RiotTriptoid

RiotTriptoid



06 Apr

Comment

Originally posted by blankspruce

/u/RiotTripoid Linux community would greatly appreciate any feedback here although I understand that Linux is not officially supported. In Wine environments this crash happens just after the start of "League of Legends.exe" and it happens due to assertion failure. Some details are available here https://github.com/kyechou/leagueoflegends/issues/83 if it'd help in anyway in narrowing the root cause that seems to also affect Windows users.

Hi, I know this is not an answer but we are actively investigating root causes for these crashes. I'll try to provide an update as soon as we find clear resolutions. If you want to DM me client logs I can relay them to the appropriate people, these live in the GameLogs directory.

Sorry for a half answer :/

Comment

Originally posted by pykejihyo

  • Server: PH

  • Type of Bug: In-Game Bug

  • Description: Game crashed thrice during my ranked game and gave me a crash dump error msg. A few minutes after reconnecting, the game explodes in audio and rewinds from when I crashed, then lots of weird stuff happens after. Luckily my recording software was on and was able to clip this weird bug. I didn't have the time to investigate what was happening in the rewind (refer to the first video) since it was a ranked game and had me frustrated for that bug to almost make us lose.

I went and reinstalled my game and restarted my pc as I thought it may only be an error in the files. later this evening, I played a game and still got this crash. (3 crashes in total.) * Video / Screenshot: All videos have been uploaded to Streamable. I wasn't able to clip the first crash as I wasn't expecting for my game to crash.

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Hey, sent you a DM. Appreciate the report and information.


24 Mar

Comment

Originally posted by BlackSushiChef

- Server: NA

- Type of Bug: In game

- Description: Creep score is different when pressing tab compared to looking at your CS on the top right of the screen. Its only off by one or two but still a bit odd. Not sure if anyone else is having this issue

Can you send me the gameID this occurred in?


09 Mar

Comment

Originally posted by iamPause

Server: NA

Type of Bug: In-Game

Description: Game constantly "disconnects"

Screenshot:

Steps to reproduce: Play a game. Wait a few minutes. Game will hang as if you are disconnected.

Expected result: Game to work

Observed result: Multiple "disconnects" in every single game, despite my 19 ping and fiber connection. No other devices or apps have connectivity problems.

Reproduction Rate: 100%

System Specs: Good enough until two patches ago

Hi! could you all DM me your IGN, Champion, and region for any of the games you disconnected in?


17 Nov

Comment

Originally posted by Mercedesplsslowdown

- **Server:** OCE

- **Type of Bug:** Shaco Boxes not getting the bonus damage on monsters

- **Description:** The bonus damage on monsters that you get on level up (10/20/30/40/50) on shaco's W ability is not being done

- **Steps to reproduce:** Play Shaco, have less damage than expected

- **Expected result:** More damage

- **Observed result:** Less damage

- **Reproduction rate:** 100%

This will be fixed tomorrow, thanks for the report.


16 Nov

Comment

Originally posted by khampaw

  • EUW:
  • Gameplay bug:
  • Description:Jungle monsters aggro’s on Ivern now. When you start doing camp pet hits moster and you take much more damage because passive and camp aggro
  • Video / Screenshot:
  • Steps to reproduce:Lock in Ivern with smite, buy jungle item, take jungle camp
  • Expected result:Camp is taken peacefully
  • Observed result:Camp goes agressive, + if it's out of circle it cannot be killed
  • Reproduction rate:100%, each jungle camp now does that
  • System specs:doesn't really matter

Do you have a clip of this? I'm currently not seeing this.


19 Oct

Comment

Originally posted by madpac_man

please put the option to spawn the quimtech dragon in training mode, I've been trying to spawn it for a few days to test the map but I can't

Forcing the terrain is difficult via Practice Tool, but I have change that will at least spawn the dragon.

Comment

Originally posted by Jackson_junior

Goliaths new name is trash. Please revert back to old name

There has been two iterations which one are your referring to? Heartsteel or Still-beating Strength.

Comment

Originally posted by UnknownfromME

The pets continue to feel clunky even though I can tell you've tweaked the AI a bit since the initial release. Pets regularly do not hide in the brush with you or, if they do, lag behind and fumble about getting into the bush. This is a huge liability.

The red and green pet benefits could stand to have trackers that tell how much damage was dealt or shielded as a QoL. Blue could have a tracker for number of seconds sped up.

In all honesty I'm still not sold on the current implementation of pets and they feel like they're detracting from my game rather than adding to it. I know I'm not alone in this. Another poster mentioned the pets only spawning or becoming visible when you actively have aggro from a jungle camp and I think that's an idea that has merit. It would also solve the undesired interactions with champions like Evelyn and Shaco and reduce clutter in PvP fights (which is something you should strongly consider as the game is already very busy visually).

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Let me look into this. We are actively working on better way to display the visibility states to the owner, just know that the visibility state of the companion to your enemy is tied to the champion visibility. So, if the enemy can not see you they will not see your companion.


07 Oct

Comment

Originally posted by UnknownfromME

I have only gotten the soul a few times but I like it. Terrain doesn't feel intrusive and adds to the game without it becoming a toxic and intrusive element like before. The soul is nice. A nice combat edge that gives some extra strength but nothing that feels overly oppressive.

Hi, appreciate the positive reception. We are excited for it to go to live and see some insane blast cone clips.


06 Oct

Comment

Originally posted by PiBiscuit

A kinda missed opportunity, that Goliaths doesn't increase size scaling with bonus hp you get from it.

Wouldve been pretty cool to see champs get bigger the more hp they get from it.

Size scaling is tied to the mythic passive. I don't think infinite size scaling can be added. Let me talk to the designer and see if we can reward players a little more for those who achieve the peak of the item.

Comment

Originally posted by MerryOtaku

If Ornn buys Rod of Ages and buys and sells it a bunch of times, he can get 0 HP and become immortal. He can take infinite amount of damage and can't be killed no matter what, and on top of that after he sees ROA to get 0hp, he keeps the 0hp and buy AD items to siege turrets by himself. Please, please disable Ornn ASAP this is not fun to play against.

Fixed today.

Comment

Originally posted by MurmurmurMyShurima

Got a weird bug with Kled and Goliath Ascendency and maybe Titanic Hydra.

I'm still testing it but it seems tobe after procing the damage and gaining the bonus HP from Goliath, Kled/Skaarl's health bar can't decide if it's gaining or losing hp. Then subsequently he can take execute damage from other sources.

It's very inconsistent but it might also occur after damaging the drake.

The execute appears on his HP bar like the Elder Drake execute indicator. There's nothing in the death recap either. HP bar says you have like 5.5k HP but you die to 100 dmg from minions in recap, no mention of a debuff.

Yea...Kled is interesting. We are fixing this.

Comment

Originally posted by heldex

A follow up to my follow up on feedback:

Iceborn is missing a counter for damage reduced, a counter for damage done, and its sheen effect isn't aoe

I'll try to get the sheen effect fixed soon. For tooltip counters those will be in before live.

Comment

Originally posted by EconomyFollowing6437

sunfire is bugged, it shows 0% damage to jungle monsters

Believe this is a tooltip bug. We will fix it before ship

Comment

Originally posted by [deleted]

[deleted]

Trust me it is :D.

Comment

Originally posted by plutrichor

Just tested in Practice Tool -- the new jungle items appear to not have the penalty for farming lane minions early in the game (the anti-funnel mechanic). Is this an oversight?

Currently not working as intended. Looking to get this fixed


05 Oct

Comment

This will be fixed in tomorrow's build. Sorry about the disturbance.

Comment

Originally posted by arekban

I started playing the game 2-3 years ago, and one of my first roles was jungle, back when I was about level 15. I did not kite camps. The concept of kiting a camp didn't exist to me when I was level 15, not until I saw other players doing it and started to emulate. At that point in my League of Legends journey, the leash range of a camp could've been 200 units and I would've never triggered it.

When I learned to kite camps and clear more healthily, I felt great! I felt absolutely amazing being able to transition between camps smoothly and path more efficiently. I still wasn't a good player then, not by any means, but the progression still felt immensely satisfying.

When I saw players taking blue buff and gromp at the same time, it IMMEDIATELY became a goalpost for me. 'How do they do that? That's so cool!' was what I'd think when I saw a player managing to keep both camps on them at the same time and take them both at once. When I learned to do...

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Hi, thanks for writing a book :) I'm trying to read as much as I can. For what I can answer, the inconsistencies you experienced with the companion will be addressed. We are currently adjusting the AI day by day.

Comment

Originally posted by Lunariz

From further testing, it seems I get a cookie exactly once per minute. I noticed this at 3:09, 4:09, 5:09 etc. I presume the :09 timing comes from when I bought the jungle item, and that should probably not be the case.

Yea, there is a conservation mechanic to help normalize the companion evolve time. Currently tuned at 1/min. Tooltips need some work, sorry that not all the info is there at the moment.