RiotTony

RiotTony



10 Jan

Comment

Originally posted by NooNooVacuumCleaner

CPU: AMD Ryzen 9 5900X 12-Core Processor
GPU: NVIDIA GeForce RTX 3080
Driver version: 528.02
What overlays are you running: none
Did running the game in DX9 mode help: no
Reproduction rate: once in every 5 games or so (TFT only)
Did running with SMT/Hyperthreading off help: no

Can't recall experiencing a continuation of the issue when I completely shut down PC and started up, however still had issues when I restarted.

Also per the last game and another that i've played, it didn't allow me to reconnect to the match and brought me back to the lobby as if no game was in progress (I doubt the game was over at that point in time as attempted to log in from another device immediately). This is inconsistent though as I have been able to reconnect to matches when the FPS issue occurs and I need to shut down and restart my computer.

With regards to the FPS issue this tanked to literally 1-10fps from max screen supported frame rate...

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Yeah, that looks really bad. I'm chasing it up internally. I'll let you know what I find.

Has this just started happening with the current patch?


03 Jan

Comment

Originally posted by TifaChan7777

CPU: Intel Core i9 9900K

GPU: NVIDIA GeForce RTX 2070 SUPER

GPU driver version: 527.56

Reproduction rate: Every game

What overlays are you running: Nothing

Did running the game in DX9 mode help?: No

Did running with SMT/Hyperthreading turned off help? No

Logs:
https://drive.google.com/file/d/1iAXqEzaMV6FGOCsoh5Oo1Y82H8PdGOSN/view?usp=sharing

The issues started around 1year ago, before that I always ran LoL without any issues on highest settings on 240+ FPS. Would love some help, since I am suffering and I feel like I tried everything. Checked hardware, deleted windows and played LoL only with drivers and nothing else installed on PC, had FPS specialists look over it, updated bios, and what not... pls help :(

What seems to be the issue? You are running at a pretty solid 7(ish) ms per frame, with a few (rare) spikes. So, around 140fps. This is pretty normal for your CPU. You are running with frame capping on which will artificially limit your frame rate. Is that intentional?

I doubt you could ever run an entire game at 240fps - it would start at that rate, but would slow down as the game progressed.


28 Dec

Comment

Originally posted by genesiscz

Ok, turned that up. I get that it could be CPU limitation, but shouldn't it at least use around 100% of one of the processors?

https://drive.google.com/file/d/1DzIWZvON8-kpuTFEnEQ3yTSEZYNB6yPx/view?usp=share\_link

No. The game doesn't lock to any specific cores - we let the OS move the process around to whatever core it sees fit (there are various reasons for that - power/heat management being one of them). The graphs you see there are averages of CPU load. If you locked the Lol process to one core, you'd probably see it hit 100% then (but that wouldn't make the game run any faster)

Comment

Originally posted by genesiscz

Okay, I moved it back to my SSD just to be sure it wasn't caused by this. Turned of SMT. Now, after rewinding 10 minutes (not locking them up), I am at about 135 FPS looking at them and 160 when I am not. Seems fine now. I am going to try ranked and will report back if the problems still happen. I always thought the minion position is done strictly on server side, as they stop when you disconnect from the internet for example.

Don’t turn off SMT. That was only to fix a bug which is no longer in the game.

Comment

Originally posted by genesiscz

The worse part is that it doesn't happen only when the minions are on screen. They just have to be in the game to cause that slowdown, which is weird I think. And still, my GPU is under 10%, CPU too.

You also said this is not the same issue as the second-or-so-long stutters. So you are aware of that one too and will be resolved? Or is it something not related to LOL? That started happening after I updated my BIOS and moved LOL to another harddrive. It happens once or twice a game but quite badly. I see that the frame freezes when damage popup is shown (as my E approaches anivia). This example is NOT THAT BAD, there are much worse examples, but I didn't manage to clip that.

https://drive.google.com/file/d/1klCf3SubkK11nulk7iI4CT-Z5VHMarAX/view?usp=share\_link

...

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Yeah. Its not the cost of rendering the minions that is the issue, its the cost of pathfinding and logic for the minions. So they don't need to be on screen.

CPU and GPU at 10% sounds about right (depending on hardware). LoL is not GPU limited, its is CPU. And if you have lots of cores (which you do) then LoL will run one core at 100% and a few at lower percentages, which will translate to about 10% CPU.

So you moved your install to another drive? How fast is that drive? If LoL loads something mid game (which is bad, it shouldn't do that but does sometimes happen), then it could stall the frame while that load happens.


26 Dec

Comment

Originally posted by saburoi

should be fixed now cutie <3

Are you allowing loads of minions to spawn? If you generate loads of minions the game will slow down.

Comment

Originally posted by raffybest94V01

guys, the user u/No150Mewtwo found the solution to the problem, thank you so much really, i was freaking out.

you have to install / move the game on a mechanical HDD, no matter the path, and the fps issues will disappear, you will have drop fps issues if you install the game on an SSD or an M2, which I tested, but with a mechanical hdd you will have spykes at 100 fps for only a few milliseconds, then they return to normal as you set them.

it will probably be something I/O related

.rpd file

https://drive.google.com/file/d/1Qwqf53L9GyLjvAVPfUfjpyL5weDl5aMh/view?usp=sharing

last 4 game is : 1HDD 7200rpm, 2M2, 1HDD 5400rpm,

the game work better in hdd 7200rpm, in 5400rpm you will have more spyke than fps, while with the 7200 they are rarer, they happen 3-4 times a game

That's really odd. The SSD should always have a faster seek and load times - there must be something pathologically wrong with access patterns from the SSD. I'll flag this as a bug and see if we can figure it out. Do you have an RPD from when it was running on SSD for me to compare against?


25 Dec

Comment

Originally posted by saburoi

RPD BELOW
CPU: Ryzen 5600x stock settings pbo disabled
GPU: RX 6800 non xt stock settings using resize bar 4G decoding CSM disabled
GPU driver version: latest stable 22.11.2
Reproduction rate: every game since windows 22h2
Overlays: none not even discord overlay, xbox game bar overlay can be turned on idk how to turn it off tbh.
DX9/DX11: none helped
SMT: turning it off did nothing on both versions of DirectX

i reinstalled windows 4 times got latest drivers from chipsets to bios to no avail. i tested that minions cause major frame drop in practice tool. my main issue is not just frame drops in mid game it's throughout the entire game. i have my game capped at 177 and it barely ever hovers there. even if i try different caps like 60, 144 or 240 it can never stay stable.

https://drive.google.com/file/d/1UKSSTxBjUpD6wZ...

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I don't have access to that RPD.

Comment

Originally posted by MrDrabat

Hi, thank for the anwser, how did you see that i truc to search for this issue online but i don’t find anything do you have idea for that ? Like maybe ram timing can cause this issue ?

It might be something to do with your GPU. Check drivers, power saving settings, anything related to GPU performance. Sorry I can't help much.


24 Dec

Comment

Originally posted by MrDrabat

CPU : I9900K

GPU : RTX 2080TI

GPU DRIVER : 527.56

Reproduction rate : every games

Overlay : none

DX9 : didn't help

Hypertreading : i need it for other software cannot turn it off ( never be an issues before)

File : https://drive.google.com/file/d/1-Zor5G5azWDq5OwRYUfkhhSoUS5bLVzh/view?usp=share_link

I got random lag pike in the game not only at the start of the game i start with 225 fps and end at 96 / 110 fps and i notice my gpu / cpu never go above 5% for my cpu and 15 % for my gpu

Thanks for the help

Your overall performance is normal for your system. You are seeing spikes however, and that is not normal. The spikes seem to be due to the CPU waiting for your GPU, stalling for about 80ms. The spikes are not related to League, I'm not sure where they're coming from.


23 Dec

Comment

Originally posted by perplexingalpaca

Hmmm, not that I am aware off. When I play it should be consistent at 12-15 ms. I am running a wired cable from a wifi booster.

So it would be possible to hit valorant at 240 plus fps through the same connection but with league be around 130 fps?

Yeah. It should be expected to run Valorant at a higher reliable frame rate than League on the same system.

Regarding your network - I'm guessing (I have to guess as I don't have enough information to know for sure) that your network might be switching endpoints every few seconds, causing a lag spike when that happens. I need to add more data to the RPDs to know for sure. I've seen it with some other players too, so we (Riot) need to figure out how to best deal with this.

Comment

Originally posted by perplexingalpaca

Thanks for the reply! Apologies - Here you go: https://drive.google.com/file/d/1VEvlOLFgWsyuTCjyZ1s2PjuMWuyZj7fZ/view?usp=sharing

I was expecting to hit same fps as valorant, there I can run everything on max setting and hold 200fps+ without a problem.

Also some extra feedback I got through the ticket:

"There is a wide-spread issue for players who have Ryzen CPU's, which is causing them to drop a lot of frames. And indeed our teams are aware of this and working on it as we speak. "

So it seems that League is aware of it and are working on it? :)

That's better! Yeah, you seem to be experiencing lots of 30ms spikes and they pretty much all seem to be due to network processing. Are you running via a wired ethernet connection or WiFi?

I suspect that the issue that Player Support is talking about is the one that we've just fixed - not the one you're experiencing.

[Edit] Regarding constant 200fps - I doubt that will happen anytime soon. Valorant is a very different style of game. Most of its processing is rendering, with only a few characters on screen and no real AI to deal with. League has well over 1,000 objects live at any time, all requiring updating and synchronisation across the network, most with their own particle effects. Getting all that, plus rendering, to happen in less than 5ms is tricky. Don't get me wrong - we're aiming for that and we have some things planned for the new year, but I don't expect that right now. Note that your system is behaving badly, if we can fix that then your games should fee...

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Comment

Originally posted by perplexingalpaca

Hi u/RiotTony,

Could you take a look at below? I have logged it with Riot support but not getting a lot of traction, I have performed a clean boot and removed overlays but not getting the results I hoped for.

CPU : Ryzen 7 6800H

GPU: RTX 3060 , Latest version 527.56

Reproduction rate: each game

What overlays are you running : None, suggested to turn off

Did running the game in DX9 mode help? : It did not help

Games start up and hitting 200+ fps on medium settings, then slowly move towards 110-160fps range. I would expect this to be much more stable and higher based on above specs. Would be great if you could take a look at it.

https://drive.google.com/file/d/1lJzBVQ0p7IHTam7pfGqUCw\_QneoIgrq-/view?usp=share\_link

That's the same rpd that Raggou sent - you'll need to send me yours if you need me to help.

But, current expected behaviour for League is that the frame rate will decay as there are more objects in game (Minions, buffs, etc), so as the game proceeds, it will get slower. 110-10fps sounds about right for your system at end of game.

What frame rate would you be happy with?

Comment

Originally posted by Raggou

I started alt tabbing after experiencing this issue..

I have been capping to 244fps I believe. As you can see my system specs are very high end. This issue only occurs within league and no other games / applications.

I can try uncapping my frame rate if you think that will help. As I have a 120hz monitor I thought capping at 244 was fine but getting several drops/stutters is frustrating

Thanks for your reply appreciate your insight here happy to assist with any further info or details

There is something funny going on and I'm not sure what it is yet. I suspect something is off with the frame capping (which would be our problem). Try turning that off and see how you go - are you using vsync? Turn that off. Maybe try capping to 120Hz so it matches your monitor.

Let me know how you go - I can't do much at the moment as I'm on break, but if we can lock down a repro/trigger I can set it up top be fixed when I get back.

Comment

Originally posted by genesiscz

Reposting to have "primary" post. Yes, I still experience it. At the start before minions spawn 180 - 300fps, later hovering just around 100, sometimes dramatically dropping. I think my game lagged for a second this game, but it might have been the previous one. It is worse when more intense (fights) happening InGame.

RTX 3070, Ryzen 5 3900X, SSD, every game, 32G ram, GPU utilitazion still around 10%, CPU also around 10%. Overlays: Blitz, Porofessor, Discord, but I tried it without in practice tool and it was pretty much the same. Newest BIOS, GPU driver v. 527.56.

I spent this entire day trying to resolve it I finally found this thread. I hope you can help with that, I am getting pretty frustrated with that. 100, sometimes dramatically dropping. My game lagged for a second this game, but it might have been the previous one. It is worse when more intense (fights) happening InGame.

I spent this entire day trying to resolve it I finally found this thread. Hop...

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We call this "destruction Testing" That many minions on screen will cause slowdown.

Comment

Originally posted by Raggou

/u/RiotTony Can we get a statement on whether this issue is considered resolved or closed? Still experiencing this issue

CPU: 5900x GPU: 4090 GPU driver version: 527.56 Reproduction rate: Every game of League of Legends doesnt affect other games

Overlays: none Running in Dx9 Mode: Didnt help Running with SMT off: No

RPD file: https://drive.google.com/file/d/1lJzBVQ0p7IHTam7pfGqUCw_QneoIgrq-/view?usp=share_link

The issue is resolved. You are not experiencing that particular issue. You are seeing something else.

From your RPD (thanks for that - without them I'm blind), your frame rate is pretty good most of the time. But you are experiencing seemingly random spikes (including a massive 5 second stall near the 30 minute mark). Many of the spikes appear in the first few minutes of the game, but you started alt-tabbing around the 20min mark - why was that? You had a couple 60ms spikes just before that - did they cause you to alt-tab out? How would you have described the frame rate? Are you capping your frame rate? To what?


21 Dec

Comment

Originally posted by shinomiya2

is there a fix for other systems being worked on?

This particular problem was only really noticeable on those systems, so there is no 'fix' for the other systems, as it wasn't a problem there. If you are seeing performance issues, then it is caused by something else.

One issue I'm seeing come up again and again is "My game starts at fps, but then drops to fps later in the game". This is expected behaviour. We do not maintain a fixed frame rate for League/TFT - we let the game run as fast as it can on the machine you're running it on. If you want that, then use frame capping.

Of course there are other performance issues and we are addressing those, but those are either incremental improvements (changes so small that you won't notice individual improvements but overall there should be gradual improvements.) or are big changes, reworking core parts of the engine/game loop which require significant effort. We do intend to do both of these. The trick is that we're also adding new content and functionality, its hard to...

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15 Dec

Comment

Originally posted by raffybest94V01

https://drive.google.com/file/d/1tYt4XpdsIgeTZ5gXTZZOHNdgGCizLuTU/view?usp=share_link

uploaded in my drive, let me know something, and thanks for help

Thanks. You are definitely seeing a different problem.

You're first 10 or 15 minutes are pretty much OK, running at around 140 to 100 fps. After 15 min, I'm seeing a weird oscillating frame rate, from 140 to 60fps, every half second or so.

Do you see this every game, with every champ?

I'll flag this as a potential bug internally and see if we can repro it.

Comment

Originally posted by raffybest94V01

where is located ? i will send you

I mention where it is in the original post. “League of Legends/Logs/Performance Logs/“ it’s a couple of MB in size, so just upload it to a cloud storage site like Google Drive or whatever you prefer.

Comment

Originally posted by raffybest94V01

now the problem has also extended to intel cpu, before in patch 12.22 i was not affected by this low fps bug, now in 12.23 yes

CPU: 8700k

GPU: 3080 12gb

GPU driver version: 527.56

Reproduction rate: every game

Optionally : the fps drop for me is happening in 12.23 patch, now is huge problem, from a 144 fps at under 50fps, unplayable, before the patch all ok.

What overlays are you running : only blizz, tried off and on, nothing change.

Did running the game in DX9 mode help? try dx9 and 12, same thing but in dx12 is better, less fps drop.

Did running with SMT/Hyperthreading turned off help? tried both, same thing

If you are having a problem then this is a different problem. Please send me an RPD and I’ll have a look.