SLG-Dennis

SLG-Dennis



16 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that works as intended. You need to change the recipe when you want different logs.
Post
Update 9.3.1 has been released and fixes the following issues:
  • Fixed bug with pipes disappearing
  • Fixed crash related to RPC issues
  • Fixed crash with recurring transfers for elected titles and demographics
  • Fixed inability to use government accounts in stores
  • Fixed bug with using shift+drag to transfer items between stockpiles not working
  • Fixed alignment for text in images for Ecopedia
  • Fixed potential migration issue with Users.eco config
  • Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
Comment

Issue is identified and will be hotfixed.


15 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, the config allows you to configure your world in much detail, hence it makes sense :)
Comment

Originally posted by Zetazhanplays

OK But what about the balancing? You didn't actually make Fish useful. you still need tallow to make the stew. You took away the money making mid game products tailor makes and require industry in order to make the end game tailor items. How are you supposed to make enough money to afford T3 building materials and epoxy on that? Once the skill books are made the cloth has no use to any other class except tailor. It appears you want to cubbyhole Tailors to becoming Butchers/Hunters as well.

You shouldn't adjust stuff and then make them irrelevant. Tailoring is worst off as a profession now then better off.

You know what would make Hunting a relevant profession? Giving fish an actual use.

The last update was in January are you saying we will have to wait 3 months for the Tailoring to finally get balanced? Hunters finally get balanced in 3 months form now. What is regular updates? Monthly? Bi-weekly? quarterly?

The fish is actually a dev-tier submitted addition by a user we just took in as it was there. Fish was no focus at all for this update. We had a bit of cool content ready and gave it to you.

In regards to the tailor we will need to see how it plays out, which we will definitely see with White-Tiger starting tomorrow but at the current state we do not agree with the sentiment of making the Tailor useless midgame. We feel what he has to offer is useful and he will be doing fine. I'll be happy to take a review on that after this Tiger cycle :) As I said, we feel Tailor is better off now.

The last update was in January are you saying we will have to wait 3 months for the Tailoring to finally get balanced? Hunters finally get balanced in 3 months form now. What is regular updates? Monthly? Bi-weekly? quarterly?

We don't currently do regular updates. I wished we did, have been pushing for that several times and we even tried a few tim...

Read more
Comment

Originally posted by Apapyrus

I just wanted to thank you for answering these posts. This kind of transparency regarding the state and process of development is refreshing and very welcome. All the best!

Thank you. I prefer the honest way, even if that causes valid backleash. It's the better thing long-term.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Not if they have a WorldGenerator.eco file that is different from yours, as it contains the settings of the world. The seed only creates randomness. To have the same map you need the same seed and the same settings.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Note that you need to send the complete WorldGenerator.eco as seeds are only valid for the exact same file.
Comment

Giving you the honest answer:
Yes - we will continue to introduce and improve professions in smaller parts over time, especially when in minor updates. This allows us to introduce content much more regularily and adapt stuff in steps, taking player feedback into account. I can understand why you don't like that, but that's how it currently is.

Tailoring is something that will get expanded again in 9.4 and the following Update, but we don't want to hold back stuff that is done, useable and new interesting content until everything is done, as that simply doesn't work with the development flow we use and includes several focus points in an Update. From the past it also seems that is what the majority of players want.

We feel the additions are meaningful and work and that both professions are balanced better now - but of course they aren't done, that wasn't the goal, though.

Comment

Originally posted by ArchonFamily

Overcrowding is massively reduced, not disabled. The mechanic in game is in use, just nerfed for now.. I have confirmed on my server there is an overcrowding effect through testing.. Currently it reduces grow time by about 10%. There is no yield difference, but I hypothesize this will change.

To answer your question: each plant has a "shrub space" value. Look up ecos wiki for the plant. If there is not that much empty space around it, you're overcrowded.

This is true. (Wiki is outdated, though)

Post
We are happy to announce the release of Eco 9.3. With this update we are introducing some significant optimization improvements, an expansion of the tailoring specialty, and the experimental rent feature will be fully enabled with some additions to the residency system based on feedback from the community. In addition to these changes, we have a variety of quality life improvements, balance adjustments, and bug fixes listed in detail in the complete patch notes.



With the new rent feature, we had a few goals in mind. Renting a property will be a nice way for new players who are joining an established community to get a nice boost to their initial house bonus to help them catch up. Vehicles can also be rented to help with early transportation needs and to provide new players affordable transport options ... Read more

14 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can only receive housing SP from a single deed (your residency) and deeds cannot be connected without being continuous, correct :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Yes, that is possible.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, the Excavator is for stones and ground material only.

13 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Sad to hear that. Feel free to post with the necessary information again if the issue ever re-appears and we'll take a look on it :)
Comment

No, voting is currently only working in the browser.
Make sure the server host has opened port 3001.


12 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello Turkey,
It's always good when you just write the issue you have, so we can directly take a look on it. What do you need help with?
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Please show us screenshots of each of the rooms that do no longer work, without screenshots I'll not be able to help. Make sure the rooms are separated and contain no crafting tables, are claimed and have solid roofs and corners filled.

11 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The room you show is registering, as you can see in the bottom right corner.
Can you give us more details as to what the exact problem is and make screenshots of every room?