Rocket

Rocket



07 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Working on fixes for some of these bugs, sorry
Comment
    Rocket on Steam Forums - Thread - Direct
Are you able to view this link?

http://40.82.200.175:8081/list

That will show you the list in JSON format, that your game is using. If you can let me know if you can't see that link, it may be a domain/region issue.

Additionally as a workaround, you can go through the list and connect directly via IP.
Post
    Rocket on Steam - Thread - Direct
The last few weeks we have worked closely with the community and server providers to improve on the work of our big refactor. A key focus was to get the old tutorials working, which we have. Expect changes to this in future. Additionally we have targeted some of the worst bugs and problems reported by the community and included these as fixes. We've also taken a first pass at improving some of the more confusing aspects of Stationeers, this week it is the save system.

Changes to save files
We have made important changes to save files. Now autosaves and manual saves will be grouped together, much like other games such as Oxygen Not Included. This work helps both make the game more intuitive and supports changes needed to better run servers
Please let us know if you have any issues. For now, there are some unusual restrictions such as you cannot name a save using "autosave" or "backup". This is temporary as we are making slow and... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
We have now fixed this, will be deploying a new build shortly.

06 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Obviously, I like the feature, but I believe I want every game I work on to be able to outlast my company and me. Many of the games I grew up on (OpenTTD, XCOM, etc...) have become community projects. I continue to strongly believe this is central to making a great game, and I have erred greatly in the past (DayZ Standalone) in not going quickly towards supporting communities within our games.

The convience of the feature was great, and I like, it, however:

1. When we made the decision to store prospect data on the basis of game time, instead of real world time, this means we now hold data far longer than we intended too.

2. We then made the decision to include the entire Olympus outpost as a prospect, vastly increasing further the data for a prospect.

3. We allow (behind the scenes) for an arbitrary amount of characters, the three character limit is simply applied at the UI level. With the number of general re-live events we have done, this m... Read more

30 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Will have a look at it, probanly related to smoothing (or lack of) network update for client positions.

Just to confirm are you seeing this when playing in single player or as a client on server? If on server, dedicated or as a client on a host?

27 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
P2P was a steam only function. We have stripped all DRM bound features from the game, so steam only functionality is no longer available
Comment
    Rocket on Steam Forums - Thread - Direct
For UPnP to work, you need to enable it on your router. If You don’t want to use UPnP, you need to forward the ports used (default port is 27016)
Comment
    Rocket on Steam Forums - Thread - Direct
Check you aren’t loading the original save rather than an auto save? The auto save definitely should have your base correct

26 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
This very much sounds like something is burning. Burning will consume oxygen at a great rate, and produce pollution. Some things have a quite low combustion rate

23 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Would you be able to drop the text of the errors in here? Likely an issue we can fix for you, if you are experiencing it I am sure many others are as well.
Comment
    Rocket on Steam Forums - Thread - Direct
If it is not working, it's a big. I did see the team discussing this - will follow up and let you know.
Post
    Rocket on Steam - Thread - Direct
Cross learning and tech sharing between our projects brings you this update


Contrary to what has been incorrectly suggested in some reviews, the multi-team nature of our studio works towards better products, and this update is an excellent example of that. After technical review of our unreleased train tycoon game (Art of the Rail) by ICARUS technical team members, we embarked on a new approach to multi-threading for some core systems that took better advantage of multiple cores, and reduced thread concurrency dependency. What this means is we were able to squeeze better performance and reduce technical complexity (think: opportunity for really hard to fix bugs) at the same time.

We are really proud of how we have built a studio that has different teams, but are still able to share the lessons and grow better overall - and we h... Read more

22 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Yes this is something we want to look into changing
Comment
    Rocket on Steam Forums - Thread - Direct
Ich habe mich an GPORTAL gewandt, um mit ihnen zusammenzuarbeiten, um dieses Problem zu lösen
Comment
    Rocket on Steam Forums - Thread - Direct
Извиняюсь! мы исправляем это
Post
    Rocket on Steam Forums - Thread - Direct
This was not intended. We became aware of this due to negative reviews posted in other languages by those unable to play the game. This has been fixed on Beta. We will try get the above outline localized and posted for other communities. We are very sorry this happened, and can assure you it is nothing personal!

We will be pushing the fix to the main branch as soon as we can.

I will update this post with translated versions

English
  • We recently discovered the bug that prevented changing the language in the game
  • This was a mistake and we are very sorry for causing it.
  • This has now been fixed on Beta, and will be pushed to the main branch as soon as possible
  • Much of the stationeers community speak another language so localization is vital to us, and we want to do much better in future
  • To recognize the important place of our international communities in Stationeers, we...
Read more

21 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Thanks for reporting, we have found one place we forgot to FPS limit. This is being fixed for next update.

19 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Gargathon: You're kidding right? This update has caused the most stupendous amount of problems since release.
The update did not the cause the outage directly. It was effectively chance that caused the outage to occur at roughly the same time as the update.

Additionally these kinds of issues are ones of scale. It is almost impossible to test scale under real conditions with the player populations we have.

Instead, when the issue arose, me and up to eight other people worked all weekend, around the clock, to fix the issues and get this working.

Please don’t hijack others threads as it is confusing and starts flame wars, you are welcome to make your own if you want to discuss the out... Read more

17 Jun

Comment
    Rocket on Steam Forums - Thread - Direct
Real engineers have arrived. I've briefed them on what I've done. At least I managed to get a fair chunk of people to make a save, but system is down while we reboot it now.