Rocket

Rocket



03 Jun

Post
    Rocket on Steam Forums - Thread - Direct
  • Another fix for helmet offset bug
  • Fixed NRE when requesting network data and a client is null
  • Fixed missing script editor error when selecting game controllers
  • Fixed two rovers being created when building a rover.
  • Fixed BuildStates being set twice on server.
  • Fixed Plants and seeds throw error spam when destroyed by lava.
  • Fixed On Loading game tanks/portable machines attached to connectors would be halfway in the floor.
  • Added server settings changes support
  • Fixed NREs when trying to join a server from the list
  • Fixed Error spam thrown by chickens
  • Fixed Can't drag dead players.
  • Fixed Can't drop your old body if you pick it up after respawning.
  • Fixed Key bindings not being reset after respawning.
  • Fixed Gasping breath on starting a game with a new character.
    ...
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01 Jun

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    Rocket on Steam Forums - Thread - Direct
Originally posted by Nysch: Also **** whoever does your change logs, their English is atrocious.
Note, I deleted the post above and have included the censored version. Please read the steam community guidelines. It's fine to have concerns, or raise them. But be respectful of those on the forums, including developers.
Comment
    Rocket on Steam Forums - Thread - Direct
MP is working in the beta, and had been progressively working more and more from the date we launched the refactor beta.

AotR offered a proof of concept of the refactor, as we had a real example that we could test. Additionally, it had a code base with more than a passing resemblance to Stationeers, meaning we were able to port the work across.

AotR has not been released because it doesn't need to be released in advance, it has a small group of people involved in testing so it is able to get feedback without taking the risk of people being disheartened by bugs etc... Just because it isn't released yet does not mean it doesn't allow drawing worthwhile conclusions about systems and new approaches.

Using that project we were able to assess the numbers to do with bandwidth, rendering, connection, logging, dedicated server etc... Of these, all of them have been successfully ported across except some of the more complex batch rendering approaches from AotR.
... Read more

25 May

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    Rocket on Steam Forums - Thread - Direct
The beta branch multiplayer is very functional, every day we are spending the morning playtesting ourselves. It's already dramatically better than what is on the main branch. The server browser is not functional yet, but close. So you can only play on the beta branch if you know the IP address of the computer hosting.

Hopefully some can share their experience. From the "sentry" crash reporting information, well over 70% of users are running the beta branch currently.

28 Mar

Post
    Rocket on Steam - Thread - Direct
In our weekly update we included a lot of fixes and changes to the AI behaviours to provide a better animal experience, removing some edge cases. This inadvertently affected how you could sidestep bear attacks, popular tactic.

Hotfixes are disruptive due to downloads
We do apologize for doing the hotfix, as we know it is disruptive with how the downloads work and some users experience long times where Steam has to verify the entire game. Unfortunately we really do need to get this change out, as it is badly impacting some players.

Fixed: Bear-dodge broken
This hotfix restores the intended behavior of bears, while maintaining the changes to our AI behaviors.

We do apologize for the inconvenience for those whose gameplay was affected by very difficult bears, as this was not the intended behaviour. We had balanced the bears for the ability for you to sidestep - so it's disappearance caught us by surprise also.

A big thank you to our team wh... Read more

07 Mar

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    Rocket on Steam Forums - Thread - Direct
Hotfix is now live that might address this issue. Please let me know how you get on.

https://steamcommunity.com/ogg/1149460/announcements/detail/3133947359562131139

06 Mar

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    Rocket on Steam Forums - Thread - Direct
We are deploying a hotfix that addresses 5 serious crash issues shortly, will post more soon. Sorry for the inconvenience I know crashes are really frustrating.

26 Dec

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    Rocket on Steam Forums - Thread - Direct
Should be revived now Columbo, let me know if your character is okay now

Originally posted by Columbo: I have the same problem, tried to remove char from prospect, now i am with error 050 and cannot start any new prospect, please help me too :) char: Krytak, lvl37

25 Dec

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    Rocket on Steam Forums - Thread - Direct
Originally posted by dullah: Ugh... didn't notice the short timer on a prospect. Went to bed. Woke up on Christmas to find that I now have to start from scratch. Merry Christmas Rocket Werkz.
As you were very close to the timer, I have revived your character who was abandoned. When you login, they should be okay.

24 Dec


08 Dec

Comment
    Rocket on Steam Forums - Thread - Direct
Known issue with AMD and fire in the game. We reached out to AMD but its something we will have to work through with AMD/Epics support.

05 Dec

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    Rocket on Steam Forums - Thread - Direct
Originally posted by Vilor: Fantastic! I'm trying hard to like this game and embrace the session aspect of it. I like that you guys are trying something a little different. The real time aspect is another issue. I am going out of town for the week and have to hurry up and finish my session before I leave if I can! :)
We are still only scratching the surface of what "session" can mean, as we learn about the game and what its capable of being. Session doesn't have to mean "short". it's about choosing world parameters and (maybe) a purpose.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by ddrei: I am glad you have it on your radar!
One of the five pillars of our game is: "its fun to play alone".

We want to substantially expand (and maybe rework how it works) the solo tree so that is many different trees, and improve the ability for players to complete the missions solo. Maybe even missions that are ONLY solo. Etc...
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    Rocket on Steam Forums - Thread - Direct
Agreed - the solo play needs work. It is absolutely something we want to expand upon a great deal more. Hopefully with some of the updates coming this week.

13 Sep

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    Rocket on Steam Forums - Thread - Direct
We are working with AMD to optimize the game for AMD users, will be something we try and get better for each beta weekend.

16 Jul

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    Rocket on Steam Forums - Thread - Direct
Our most extensive refactor ever in the project is underway, focusing on optimization and stability.

This is spearheaded in four parts:
  1. Implementation of a new debug approach, that is included in the shipped build (console, debugging gizmos)
  2. Multiplayer Refactor. Rebuild using the lessons learned from our game "art of the rail". Dramatically reducing the network bandwidth, improving stability, and framerate - especially for large bases.
  3. Rendering Refactor. Improving how our rendering happens, optimizing it to improve frame rate dramatically especially for large bases.
  4. Upgrade of the engine (from 2019 to 2021 version - so two years of fixes).

This might result in some instability. However, we have already noticed significant improvements in testing in both performance and multiplayer. Some of these changes will roll out in the next update (which will b... Read more

18 Dec

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    Rocket on Steam Forums - Thread - Direct
New build has been deployed to address this. We have applied it directly to the main branch.

If you force the game to update (verify cache) and check you are running the version below, then let us know how you are going. That would be very helpful!

0.2.2657.12898
- Fixed Weather Event trying to schedule on a world without a Weather Event.
- Fixed Weather Event being scheduled while one is already running. This resolves the infinite storm and helmet shake on load issues.
- Added server command startweather to start a weather event.
- Added server command stopweather to stop a weather event.
Comment
    Rocket on Steam Forums - Thread - Direct
The duration should be 1-5 minutes. Sounds like a bug. Could you see if it persists if you save and restart?

28 May

Comment
    Rocket on Steam Forums - Thread - Direct
We have to be very careful changing the core mechanics of our "universe" as we cause havoc in peoples save games. Largely with where the project is at we're accepting how the game runs as how we should continue. Otherwise we spend all our development time changing and iterating on small elements, rather than cutting to the core.

Big focus now is on "why" you are building stations and bases. Unfortunately it's a bit late in development for us to be redoing core mechanics, without great risk and destroying the knowledge, guides, saves, workshop items... etc...

19 Sep

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    Rocket on Steam Forums - Thread - Direct
Originally posted by CaptainCamembert: That would be amazing. Is there also a way to separate the suit buttons from the actual inventory? Like have another checkbox that when ticked, the first time I press "3" only the inventory comes up, the second time I press "3", only the buttons for AC, temp up, temp down etc. Show up?

I know this one is a little more elaborate, but that would be PERFECT.

Thanks a lot.

Added in r7779 with the following change note:
+ Added Legacy Inventory setting. When enabled, only one window at a time will be open, similar to how the game was before. Note that it current does not allow you to have more than one window open at any time, including the hands - so it is not exact... Read more