GHz

GPU: Nvidea 3070

GPU driver version: 527.56

Reproduction rate: (eg every game or once every 10 games) Every game

Optionally (you don’t have to do these, but this information may help)

What overlays are you running (Blitz etc)? No

Did running the game in DX9 mode help? (You can do this via settings/Game/Prefer DX9 Legacy Mode) Barely

Did running with SMT/Hyperthreading turned off help? Y/N No

Logs:

https://drive.google.com/drive/folders/1kdOedTSUo0xNw6WcT3bUg2ytqi8jCYy3?usp=share_link

Note, I've locked my frame rate to 190fps to try to see if that will help however i'm still experiencing micro-stuttering and this fps issue, it may not all be related however it's worth me giving it a try.

190fps? How are you locking to that frame rate?

Comment

Originally posted by genesiscz

Fixed means it's already released in live servers or?

Yup. Fixed and verified fixed on live.

Comment

Originally posted by mikag0509

RiotTony, hi! so there is an issue with alt tabbing if you have multiple displays so its recognizing league of legends as a background task and limits the frame rate. The only was to fix it is to enable/disable the vertical sync option in the video tab after tabbing back into the game.

Well, that sucks. If its what I think it is, you could try and edit your game.cfg file - add

"MillisecondsToSleepWhileSuspended=0"

in the "[General]" section. That might help until we fix that bug.


15 Jan

Comment

Originally posted by Hecatee

CPU: AMD 5800X
GPU: 6900xt
GPU Driver Version: 22.11.2
What overlays are you running: none
Did running the game in DX9 mode help: no
Did running with SMT/Hyperthreading turned off help?: no

Happens every game.

https://drive.google.com/file/d/1vMD8qZ6skKZMT8GaeQ21cnFM3Uvw4TUs/view?usp=sharing

the recorded game was capped at 240 with no problem, and started going worse bit by bit.At the end, the end it dropped down to around 120-160fps.I tried playing around with a lot of settings in amd and bios but none really helped fix the issue

Hope it helps :)

That is expected behaviour. 120 to 160 fps is a good frame rate.

Comment

Originally posted by NooNooVacuumCleaner

Just played a ranked game of regular league and it happened again. The normal games prior didn't lag so I thought i'd give ranked (non-tft) a go.

I experienced the frame drop issue from the get-go and force shutdown my computer after a couple of minutes in game as it was basically unplayable (frame dropping severely until I restarted).

Once I restarted I had a stable game (140-144hz consistently).
Last time this happened in a ranked regular league, I did restart but it didn't fix the frame issue so it seems I was fortunate this time.

Please see the linked file below for the game:

https://drive.google.com/file/d/14i8NY1tRJXwJE_UC2NC-Q2y8qLnsg6XB/view?usp=share_link

Thanks

What frame rate issue are you seeing there - or is this the game which ran well? It looks like you're frame capping to 144, and for the most part you are maintaining that frame rate. There are consistent microspikes though - couple of times a second the frame time jumps from 7ms to around 10ms. This is very different to what we saw with your first RPD.

Comment

Originally posted by JollyTune9809

Ehy, league user that experiences constantly every game fps drop around minute 2. game starts on 250+ fps, after minion spawn performance decreases up to 95-100 fps and never comes up again.

I'm playing on:
CPU: Intel Core i7 4790 @ 3.60GHz
GPU: 4095MB NVIDIA GeForce GTX 970 (ZOTAC International)
GPU Driver Version: 31.0.15.1659
Reproduction rate: every game

no overlays, DX9 is mandatory because is the only way to keep more than 45 fps after alt tabbing.

95fps worst case is pretty good for your hardware. You will never maintain the frame rate that you get at the start - not much is happening then, so of course the game is much faster then.

The DX9 thing is an issue though. Alt tabbing should have no impact on frame rate. An RPD would help me identify the issue.

Comment

Originally posted by Painstakingly_

CPU: R5 3600

GPU: RTX 3070

GPU Driver Version: 528.02

Reproduction rate: Every summoner's rift game

Overlays: None

DX9 Mode: Did not help

SMT/Hyperthreading: Haven't tried

RPD link: https://drive.google.com/file/d/1KFmgCSE5mw20oSaHGJ6xWDiDqcKfgZ3Z/view?usp=sharing

Waited for the new season/ patch to test the game out, I am experience massive frame drops; I've tried capping at 120 to keep it playable, but I'm seeing a lot of moments where I drop to the 80s or lower, and overall inconsistent frames. Please let me know if my RPD file looks normal or irregular.

All of your frame issues seem to be GPU related. You are getting consistent GPU spikes up to 12ms. Are you using any 3rd party tools to optimise your framerate?

Your machine should definitely be running faster than it is.