Rocket

Rocket



28 Mar

Post
    Rocket on Steam - Thread - Direct
In our weekly update we included a lot of fixes and changes to the AI behaviours to provide a better animal experience, removing some edge cases. This inadvertently affected how you could sidestep bear attacks, popular tactic.

Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.

Fixed: Bear-dodge broken
This hotfix restores the intended behavior of bears, while maintaining the changes to our AI behaviors.

We do apologize for the inconvenience for those whose gameplay was affected by very difficult bears, as this was not the intended behaviour. We had balanced the bears for the ability for you to sidestep - so it's disappearance caught us by surprise also.

A big thank you to our team wh... Read more

07 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
Hotfix is now live that might address this issue. Please let me know how you get on.

https://steamcommunity.com/ogg/1149460/announcements/detail/3133947359562131139

06 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
We are deploying a hotfix that addresses 5 serious crash issues shortly, will post more soon. Sorry for the inconvenience I know crashes are really frustrating.

26 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
Should be revived now Columbo, let me know if your character is okay now

Originally posted by Columbo: I have the same problem, tried to remove char from prospect, now i am with error 050 and cannot start any new prospect, please help me too :) char: Krytak, lvl37

25 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by dullah: Ugh... didn't notice the short timer on a prospect. Went to bed. Woke up on Christmas to find that I now have to start from scratch. Merry Christmas Rocket Werkz.
As you were very close to the timer, I have revived your character who was abandoned. When you login, they should be okay.

24 Dec


08 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
Known issue with AMD and fire in the game. We reached out to AMD but its something we will have to work through with AMD/Epics support.

05 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Vilor: Fantastic! I'm trying hard to like this game and embrace the session aspect of it. I like that you guys are trying something a little different. The real time aspect is another issue. I am going out of town for the week and have to hurry up and finish my session before I leave if I can! :)
We are still only scratching the surface of what "session" can mean, as we learn about the game and what its capable of being. Session doesn't have to mean "short". it's about choosing world parameters and (maybe) a purpose.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by ddrei: I am glad you have it on your radar!
One of the five pillars of our game is: "its fun to play alone".

We want to substantially expand (and maybe rework how it works) the solo tree so that is many different trees, and improve the ability for players to complete the missions solo. Maybe even missions that are ONLY solo. Etc...
Comment
    Rocket on Steam Forums - Thread - Direct
Agreed - the solo play needs work. It is absolutely something we want to expand upon a great deal more. Hopefully with some of the updates coming this week.

13 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
We are working with AMD to optimize the game for AMD users, will be something we try and get better for each beta weekend.

16 Jul

Post
    Rocket on Steam Forums - Thread - Direct
Our most extensive refactor ever in the project is underway, focusing on optimization and stability.

This is spearheaded in four parts:
  1. Implementation of a new debug approach, that is included in the shipped build (console, debugging gizmos)
  2. Multiplayer Refactor. Rebuild using the lessons learned from our game "art of the rail". Dramatically reducing the network bandwidth, improving stability, and framerate - especially for large bases.
  3. Rendering Refactor. Improving how our rendering happens, optimizing it to improve frame rate dramatically especially for large bases.
  4. Upgrade of the engine (from 2019 to 2021 version - so two years of fixes).

This might result in some instability. However, we have already noticed significant improvements in testing in both performance and multiplayer. Some of these changes will roll out in the next update (which will b... Read more

18 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
New build has been deployed to address this. We have applied it directly to the main branch.

If you force the game to update (verify cache) and check you are running the version below, then let us know how you are going. That would be very helpful!

0.2.2657.12898
- Fixed Weather Event trying to schedule on a world without a Weather Event.
- Fixed Weather Event being scheduled while one is already running. This resolves the infinite storm and helmet shake on load issues.
- Added server command startweather to start a weather event.
- Added server command stopweather to stop a weather event.
Comment
    Rocket on Steam Forums - Thread - Direct
The duration should be 1-5 minutes. Sounds like a bug. Could you see if it persists if you save and restart?

28 May

Comment
    Rocket on Steam Forums - Thread - Direct
We have to be very careful changing the core mechanics of our "universe" as we cause havoc in peoples save games. Largely with where the project is at we're accepting how the game runs as how we should continue. Otherwise we spend all our development time changing and iterating on small elements, rather than cutting to the core.

Big focus now is on "why" you are building stations and bases. Unfortunately it's a bit late in development for us to be redoing core mechanics, without great risk and destroying the knowledge, guides, saves, workshop items... etc...

19 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: That would be amazing. Is there also a way to separate the suit buttons from the actual inventory? Like have another checkbox that when ticked, the first time I press "3" only the inventory comes up, the second time I press "3", only the buttons for AC, temp up, temp down etc. Show up?

I know this one is a little more elaborate, but that would be PERFECT.

Thanks a lot.

Added in r7779 with the following change note:
+ Added Legacy Inventory setting. When enabled, only one window at a time will be open, similar to how the game was before. Note that it current does not allow you to have more than one window open at any time, including the hands - so it is not exact... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: Please tell me this is not the intended end result. I know it isn't for the movement, but please tell me the inventory will get some way of switching back.
Would it be an improvement if I add a tick box to enable "one window at a time open" mode? This is something I can do. I can try do this tonight, and then it would appear on beta.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: I'm intrigued. Let's start a poll then.

I don't know how to or if that's even possible but I would really like to know if people actually do enjoy it.

Could you please start a poll about the inventory system and one about the movement? Maybe even over on discord and make a permanent link to it here on the forums? That would be nice. Thanks
You've mentioned many times you're not happy with the game - I am sorry that is the case, and that you no longer wish to play it.

I realize you are probably well over the refund time limit, so if you email me at ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: In case I did miss something and my rant was in vain, you say:"as well as the old system" where can I change to the old system?
I'm pretty sure you know what I mean; there is no need to be obtuse.

I realise the new system is not exactly like the old one, but it is very close. And as you can see from the original post above, that user specifically does not want to buy the game because of that old system. He is not alone. Many people found the old one far too difficult to use, and so some compromises needed to be made.

In fact, it would be fair to say the vast majority of people find the new system a great compromise between pure keyboard control and pure window mouse ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by RacerX: I do not own the game. I have been following the progress though. I am thinking about buying it. I have seen gameplay on youtube. I looked at all the negative reviews which right now are mixed. So with 99% of the negative reviews about the Clunky UI and Inventory system , why has this not been addressed? I would like a developers comment only please and not a fan-boy player that thinks they know.

We originally said we would not change it, not out of spite - but because we couldn't figure out a way to maintain what we had and do a new system.

I ended up spending my own personal weekends researching a solution, and many late nights, and I found a solution and implemented it.

So while you found a post from 2017, this is not true. Now we have full mouse control for the inventory as well as the old system.