SLG-Dennis

SLG-Dennis



15 Aug

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    SLG-Dennis on Steam Forums - Thread - Direct
Ah, you use the SLG Client, download it here: https://eco-releases-staging-eu.s3.eu-central-1.amazonaws.com/EcoPC_v0.11.0.0-beta-release-693.zip

Website isn't fully deployed yet.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by jw62157: Nope.... Can't find it or download it yet. Not on Steam and NOT direct on their website. Just NOT there at all....

Make sure you have branch "none" active in Steam. Right click Eco -> Properties -> Betas to select.
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    SLG-Dennis on Steam Forums - Thread - Direct
What is the error you get?
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    SLG-Dennis on Steam Forums - Thread - Direct
Servers now require a login via SLG account. Your game server provider needs to update their systems to allow you to enter these credentials.
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    SLG-Dennis on Steam Forums - Thread - Direct
Thanks for letting us know, great it works fine. We will also offer a token solution in the future so you don't have to enter your password somewhere.
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    SLG-Dennis on Steam Forums - Thread - Direct
You're saying you changed your SLG password and can login with the new one on play.eco, but your server login still uses the old password - did i get that correctly?
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    SLG-Dennis on Steam Forums - Thread - Direct
Ah, yeh, that looks correct, that message also applies to local games.
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Originally posted by Pear-Proud

Woot! Although, it seems like the auth servers are dead? (none of us have main menus upon launching the game)

The problem is that they were up, but erroring internally - that prevents offline mode to kick in, which will be fixed. Turning Steam to offline mode can circumvent that as well. It should now work.

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    SLG-Dennis on Steam Forums - Thread - Direct
1) Where is that text noted? -steamTicket is only supported for local games, e.g. when you have Steam and client installed on the same machine and start through the client.

2) We'll fix that.
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    SLG-Dennis on Steam Forums - Thread - Direct
Try again, should work now. Otherwise please provide a screenshot of what you see.
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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by AmberGamingDE:
Originally posted by SLG-Dennis:
Always! But backend systems only ever get their live test when they are live, which is since 30 minutes :)

You guys know you can even test backends internally before publishing yeah? Even a noob in development like me knows that...

We did for a month, nothing is comparable to live.
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Originally posted by Smudgius

I suppose that's fair - I personally think they could add a lot in terms of gameplay, but I am only a single voice. I also have to admit that I desperately want to see both animal husbandry AND selling electricity - I love the idea of being a utility baron. Thank you for the reply btw!

I think you responded to the wrong comment :)

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by AmberGamingDE: Wouldnt a Developer fix Gamebreaking Problems before releasing "Updates"?

Always! But backend systems only ever get their live test when they are live, which is since 30 minutes :)
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    SLG-Dennis on Steam Forums - Thread - Direct
The release notes noted a new backend is deployed alongside the update and that issues are expected. Please give us a bit of time to fix all appearing problems :)
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    SLG-Dennis on Steam Forums - Thread - Direct
All official servers have migrated to Update 11. We are currently iteratively patching problems with backend services we see with bigger player amount, so they might not be visible for a while. Please give us a bit of time :)
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Originally posted by Smudgius

Any (even distant) plans to finally add trains? In terms of mass shipping of goods and people, as well as being the most feasible eco-friendly mass transit solution likely to happen in game (planes and buses both being highly problematic for different reasons) it is such a natural fit. Plus you have a lot of different parts required for them, in addition to needing to plan for the tracks - so they add another area where both players and towns are encouraged to work together to provide something beneficial to the whole.

Not before release from Early Access - the latest survey we did was in favour of Animal Husbandry. We also don't think there is too much senseful use for trains in the constraints of Eco's worlds for them to deliver notably fresh content for players design-wise currently. They're definitely still on the plans, but currently even selling electricity did surpass it on the feedback tracker - so they are not in any active development.

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I think I hit the mark quite well.

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    SLG-Dennis on Steam Forums - Thread - Direct
No, worlds should migrate fine in most cases.
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    SLG-Dennis on Steam Forums - Thread - Direct
Now.
Post
Hello Citizens,
Today we are launching Eco 11! Features include:
  1. Expanded Culture – Deeds can now be rated just like pictures, providing culture for cultural deeds and housing xp bonuses for residential deeds.
  2. Painting – You can now create paint from dye and paint building blocks in a large variety of colors.
  3. Outdoor Rooms – You can now decorate your deed's outdoor areas and gain additional housing experience, as long as you don't use industrial machinery on them!
  4. Maintenance – Most crafting tables now require a constant supply of maintenance materials to run, ensuring a steady demand of resources.
  5. Repairs – Items can now be repaired with multiple different objects and only have a limited amount of repairs until they break for good.
  6. Marketplace – Eco Marketplace is now here, allowing players to support the development by purchasing cosmetics. Proc...
Read more